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https://github.com/italicsjenga/agb.git
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Implement our own gba header
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parent
eb31a98f29
commit
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17
agb-gbafix/Cargo.lock
generated
17
agb-gbafix/Cargo.lock
generated
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@ -7,10 +7,8 @@ name = "agb-gbafix"
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version = "0.16.0"
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version = "0.16.0"
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dependencies = [
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dependencies = [
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"anyhow",
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"anyhow",
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"bytemuck",
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"clap",
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"clap",
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"elf",
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"elf",
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"gbafix",
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]
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]
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[[package]]
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[[package]]
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@ -74,12 +72,6 @@ version = "2.3.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "630be753d4e58660abd17930c71b647fe46c27ea6b63cc59e1e3851406972e42"
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checksum = "630be753d4e58660abd17930c71b647fe46c27ea6b63cc59e1e3851406972e42"
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[[package]]
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name = "bytemuck"
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version = "1.13.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "17febce684fd15d89027105661fec94afb475cb995fbc59d2865198446ba2eea"
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[[package]]
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[[package]]
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name = "cc"
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name = "cc"
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version = "1.0.79"
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version = "1.0.79"
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@ -146,15 +138,6 @@ dependencies = [
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"libc",
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"libc",
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]
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]
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[[package]]
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name = "gbafix"
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version = "1.0.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f7e47af9d5377b8b0def53d9916f6c28521f2e5b97c5fec137797417c26ab4b7"
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dependencies = [
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"bytemuck",
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]
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[[package]]
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[[package]]
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name = "hermit-abi"
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name = "hermit-abi"
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version = "0.3.1"
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version = "0.3.1"
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@ -9,8 +9,6 @@ repository = "https://github.com/agbrs/agb"
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[dependencies]
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[dependencies]
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elf = "0.7"
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elf = "0.7"
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gbafix = "1"
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bytemuck = "1"
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anyhow = "1"
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anyhow = "1"
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clap = "4"
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clap = "4"
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@ -1,11 +1,66 @@
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use anyhow::{anyhow, bail, ensure, Result};
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use anyhow::{anyhow, bail, ensure, Result};
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use std::io::Write;
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use std::io::Write;
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pub fn write_gba_file<W: Write>(
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const GBA_HEADER_SIZE: usize = 192;
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input: &[u8],
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mut header: gbafix::GBAHeader,
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const NINTENDO_LOGO: &[u8] = &[
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output: &mut W,
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0x24, 0xFF, 0xAE, 0x51, 0x69, 0x9A, 0xA2, 0x21, 0x3D, 0x84, 0x82, 0x0A, 0x84, 0xE4, 0x09, 0xAD,
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) -> Result<()> {
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0x11, 0x24, 0x8B, 0x98, 0xC0, 0x81, 0x7F, 0x21, 0xA3, 0x52, 0xBE, 0x19, 0x93, 0x09, 0xCE, 0x20,
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0x10, 0x46, 0x4A, 0x4A, 0xF8, 0x27, 0x31, 0xEC, 0x58, 0xC7, 0xE8, 0x33, 0x82, 0xE3, 0xCE, 0xBF,
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0x85, 0xF4, 0xDF, 0x94, 0xCE, 0x4B, 0x09, 0xC1, 0x94, 0x56, 0x8A, 0xC0, 0x13, 0x72, 0xA7, 0xFC,
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0x9F, 0x84, 0x4D, 0x73, 0xA3, 0xCA, 0x9A, 0x61, 0x58, 0x97, 0xA3, 0x27, 0xFC, 0x03, 0x98, 0x76,
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0x23, 0x1D, 0xC7, 0x61, 0x03, 0x04, 0xAE, 0x56, 0xBF, 0x38, 0x84, 0x00, 0x40, 0xA7, 0x0E, 0xFD,
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0xFF, 0x52, 0xFE, 0x03, 0x6F, 0x95, 0x30, 0xF1, 0x97, 0xFB, 0xC0, 0x85, 0x60, 0xD6, 0x80, 0x25,
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0xA9, 0x63, 0xBE, 0x03, 0x01, 0x4E, 0x38, 0xE2, 0xF9, 0xA2, 0x34, 0xFF, 0xBB, 0x3E, 0x03, 0x44,
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0x78, 0x00, 0x90, 0xCB, 0x88, 0x11, 0x3A, 0x94, 0x65, 0xC0, 0x7C, 0x63, 0x87, 0xF0, 0x3C, 0xAF,
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0xD6, 0x25, 0xE4, 0x8B, 0x38, 0x0A, 0xAC, 0x72, 0x21, 0xD4, 0xF8, 0x07,
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];
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#[derive(Debug, Default)]
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pub struct GbaHeader {
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pub start_code: [u8; 4],
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pub game_title: [u8; 12],
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pub game_code: [u8; 4],
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pub maker_code: [u8; 2],
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pub software_version: u8,
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}
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impl GbaHeader {
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fn produce_header(&self) -> Vec<u8> {
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let mut header_result = vec![];
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header_result.extend_from_slice(&self.start_code);
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header_result.extend_from_slice(NINTENDO_LOGO);
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header_result.extend_from_slice(&self.game_title);
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header_result.extend_from_slice(&self.game_code);
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header_result.extend_from_slice(&self.maker_code);
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header_result.push(0x96); // must be 96
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header_result.push(0); // main unit code (0 for current GBA models)
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header_result.push(0); // device type, usually 0
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header_result.extend_from_slice(&[0; 7]); // reserved area, should be zero filled
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header_result.push(self.software_version);
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let checksum = Self::calculate_checksum(&header_result);
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header_result.push(checksum); // checksum
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header_result.extend_from_slice(&[0; 2]); // reserved area, should be zero filled
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assert_eq!(header_result.len(), GBA_HEADER_SIZE);
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header_result
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}
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fn calculate_checksum(header: &[u8]) -> u8 {
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let mut chk = 0u8;
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for value in header.iter().take(0xBC).skip(0xA0) {
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chk = chk.wrapping_sub(*value);
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}
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chk = chk.wrapping_sub(0x19);
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chk
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}
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}
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pub fn write_gba_file<W: Write>(input: &[u8], mut header: GbaHeader, output: &mut W) -> Result<()> {
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let elf_file = elf::ElfBytes::<elf::endian::AnyEndian>::minimal_parse(input)?;
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let elf_file = elf::ElfBytes::<elf::endian::AnyEndian>::minimal_parse(input)?;
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let section_headers = elf_file
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let section_headers = elf_file
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}
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}
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if bytes_written == 0 {
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if bytes_written == 0 {
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const GBA_HEADER_SIZE: usize = 192;
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ensure!(
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ensure!(
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data.len() > GBA_HEADER_SIZE,
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data.len() > GBA_HEADER_SIZE,
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"first section must be at least as big as the gba header"
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"first section must be at least as big as the gba header"
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);
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);
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header.start_code = data[0..4].try_into().unwrap();
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header.start_code = data[0..4].try_into().unwrap();
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header.update_checksum();
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let header_bytes = bytemuck::bytes_of(&header);
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let header_bytes = header.produce_header();
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output.write_all(header_bytes)?;
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output.write_all(&header_bytes)?;
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data = &data[GBA_HEADER_SIZE..];
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data = &data[GBA_HEADER_SIZE..];
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bytes_written += GBA_HEADER_SIZE as u64;
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bytes_written += GBA_HEADER_SIZE as u64;
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@ -7,7 +7,7 @@ use std::{
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path::PathBuf,
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path::PathBuf,
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};
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};
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use agb_gbafix::write_gba_file;
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use agb_gbafix::{write_gba_file, GbaHeader};
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fn main() -> Result<()> {
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fn main() -> Result<()> {
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let matches = clap::Command::new("agb-gbafix")
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let matches = clap::Command::new("agb-gbafix")
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@ -27,7 +27,7 @@ fn main() -> Result<()> {
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None => input.with_extension("gba"),
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None => input.with_extension("gba"),
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};
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};
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let mut header = gbafix::GBAHeader::default();
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let mut header = GbaHeader::default();
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{
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{
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let title = if let Some(title) = matches.get_one::<String>("title") {
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let title = if let Some(title) = matches.get_one::<String>("title") {
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@ -41,7 +41,7 @@ fn main() -> Result<()> {
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};
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};
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for (i, &c) in title.as_bytes().iter().enumerate().take(12) {
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for (i, &c) in title.as_bytes().iter().enumerate().take(12) {
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header.title[i] = c;
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header.game_title[i] = c;
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}
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}
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}
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}
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@ -61,7 +61,7 @@ fn main() -> Result<()> {
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}
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}
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if let Some(game_version) = matches.get_one::<u8>("gameversion") {
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if let Some(game_version) = matches.get_one::<u8>("gameversion") {
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header.version = *game_version;
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header.software_version = *game_version;
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}
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}
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if let Some(game_code) = matches.get_one::<String>("gamecode") {
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if let Some(game_code) = matches.get_one::<String>("gamecode") {
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