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Move the random number generator to a crate level thing
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@ -918,35 +918,6 @@ mod test {
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}
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}
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struct RandomNumberGenerator {
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state: [u32; 4],
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}
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impl RandomNumberGenerator {
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const fn new() -> Self {
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Self {
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state: [1014776995, 476057059, 3301633994, 706340607],
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}
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}
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fn next(&mut self) -> i32 {
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let result = (self.state[0].wrapping_add(self.state[3]))
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.rotate_left(7)
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.wrapping_mul(9);
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let t = self.state[1].wrapping_shr(9);
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self.state[2] ^= self.state[0];
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self.state[3] ^= self.state[1];
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self.state[1] ^= self.state[2];
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self.state[0] ^= self.state[3];
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self.state[2] ^= t;
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self.state[3] = self.state[3].rotate_left(11);
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result as i32
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}
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}
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struct NoisyDrop {
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i: i32,
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dropped: bool,
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@ -985,7 +956,7 @@ mod test {
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#[test_case]
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fn extreme_case(_gba: &mut Gba) {
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let mut map = HashMap::new();
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let mut rng = RandomNumberGenerator::new();
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let mut rng = crate::rng::RandomNumberGenerator::new();
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let mut answers: [Option<i32>; 128] = [None; 128];
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@ -153,6 +153,8 @@ pub mod mgba;
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pub use agb_fixnum as fixnum;
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/// Contains an implementation of a hashmap which suits the gameboy advance's hardware.
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pub mod hash_map;
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/// Simple random number generator
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pub mod rng;
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mod single;
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/// Implements sound output.
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pub mod sound;
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