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Update documentation
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//!
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//!
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//! To get started with agb, you should clone the [template repo](https://github.com/agbrs/template) and work from there.
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//! To get started with agb, you should clone the [template repo](https://github.com/agbrs/template) and work from there.
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/// This macro is used to convert a png or bmp into a format usable by the Game Boy Advance.
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/// This macro is used to convert a png, bmp or aseprite file into a format usable by the Game Boy Advance.
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///
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///
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/// Suppose you have a file in `examples/water_tiles.png` which contains some tiles you'd like to use.
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/// Suppose you have a file in `examples/water_tiles.png` which contains some tiles you'd like to use.
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///
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///
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/// &mut vram,
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/// &mut vram,
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/// (x, y).into(),
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/// (x, y).into(),
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/// &tileset,
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/// &tileset,
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/// TileSetting::new(0, false, false, 0),
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/// water_tiles::tiles.tile_settings[0],
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/// );
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/// );
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/// }
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/// }
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/// }
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/// }
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