remove unused sounds

This commit is contained in:
Corwin 2023-07-25 20:39:14 +01:00
parent c461b581b5
commit 9ee98cf0bf
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@ -8,8 +8,6 @@ const BAD_SELECTION: &[u8] = include_wav!("sfx/bad.wav");
const SELECT: &[u8] = include_wav!("sfx/select.wav");
const PLACE: &[u8] = include_wav!("sfx/place.wav");
const BANG: &[u8] = include_wav!("sfx/bang.wav");
const SWORD_HIT: &[u8] = include_wav!("sfx/sword_hit.wav");
const SLIME_DEATH: &[u8] = include_wav!("sfx/slime_death.wav");
const SWORD_PICKUP: &[u8] = include_wav!("sfx/sword_pickup.wav");
const WALL_HIT: &[u8] = include_wav!("sfx/wall_hit.wav");
@ -51,7 +49,7 @@ impl<'a> Sfx<'a> {
pub fn play_sound_effect(&mut self, effect: Option<SoundEffect>) {
if let Some(effect) = effect {
match effect {
SoundEffect::DoorFail | SoundEffect::WallHit => {
SoundEffect::WallHit => {
self.mixer.play_sound(SoundChannel::new(WALL_HIT));
}
SoundEffect::SlimeDie => {
@ -62,12 +60,7 @@ impl<'a> Sfx<'a> {
SoundEffect::SwordPickup => {
self.mixer.play_sound(SoundChannel::new(SWORD_PICKUP));
}
SoundEffect::SwordKill => {
self.mixer.play_sound(SoundChannel::new(SWORD_HIT));
}
SoundEffect::SwordFail => {
self.mixer.play_sound(SoundChannel::new(BANG));
}
SoundEffect::SwordKill => {}
SoundEffect::KeyPickup => {}
SoundEffect::DoorOpen => {
self.mixer.play_sound(SoundChannel::new(DOOR_OPEN));
@ -91,9 +84,7 @@ pub enum SoundEffect {
SquidDie,
SwordPickup,
SwordKill,
SwordFail,
KeyPickup,
DoorFail,
DoorOpen,
SwitchToggle,
KeyDrop,