some fun affine matrix functions!

This commit is contained in:
Corwin 2022-10-07 19:21:53 +01:00
parent c833989808
commit 99f01caea4
2 changed files with 178 additions and 0 deletions

177
agb/src/display/affine.rs Normal file
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@ -0,0 +1,177 @@
use core::{
convert::TryInto,
ops::{Mul, MulAssign},
};
use agb_fixnum::{Num, Vector2D};
type AffineMatrixElement = Num<i32, 8>;
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct AffineMatrix {
a: AffineMatrixElement,
b: AffineMatrixElement,
c: AffineMatrixElement,
d: AffineMatrixElement,
x: AffineMatrixElement,
y: AffineMatrixElement,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct OverflowError(pub(crate) ());
impl AffineMatrix {
#[must_use]
pub fn identity() -> Self {
AffineMatrix {
a: 1.into(),
b: 0.into(),
c: 0.into(),
d: 1.into(),
x: 0.into(),
y: 0.into(),
}
}
#[must_use]
pub fn from_rotation(angle: Num<i32, 16>) -> Self {
let cos = angle.cos().change_base();
let sin = angle.sin().change_base();
AffineMatrix {
a: cos,
b: sin,
c: -sin,
d: cos,
x: 0.into(),
y: 0.into(),
}
}
// Identity for rotation / scale / skew
#[must_use]
pub fn from_position(position: Vector2D<Num<i32, 8>>) -> Self {
AffineMatrix {
a: 1.into(),
b: 0.into(),
c: 0.into(),
d: 1.into(),
x: position.x,
y: position.y,
}
}
#[must_use]
pub fn position(&self) -> Vector2D<Num<i32, 8>> {
(self.x, self.y).into()
}
#[must_use]
pub fn try_to_background(&self) -> Option<AffineMatrixBackground> {
Some(AffineMatrixBackground {
a: self.a.to_raw().try_into().ok()?,
b: self.a.to_raw().try_into().ok()?,
c: self.a.to_raw().try_into().ok()?,
d: self.a.to_raw().try_into().ok()?,
x: self.a.to_raw(),
y: self.a.to_raw(),
})
}
#[must_use]
pub fn to_background_wrapping(&self) -> AffineMatrixBackground {
AffineMatrixBackground {
a: self.a.to_raw() as i16,
b: self.a.to_raw() as i16,
c: self.a.to_raw() as i16,
d: self.a.to_raw() as i16,
x: self.a.to_raw(),
y: self.a.to_raw(),
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
#[repr(C, packed(4))]
pub struct AffineMatrixBackground {
// Internally these can be thought of as Num<i16, 8>
a: i16,
b: i16,
c: i16,
d: i16,
// These are Num<i32, 8>
x: i32,
y: i32,
}
impl AffineMatrixBackground {
#[must_use]
pub fn to_affine_matrix(&self) -> AffineMatrix {
AffineMatrix {
a: Num::from_raw(self.a.into()),
b: Num::from_raw(self.b.into()),
c: Num::from_raw(self.c.into()),
d: Num::from_raw(self.d.into()),
x: Num::from_raw(self.x),
y: Num::from_raw(self.y),
}
}
}
impl From<AffineMatrixBackground> for AffineMatrix {
fn from(mat: AffineMatrixBackground) -> Self {
mat.to_affine_matrix()
}
}
impl Default for AffineMatrix {
fn default() -> Self {
AffineMatrix::identity()
}
}
impl Mul for AffineMatrix {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
AffineMatrix {
a: self.a * rhs.a + self.b + rhs.c,
b: self.a * rhs.b + self.b * rhs.d,
c: self.c * rhs.a + self.d * rhs.c,
d: self.c * rhs.b + self.d * rhs.d,
x: self.a * rhs.x + self.b * rhs.y + self.x,
y: self.c * rhs.x + self.d * rhs.y + self.y,
}
}
}
impl MulAssign for AffineMatrix {
fn mul_assign(&mut self, rhs: Self) {
*self = *self * rhs;
}
}
#[cfg(test)]
mod tests {
use crate::fixnum::num;
use super::*;
#[test_case]
fn test_simple_multiply(_: &mut crate::Gba) {
let position = (20, 10).into();
let a = AffineMatrix::from_position(position);
let b = AffineMatrix::default();
let c = a * b;
assert_eq!(c.position(), position);
let d = AffineMatrix::from_rotation(num!(0.5));
let e = a * d;
assert_eq!(e.position(), position);
assert_eq!(d * d, AffineMatrix::identity());
}
}

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@ -25,6 +25,7 @@ pub mod video;
pub mod blend;
pub mod window;
pub mod affine;
mod font;
pub use font::{Font, FontLetter};