remove unused resolution

This commit is contained in:
Corwin 2023-07-25 20:41:05 +01:00
parent e7fe866036
commit 95c4368df6
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@ -130,9 +130,6 @@ impl EntityMap {
if surface == MapElement::Wall { if surface == MapElement::Wall {
let wall_resolution = resolve_wall_move(&entity.entity); let wall_resolution = resolve_wall_move(&entity.entity);
match wall_resolution { match wall_resolution {
WallResolution::Die => {
hero_has_died |= self.kill_entity(entity_key, &mut animations);
}
WallResolution::StayPut => { WallResolution::StayPut => {
animations.push(AnimationInstruction::FakeOutMove( animations.push(AnimationInstruction::FakeOutMove(
entity_key, entity_key,
@ -316,7 +313,6 @@ enum OverlapResolution {
} }
enum WallResolution { enum WallResolution {
Die,
StayPut, StayPut,
} }
@ -340,7 +336,7 @@ fn resolve_overlap(me: &Entity, other: &Entity) -> OverlapResolution {
} }
} }
fn resolve_wall_move(entity: &EntityType) -> WallResolution { fn resolve_wall_move(_entity: &EntityType) -> WallResolution {
WallResolution::StayPut WallResolution::StayPut
} }