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https://github.com/italicsjenga/agb.git
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use new tuple implementation
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@ -55,7 +55,7 @@ pub fn main() -> ! {
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gfx.set_background_tilemap(0, &MAP_TILES);
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let mut background = gfx.get_background().unwrap();
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background.draw_full_map(&MAP_MAP, agb::number::Vector2D::new(32, 32));
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background.draw_full_map(&MAP_MAP, (32, 32).into());
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background.show();
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let mut object = gba.display.object.get();
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@ -3,7 +3,7 @@
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extern crate agb;
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use agb::{display::example_logo, number::Vector2D};
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use agb::display::example_logo;
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#[no_mangle]
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pub fn main() -> ! {
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@ -21,7 +21,7 @@ pub fn main() -> ! {
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entries[tile_id as usize] = tile_id | (palette_entry << 12);
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}
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back.draw_full_map(&entries, Vector2D::new(30, 20));
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back.draw_full_map(&entries, (30, 20).into());
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back.show();
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loop {}
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@ -1,5 +1,3 @@
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use crate::number::Vector2D;
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include!(concat!(env!("OUT_DIR"), "/test_logo.rs"));
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#[test_case]
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@ -17,7 +15,7 @@ fn logo_display(gba: &mut crate::Gba) {
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entries[tile_id as usize] = tile_id | (palette_entry << 12);
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}
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back.draw_full_map(&entries, Vector2D::new(30, 20));
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back.draw_full_map(&entries, (30, 20).into());
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back.show();
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crate::assert_image_output("gfx/test_logo.png");
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