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fix wave example
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@ -19,19 +19,7 @@ pub fn main() -> ! {
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let mut gba = agb::Gba::new();
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let mut gfx = gba.display.video.tiled0();
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gfx.set_background_palettes(example_logo::PALETTE_DATA);
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gfx.set_background_tilemap(0, example_logo::TILE_DATA);
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let mut back = gfx.get_background().unwrap();
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let mut entries: [u16; 30 * 20] = [0; 30 * 20];
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for tile_id in 0..(30 * 20) {
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let palette_entry = example_logo::PALETTE_ASSIGNMENT[tile_id as usize] as u16;
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entries[tile_id as usize] = tile_id | (palette_entry << 12);
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}
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back.draw_full_map(&entries, (30_u32, 20_u32).into(), 0);
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back.show();
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example_logo::display_logo(&mut gfx);
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let mut time = 0;
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let cosines = [0_u16; 32];
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