mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
test all the levels
This commit is contained in:
parent
98d2dc0022
commit
962b503751
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@ -5,6 +5,7 @@ use std::{
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io::{BufWriter, Write},
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str::FromStr,
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};
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use tiled::{Map, ObjectLayer, TileLayer};
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use proc_macro2::TokenStream;
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@ -259,6 +260,7 @@ impl quote::ToTokens for EntityWithPosition {
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struct Level {
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starting_items: Vec<Entity>,
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fixed_positions: Vec<EntityWithPosition>,
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solution_positions: Vec<EntityWithPosition>,
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directions: Vec<Direction>,
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wall_bitmap: Vec<u8>,
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name: String,
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@ -268,6 +270,7 @@ impl quote::ToTokens for Level {
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fn to_tokens(&self, tokens: &mut TokenStream) {
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let wall_bitmap = &self.wall_bitmap;
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let fixed_positions = &self.fixed_positions;
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let solution_positions = &self.solution_positions;
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let directions = &self.directions;
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let starting_items = &self.starting_items;
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let name = &self.name;
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@ -276,6 +279,7 @@ impl quote::ToTokens for Level {
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Level::new(
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Map::new(11, 10, &[#(#wall_bitmap),*]),
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&[#(#fixed_positions),*],
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&[#(#solution_positions),*],
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&[#(#directions),*],
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&[#(#starting_items),*],
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#name,
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@ -284,10 +288,10 @@ impl quote::ToTokens for Level {
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}
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}
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fn export_level(map: &tiled::Map) -> Level {
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let objects = map.get_layer(1).unwrap().as_object_layer().unwrap();
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let fixed_positions = objects.objects().map(|obj| {
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fn extract_objects_from_layer(
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objects: ObjectLayer<'_>,
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) -> impl Iterator<Item = EntityWithPosition> + '_ {
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objects.objects().map(|obj| {
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let entity: Entity = obj
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.name
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.parse()
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@ -297,7 +301,20 @@ fn export_level(map: &tiled::Map) -> Level {
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let y = (obj.y / 16.0) as i32;
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EntityWithPosition(entity, (x, y))
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});
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})
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}
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fn export_level(map: &tiled::Map) -> Level {
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let objects = map
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.get_object_layer("Puzzle")
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.expect("The puzzle object layer should exist");
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let fixed_positions = extract_objects_from_layer(objects);
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let solution_positions = extract_objects_from_layer(
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map.get_object_layer("Solution")
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.expect("Should have an object layer called 'Solution'"),
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);
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let Some(tiled::PropertyValue::StringValue(starting_items)) = map.properties.get("ITEMS")
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else {
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@ -352,6 +369,7 @@ fn export_level(map: &tiled::Map) -> Level {
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Level {
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starting_items: starting_items.collect(),
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fixed_positions: fixed_positions.collect(),
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solution_positions: solution_positions.collect(),
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directions: directions.collect(),
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wall_bitmap: bool_to_bit(&are_walls.collect::<Vec<_>>()),
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name: level_name.clone(),
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@ -359,7 +377,9 @@ fn export_level(map: &tiled::Map) -> Level {
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}
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fn export_tiles(map: &tiled::Map, background: TokenStream) -> TokenStream {
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let map_tiles = map.get_layer(0).unwrap().as_tile_layer().unwrap();
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let map_tiles = map
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.get_tile_layer("Ground")
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.expect("The ground layer should exist");
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let width = map_tiles.width().unwrap() * 2;
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let height = map_tiles.height().unwrap() * 2;
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@ -446,3 +466,22 @@ fn check_bool_to_bit() {
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let bools = [true, false, false, false, true, true, true, true];
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assert_eq!(bool_to_bit(&bools), [0b11110001]);
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}
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trait TiledMapExtensions {
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fn get_object_layer(&self, name: &str) -> Option<ObjectLayer>;
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fn get_tile_layer(&self, name: &str) -> Option<TileLayer>;
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}
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impl TiledMapExtensions for Map {
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fn get_object_layer(&self, name: &str) -> Option<ObjectLayer> {
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self.layers()
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.find(|x| x.name == name)
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.and_then(|x| x.as_object_layer())
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}
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fn get_tile_layer(&self, name: &str) -> Option<TileLayer> {
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self.layers()
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.find(|x| x.name == name)
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.and_then(|x| x.as_tile_layer())
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}
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}
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="3">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="4">
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<properties>
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<property name="DIRECTIONS" value="LLRRRRR"/>
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<property name="ITEMS" value="ICE"/>
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<property name="NAME" value="A familiar sight..."/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,
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@ -20,7 +20,7 @@
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0,0,0,0,0,0,0,0,0,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="STAIRS" x="135.08" y="73.5784">
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<point/>
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</object>
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@ -28,4 +28,9 @@
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="3" name="Solution">
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<object id="3" name="ICE" x="55.0287" y="71.0787">
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<point/>
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</object>
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</objectgroup>
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</map>
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="12">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="17">
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<properties>
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<property name="DIRECTIONS" value="RRU"/>
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<property name="ITEMS" value="ICE,ICE,ICE,TELEPORTER,TELEPORTER"/>
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<property name="NAME" value="How fast can something go?"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
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0,0,0,1,2,9,0,1,8,6,9,
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0,0,0,10,17,18,1,1073741852,17,12,18,
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@ -20,7 +20,7 @@
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0,0,0,0,0,0,19,26,23,27,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="STAIRS" x="72.2556" y="24.5112">
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<point/>
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</object>
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@ -43,4 +43,21 @@
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="3" name="Solution">
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<object id="12" name="ICE" x="120.834" y="102.72">
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<point/>
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</object>
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<object id="13" name="ICE" x="119.229" y="86.2116">
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<point/>
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</object>
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<object id="14" name="ICE" x="118.999" y="69.0151">
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<point/>
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</object>
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<object id="15" name="TELEPORTER" x="118.541" y="37.3736">
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<point/>
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</object>
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<object id="16" name="TELEPORTER" x="89.4216" y="55.4872">
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<point/>
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</object>
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</objectgroup>
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</map>
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="148">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="156">
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<properties>
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<property name="DIRECTIONS" value="DDDDLLLDLLLLD"/>
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<property name="ITEMS" value="BLOCK,BLOCK,BLOCK,BLOCK,HERO,HERO,TELEPORTER,DOOR"/>
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<property name="NAME" value="I must commend you, I'd have given up helping this useless hero by now. They're only going to get stuck again."/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
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1,8,2,7,8,8,3,7,4,2,9,
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46,17,13,17,13,12,12,15,11,16,38,
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@ -20,7 +20,7 @@
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0,19,24,20,25,20,27,0,0,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<objectgroup id="2" name="Puzzle">
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<object id="27" name="ICE" x="87.1287" y="74.0594">
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<point/>
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</object>
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@ -103,4 +103,30 @@
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="3" name="Solution">
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<object id="148" name="BLOCK" x="23.8458" y="40.1251">
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<point/>
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</object>
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<object id="149" name="BLOCK" x="24.5336" y="54.3408">
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<point/>
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</object>
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<object id="150" name="TELEPORTER" x="23.1579" y="23.6165">
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<point/>
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</object>
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<object id="151" name="DOOR" x="135.05" y="88.7337">
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<point/>
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</object>
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<object id="152" name="BLOCK" x="135.737" y="103.179">
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<point/>
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</object>
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<object id="153" name="BLOCK" x="101.574" y="102.72">
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<point/>
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</object>
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<object id="154" name="HERO" x="119.229" y="38.5201">
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<point/>
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</object>
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<object id="155" name="HERO" x="153.392" y="22.6993">
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<point/>
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</object>
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</objectgroup>
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</map>
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|
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="164">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="178">
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<properties>
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<property name="DIRECTIONS" value="ULURULURULURULUR"/>
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<property name="ITEMS" value="BLOCK,BLOCK,BLOCK,BLOCK,HERO,SQUID_DOWN,GLOVE"/>
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<property name="NAME" value="I did warn you they were going to get stuck again. I can't think of a creature more useless."/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
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1,8,2,7,8,8,3,9,1,2,9,
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46,2147483676,22,23,28,12,12,38,19,26,27,
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@ -20,7 +20,7 @@
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19,22,22,20,25,22,26,25,26,24,27
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<objectgroup id="2" name="Puzzle">
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<object id="148" name="ICE" x="70.8494" y="140.323">
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<point/>
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</object>
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|
@ -46,4 +46,27 @@
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="3" name="Solution">
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<object id="171" name="BLOCK" x="103.75" y="120.75">
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<point/>
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</object>
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<object id="172" name="BLOCK" x="102.75" y="105.5">
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<point/>
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</object>
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<object id="173" name="BLOCK" x="103" y="89.75">
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<point/>
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</object>
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<object id="174" name="SQUID_DOWN" x="101.5" y="55.75">
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<point/>
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</object>
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<object id="175" name="GLOVE" x="101.75" y="72.75">
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<point/>
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</object>
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<object id="176" name="HERO" x="151.5" y="136.5">
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<point/>
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</object>
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<object id="177" name="BLOCK" x="23.75" y="136.25">
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<point/>
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</object>
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</objectgroup>
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</map>
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|
|
|
@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="172">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="175">
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<properties>
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<property name="DIRECTIONS" value="LDDDD"/>
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<property name="ITEMS" value="SQUID_UP,ICE,ICE"/>
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<property name="NAME" value="In reality, a squid is a friend. They can't help but kill the hero, but they've been helping at every floor!"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
|
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0,0,0,1,7,9,0,0,0,0,0,
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0,0,1,1073741852,13,3221225500,8,9,0,0,0,
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|
@ -20,7 +20,7 @@
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0,0,0,0,0,19,24,27,0,0,0
|
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</data>
|
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</layer>
|
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<objectgroup id="2" name="Object Layer 1">
|
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<objectgroup id="2" name="Puzzle">
|
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<object id="164" name="HERO" x="120.022" y="72.8136">
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<point/>
|
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</object>
|
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|
@ -40,4 +40,15 @@
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<point/>
|
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</object>
|
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</objectgroup>
|
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<objectgroup id="3" name="Solution">
|
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<object id="172" name="ICE" x="87" y="72">
|
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<point/>
|
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</object>
|
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<object id="173" name="ICE" x="70.5" y="56.5">
|
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<point/>
|
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</object>
|
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<object id="174" name="SQUID_UP" x="71.75" y="105.25">
|
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<point/>
|
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</object>
|
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</objectgroup>
|
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</map>
|
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|
|
|
@ -1,12 +1,12 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
|
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="7">
|
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="9">
|
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<properties>
|
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<property name="DIRECTIONS" value="LLLLLLLLUUUU"/>
|
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<property name="ITEMS" value="BLOCK,BLOCK"/>
|
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<property name="NAME" value="Less familiar, but exciting nonetheless"/>
|
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</properties>
|
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<tileset firstgid="1" source="../level16.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="11" height="10">
|
||||
<layer id="1" name="Ground" width="11" height="10">
|
||||
<data encoding="csv">
|
||||
0,1,3,2,6,9,0,0,0,0,0,
|
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0,46,15,14,13,3221225500,4,6,7,7,9,
|
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|
@ -20,7 +20,7 @@
|
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0,0,0,0,0,0,0,0,0,0,0
|
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</data>
|
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</layer>
|
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<objectgroup id="2" name="Object Layer 1">
|
||||
<objectgroup id="2" name="Puzzle">
|
||||
<object id="3" name="HERO" x="119.458" y="71.7665">
|
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<point/>
|
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</object>
|
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|
@ -34,4 +34,12 @@
|
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<point/>
|
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</object>
|
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</objectgroup>
|
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<objectgroup id="3" name="Solution">
|
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<object id="7" name="BLOCK" x="54.3408" y="71.9958">
|
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<point/>
|
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</object>
|
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<object id="8" name="BLOCK" x="86.2116" y="68.7858">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
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|
|
|
@ -1,12 +1,12 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
|
||||
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@ -31,4 +31,9 @@
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@ -46,4 +46,15 @@
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@ -31,4 +31,9 @@
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@ -28,4 +28,9 @@
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@ -34,4 +34,9 @@
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|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8">
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="12">
|
||||
<properties>
|
||||
<property name="DIRECTIONS" value="UUULLLD"/>
|
||||
<property name="ITEMS" value="TELEPORTER,TELEPORTER,SQUID_UP,SWITCH"/>
|
||||
<property name="NAME" value="Hmmmmmmmmmm"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" source="../level16.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="11" height="10">
|
||||
<layer id="1" name="Ground" width="11" height="10">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,1,6,4,3,9,0,0,0,
|
||||
|
@ -20,7 +20,7 @@
|
|||
0,0,0,0,0,19,22,22,27,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="Object Layer 1">
|
||||
<objectgroup id="2" name="Puzzle">
|
||||
<object id="1" name="STAIRS" x="70.4375" y="75.2306">
|
||||
<point/>
|
||||
</object>
|
||||
|
@ -40,4 +40,18 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="3" name="Solution">
|
||||
<object id="8" name="SQUID_UP" x="102.6" y="71.6859">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="9" name="TELEPORTER" x="102.152" y="40.9954">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="10" name="TELEPORTER" x="70.5658" y="36.515">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="11" name="SWITCH" x="116.714" y="55.1085">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8">
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="11">
|
||||
<properties>
|
||||
<property name="DIRECTIONS" value="RRRRD"/>
|
||||
<property name="ITEMS" value="DOOR_SWITCHED_OPEN,SQUID_DOWN,BLOCK"/>
|
||||
<property name="NAME" value="Hmmmm"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" source="../level16.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="11" height="10">
|
||||
<layer id="1" name="Ground" width="11" height="10">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
@ -20,7 +20,7 @@
|
|||
0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="Object Layer 1">
|
||||
<objectgroup id="2" name="Puzzle">
|
||||
<object id="1" name="HERO" x="56.8918" y="88.5679">
|
||||
<point/>
|
||||
</object>
|
||||
|
@ -34,4 +34,15 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="3" name="Solution">
|
||||
<object id="8" name="DOOR_SWITCHED_OPEN" x="119.229" y="88.5044">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="9" name="BLOCK" x="134.362" y="86.4409">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="10" name="SQUID_DOWN" x="133.215" y="71.0787">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8">
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="11">
|
||||
<properties>
|
||||
<property name="DIRECTIONS" value="ULLDDLD"/>
|
||||
<property name="ITEMS" value="BLOCK,BLOCK,GLOVE"/>
|
||||
<property name="NAME" value="Hmmmmmmmm"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" source="../level16.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="11" height="10">
|
||||
<layer id="1" name="Ground" width="11" height="10">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,
|
||||
1,7,4,2,6,9,0,1,8,9,0,
|
||||
|
@ -20,7 +20,7 @@
|
|||
0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="Object Layer 1">
|
||||
<objectgroup id="2" name="Puzzle">
|
||||
<object id="1" name="SQUID_UP" x="136.499" y="88.7763">
|
||||
<point/>
|
||||
</object>
|
||||
|
@ -43,4 +43,15 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="3" name="Solution">
|
||||
<object id="8" name="BLOCK" x="136.196" y="71.5373">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="9" name="GLOVE" x="57.7801" y="39.8958">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="10" name="BLOCK" x="38.9786" y="55.9458">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="6">
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="8">
|
||||
<properties>
|
||||
<property name="DIRECTIONS" value="RRRDRRRR"/>
|
||||
<property name="ITEMS" value="TELEPORTER"/>
|
||||
<property name="NAME" value="They say you can't remember moving"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" source="../level16.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="11" height="10">
|
||||
<layer id="1" name="Ground" width="11" height="10">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,1,4,5,4,3,7,2,8,9,0,
|
||||
|
@ -20,7 +20,7 @@
|
|||
0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="Object Layer 1">
|
||||
<objectgroup id="2" name="Puzzle">
|
||||
<object id="3" name="HERO" x="39.3333" y="40.3333">
|
||||
<point/>
|
||||
</object>
|
||||
|
@ -31,4 +31,9 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="3" name="Solution">
|
||||
<object id="7" name="TELEPORTER" x="87" y="39.6667">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="13">
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="19">
|
||||
<properties>
|
||||
<property name="DIRECTIONS" value="RRRRDDDDDDDD"/>
|
||||
<property name="ITEMS" value="BLOCK,BLOCK,SQUID_DOWN,TELEPORTER,TELEPORTER,GLOVE"/>
|
||||
<property name="NAME" value="The hero is rather useless without help"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" source="../level16.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="11" height="10">
|
||||
<layer id="1" name="Ground" width="11" height="10">
|
||||
<data encoding="csv">
|
||||
0,0,1,8,7,7,5,9,0,0,0,
|
||||
1,6,1073741852,15,16,15,13,3221225500,9,0,0,
|
||||
|
@ -20,7 +20,7 @@
|
|||
0,0,0,0,19,23,27,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="Object Layer 1">
|
||||
<objectgroup id="2" name="Puzzle">
|
||||
<object id="3" name="HERO" x="23.6165" y="40.8129">
|
||||
<point/>
|
||||
</object>
|
||||
|
@ -43,4 +43,24 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="3" name="Solution">
|
||||
<object id="13" name="SQUID_DOWN" x="55.4872" y="23.8458">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="14" name="TELEPORTER" x="54.7994" y="56.1751">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="15" name="TELEPORTER" x="86.6701" y="87.1287">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="16" name="GLOVE" x="38.2908" y="39.2079">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="17" name="BLOCK" x="89.8801" y="40.1251">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="18" name="BLOCK" x="88.0459" y="56.6337">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
|
@ -11,7 +11,7 @@ use crate::{
|
|||
|
||||
use self::{
|
||||
animation::{Animation, RenderCache},
|
||||
entity::{Action, EntityMap},
|
||||
entity::{Action, EntityMap, EntityMapMaker},
|
||||
};
|
||||
|
||||
mod animation;
|
||||
|
@ -33,19 +33,21 @@ pub struct Simulation {
|
|||
|
||||
impl Simulation {
|
||||
pub fn generate(
|
||||
a: impl Iterator<Item = (Item, Vector2D<i32>)>,
|
||||
entities_to_add: impl Iterator<Item = (Item, Vector2D<i32>)>,
|
||||
level: &'static Level,
|
||||
sfx: &mut Sfx,
|
||||
loader: &mut SpriteLoader,
|
||||
) -> Simulation {
|
||||
let mut entities = EntityMap::default();
|
||||
let mut entities = EntityMapMaker::new();
|
||||
let mut animation = Animation::default();
|
||||
|
||||
let mut entities_to_add: Vec<_> = a.collect();
|
||||
entities_to_add.sort_unstable_by_key(|(_, location)| location.x + location.y * 100);
|
||||
|
||||
for (item, location) in entities_to_add {
|
||||
animation.populate(entities.add(item, location), sfx);
|
||||
entities.add(item, location);
|
||||
}
|
||||
|
||||
let (entities, animations) = entities.to_entity_map();
|
||||
for ani in animations {
|
||||
animation.populate(ani, sfx);
|
||||
}
|
||||
|
||||
let mut simulation = Simulation {
|
||||
|
|
|
@ -18,11 +18,39 @@ use super::animation::AnimationInstruction;
|
|||
|
||||
new_key_type! { pub struct EntityKey; }
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct EntityMap {
|
||||
map: SlotMap<EntityKey, Entity>,
|
||||
}
|
||||
|
||||
pub struct EntityMapMaker {
|
||||
map: Vec<(crate::level::Item, Vector2D<i32>)>,
|
||||
}
|
||||
|
||||
impl EntityMapMaker {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
map: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add(&mut self, entity: crate::level::Item, location: Vector2D<i32>) {
|
||||
let idx = self.map.push((entity, location));
|
||||
}
|
||||
|
||||
pub fn to_entity_map(mut self) -> (EntityMap, Vec<AnimationInstruction>) {
|
||||
self.map
|
||||
.sort_unstable_by_key(|(_, location)| location.x + location.y * 100);
|
||||
let mut entity_map = EntityMap {
|
||||
map: Default::default(),
|
||||
};
|
||||
let mut animations = Vec::new();
|
||||
for (entity, location) in self.map {
|
||||
animations.push(entity_map.add(entity, location));
|
||||
}
|
||||
(entity_map, animations)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, PartialOrd, Debug)]
|
||||
pub enum Outcome {
|
||||
Continue,
|
||||
|
@ -1026,3 +1054,107 @@ impl From<level::Item> for EntityType {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
|
||||
use super::*;
|
||||
use agb::hash_map::HashMap;
|
||||
|
||||
#[test_case]
|
||||
fn check_all_puzzle_solutions_work(_gba: &mut agb::Gba) {
|
||||
let number_of_levels = crate::level::Level::num_levels();
|
||||
let mut failed_levels = Vec::new();
|
||||
|
||||
#[derive(Debug)]
|
||||
enum CompleteSimulationResult {
|
||||
Success,
|
||||
ExplicitLoss,
|
||||
InputSequenceOver,
|
||||
MismatchedItems(HashMap<crate::level::Item, ()>),
|
||||
}
|
||||
|
||||
fn check_level_has_valid_items(level: usize) -> HashMap<crate::level::Item, ()> {
|
||||
let level = crate::level::Level::get_level(level);
|
||||
|
||||
let mut given_items = HashMap::new();
|
||||
|
||||
for &item in level.items.iter() {
|
||||
*given_items.entry(item).or_insert(0) += 1;
|
||||
}
|
||||
|
||||
let mut solution_items = HashMap::new();
|
||||
|
||||
for entity in level.solution.iter() {
|
||||
*solution_items.entry(entity.0).or_insert(0) += 1;
|
||||
}
|
||||
|
||||
let mut mismatched = HashMap::new();
|
||||
|
||||
for (&item, &count) in solution_items.iter() {
|
||||
if *given_items.entry(item).or_insert(0) < count {
|
||||
mismatched.insert(item, ());
|
||||
}
|
||||
}
|
||||
|
||||
mismatched
|
||||
}
|
||||
|
||||
fn check_level_works(level: usize) -> CompleteSimulationResult {
|
||||
let level = crate::level::Level::get_level(level);
|
||||
|
||||
let mut simulator = EntityMapMaker::new();
|
||||
for entity in level.entities {
|
||||
simulator.add(entity.0, entity.1);
|
||||
}
|
||||
for solution_entity in level.solution {
|
||||
simulator.add(solution_entity.0, solution_entity.1);
|
||||
}
|
||||
|
||||
let (mut simulator, _) = simulator.to_entity_map();
|
||||
|
||||
for &direction in level.directions {
|
||||
let (outcome, _) = simulator.tick(&level.map, Action::Direction(direction));
|
||||
match outcome {
|
||||
Outcome::Continue => {}
|
||||
Outcome::Loss => return CompleteSimulationResult::ExplicitLoss,
|
||||
Outcome::Win => return CompleteSimulationResult::Success,
|
||||
}
|
||||
}
|
||||
|
||||
CompleteSimulationResult::InputSequenceOver
|
||||
}
|
||||
|
||||
for level_idx in 0..number_of_levels {
|
||||
let mismatched_items = check_level_has_valid_items(level_idx);
|
||||
if !mismatched_items.is_empty() {
|
||||
failed_levels.push((
|
||||
level_idx,
|
||||
CompleteSimulationResult::MismatchedItems(mismatched_items),
|
||||
))
|
||||
}
|
||||
let outcome = check_level_works(level_idx);
|
||||
match outcome {
|
||||
CompleteSimulationResult::ExplicitLoss
|
||||
| CompleteSimulationResult::InputSequenceOver => {
|
||||
failed_levels.push((level_idx, outcome))
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
if !failed_levels.is_empty() {
|
||||
agb::println!("Levels that failed were:");
|
||||
for (level, outcome) in failed_levels {
|
||||
agb::println!(
|
||||
"Level: {}, reason {:?}, lament: {}",
|
||||
level,
|
||||
outcome,
|
||||
crate::level::Level::get_level(level).name
|
||||
);
|
||||
}
|
||||
|
||||
panic!("Level check failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ use agb::{display::object::Tag, fixnum::Vector2D};
|
|||
|
||||
use crate::{game::Direction, map::Map, resources};
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash)]
|
||||
pub enum Item {
|
||||
Sword,
|
||||
Slime,
|
||||
|
@ -123,15 +123,19 @@ pub struct Entity(pub Item, pub Vector2D<i32>);
|
|||
pub struct Level {
|
||||
pub map: Map<'static>,
|
||||
pub entities: &'static [Entity],
|
||||
#[cfg(test)]
|
||||
pub solution: &'static [Entity],
|
||||
pub directions: &'static [Direction],
|
||||
pub items: &'static [Item],
|
||||
pub name: &'static str,
|
||||
}
|
||||
|
||||
impl Level {
|
||||
#[allow(unused_variables)]
|
||||
const fn new(
|
||||
map: Map<'static>,
|
||||
entities: &'static [Entity],
|
||||
solution: &'static [Entity],
|
||||
directions: &'static [Direction],
|
||||
items: &'static [Item],
|
||||
name: &'static str,
|
||||
|
@ -139,6 +143,8 @@ impl Level {
|
|||
Self {
|
||||
map,
|
||||
entities,
|
||||
#[cfg(test)]
|
||||
solution,
|
||||
directions,
|
||||
items,
|
||||
name,
|
||||
|
|
|
@ -22,7 +22,7 @@ impl<'map> Map<'map> {
|
|||
pub const fn get(&self, index: Vector2D<i32>) -> MapElement {
|
||||
let (x, y) = (index.x, index.y);
|
||||
|
||||
if x > self.width as i32 || y > self.height as i32 {
|
||||
if x > self.width as i32 || x < 0 || y > self.height as i32 || y < 0 {
|
||||
MapElement::Wall
|
||||
} else {
|
||||
let position = x as usize + y as usize * self.width;
|
||||
|
|
Loading…
Reference in a new issue