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Remove missed .into_iter
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@ -145,7 +145,6 @@ impl<'a> BattleScreenDisplay<'a> {
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);
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let enemy_attack_display = (0..2)
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.into_iter()
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.map(|i| {
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let mut attack_obj = obj.object(
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obj.sprite(ENEMY_ATTACK_SPRITES.sprite_for_attack(EnemyAttackType::Attack)),
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