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Fix clippy lints in games too
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828339779b
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@ -100,7 +100,7 @@ struct Construction<'a, 'b> {
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background: &'a mut MapLoan<'b, RegularMap>,
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background: &'a mut MapLoan<'b, RegularMap>,
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}
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}
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impl<'a, 'b> Drop for Construction<'a, 'b> {
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impl Drop for Construction<'_, '_> {
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fn drop(&mut self) {
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fn drop(&mut self) {
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self.background.set_visible(false);
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self.background.set_visible(false);
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}
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}
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@ -273,7 +273,7 @@ struct Map<'a, 'b> {
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level: &'a Level,
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level: &'a Level,
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}
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}
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impl<'a, 'b> Map<'a, 'b> {
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impl Map<'_, '_> {
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pub fn commit_position(&mut self, vram: &mut VRamManager) {
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pub fn commit_position(&mut self, vram: &mut VRamManager) {
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self.background.set_pos(vram, self.position.floor());
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self.background.set_pos(vram, self.position.floor());
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self.foreground.set_pos(vram, self.position.floor());
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self.foreground.set_pos(vram, self.position.floor());
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