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https://github.com/italicsjenga/agb.git
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magic colour changing
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parent
5f12040752
commit
9edbca582e
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@ -4,7 +4,7 @@
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use agb::{
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display::{
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object::{
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font::{ObjectTextRender, TextAlignment},
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font::{ChangeColour, ObjectTextRender, TextAlignment},
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PaletteVram, Size,
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},
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palette16::Palette16,
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@ -30,14 +30,17 @@ fn main(mut gba: agb::Gba) -> ! {
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loop {
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let mut palette = [0x0; 16];
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palette[1] = 0xFF_FF;
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palette[2] = 0x00_FF;
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let palette = Palette16::new(palette);
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let palette = PaletteVram::new(&palette).unwrap();
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let mut wr = ObjectTextRender::new(&FONT, Size::S16x16, palette);
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let player_name = "You";
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let _ = writeln!(
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wr,
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"Woah! Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!"
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"Woah!{change2} {player_name}! {change1}Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
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change2 = ChangeColour::new(2),
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change1 = ChangeColour::new(1),
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);
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let vblank = agb::interrupt::VBlank::get();
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@ -64,9 +67,7 @@ fn main(mut gba: agb::Gba) -> ! {
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if frame % 4 == 0 {
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line_done = !wr.next_letter_group();
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}
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if line_done
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&& input.is_just_pressed(Button::A)
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{
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if line_done && input.is_just_pressed(Button::A) {
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line_done = false;
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wr.pop_line();
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}
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@ -1,4 +1,4 @@
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use core::fmt::Write;
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use core::fmt::{Display, Write};
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use agb_fixnum::Vector2D;
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use alloc::{collections::VecDeque, vec::Vec};
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@ -97,6 +97,37 @@ fn is_private_use(c: char) -> bool {
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('\u{E000}'..'\u{F8FF}').contains(&c)
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct ChangeColour(u8);
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impl ChangeColour {
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#[must_use]
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pub fn new(colour: u32) -> Self {
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assert!(colour < 16, "paletted colour must be valid (0..=15)");
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Self(colour as u8)
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}
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fn try_from_char(c: char) -> Option<Self> {
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let c = c as u32;
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if c >= 0xE000 && c < 0xE000 + 16 {
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Some(ChangeColour::new(c - 0xE000))
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} else {
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None
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}
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}
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fn to_char(self) -> char {
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char::from_u32(self.0 as u32 + 0xE000).unwrap()
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}
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}
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impl Display for ChangeColour {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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f.write_char(self.to_char())
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}
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}
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impl BufferedRender<'_> {
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fn input_character(&mut self, character: char) {
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if !is_private_use(character) {
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@ -1,6 +1,4 @@
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use core::num::NonZeroU8;
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use alloc::{collections::VecDeque, vec::Vec};
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use alloc::collections::VecDeque;
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use crate::display::Font;
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@ -3,6 +3,8 @@ use crate::display::{
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Font,
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};
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use super::ChangeColour;
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struct WorkingLetter {
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dynamic: DynamicSprite,
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// where to render the letter from x_min to x_max
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@ -73,6 +75,11 @@ impl WordRender {
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#[must_use]
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pub(crate) fn render_char(&mut self, font: &Font, c: char) -> Option<SpriteVram> {
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if let Some(next_colour) = ChangeColour::try_from_char(c) {
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self.colour = next_colour.0 as usize;
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return None;
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}
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let font_letter: &crate::display::FontLetter = font.letter(c);
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// uses more than the sprite can hold
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