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add abstraction over windows
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10423d0752
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@ -121,6 +121,7 @@ macro_rules! fixed_width_signed_integer_impl {
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};
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}
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fixed_width_unsigned_integer_impl!(u8);
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fixed_width_unsigned_integer_impl!(i16);
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fixed_width_unsigned_integer_impl!(u16);
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fixed_width_unsigned_integer_impl!(i32);
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@ -4,7 +4,7 @@ use bitflags::bitflags;
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use modular_bitfield::BitfieldSpecifier;
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use video::Video;
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use self::object::ObjectController;
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use self::{object::ObjectController, window::Windows};
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/// Graphics mode 3. Bitmap mode that provides a 16-bit colour framebuffer.
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pub mod bitmap3;
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@ -23,6 +23,8 @@ pub mod tiled;
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/// Giving out graphics mode.
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pub mod video;
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pub mod window;
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mod font;
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pub use font::{Font, FontLetter};
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@ -67,6 +69,7 @@ enum DisplayMode {
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pub struct Display {
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pub video: Video,
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pub object: ObjectDistribution,
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pub window: WindowDist,
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}
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#[non_exhaustive]
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@ -78,11 +81,21 @@ impl ObjectDistribution {
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}
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}
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#[non_exhaustive]
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pub struct WindowDist {}
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impl WindowDist {
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pub fn get(&mut self) -> Windows {
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Windows::new()
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}
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}
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impl Display {
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pub(crate) const unsafe fn new() -> Self {
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Display {
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video: Video {},
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object: ObjectDistribution {},
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window: WindowDist {},
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}
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}
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}
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152
agb/src/display/window.rs
Normal file
152
agb/src/display/window.rs
Normal file
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@ -0,0 +1,152 @@
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use agb_fixnum::Rect;
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use crate::memory_mapped::MemoryMapped;
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use super::tiled::BackgroundID;
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pub struct Windows {
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wins: [MovableWindow; 2],
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out: Window,
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obj: Window,
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}
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const REG_HORIZONTAL_BASE: *mut u16 = 0x0400_0040 as *mut _;
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const REG_VERTICAL_BASE: *mut u16 = 0x0400_0044 as *mut _;
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const REG_WINDOW_CONTROL_BASE: *mut u16 = 0x0400_0048 as *mut _;
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pub enum WinIn {
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Win0,
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Win1,
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}
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impl Windows {
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pub(crate) fn new() -> Self {
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let s = Self {
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wins: [MovableWindow::new(), MovableWindow::new()],
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out: Window::new(),
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obj: Window::new(),
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};
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s.commit();
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s
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}
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pub fn enable(&self) {}
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pub fn disable(&self) {}
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pub fn win_out(&mut self) -> &mut Window {
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&mut self.out
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}
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pub fn win_in(&mut self, id: WinIn) -> &mut MovableWindow {
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&mut self.wins[id as usize]
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}
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pub fn win_obj(&mut self) -> &mut Window {
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&mut self.obj
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}
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pub fn commit(&self) {
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for (id, win) in self.wins.iter().enumerate() {
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win.commit(id);
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}
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self.obj.commit(3);
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self.out.commit(2);
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}
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}
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pub struct Window {
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window_bits: u8,
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}
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pub struct MovableWindow {
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inner: Window,
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rect: Rect<u8>,
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}
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impl Window {
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fn new() -> Window {
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Self { window_bits: 0 }
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}
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fn set_bit(&mut self, bit: usize, value: bool) {
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self.window_bits &= u8::MAX ^ (1 << bit);
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self.window_bits |= (value as u8) << bit;
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}
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pub fn set_blend_enable(&mut self, blnd: bool) -> &mut Self {
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self.set_bit(5, blnd);
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self
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}
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pub fn set_background_enable(&mut self, back: BackgroundID, enable: bool) -> &mut Self {
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self.set_bit(back.0 as usize, enable);
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self
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}
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pub fn set_object_enable(&mut self, obj: bool) -> &mut Self {
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self.set_bit(4, obj);
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self
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}
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fn commit(&self, id: usize) {
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let base_reg = id / 2;
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let offset_in_reg = (id % 2) * 8;
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unsafe {
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let reg = MemoryMapped::new(REG_WINDOW_CONTROL_BASE.add(base_reg) as usize);
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reg.set_bits(self.window_bits as u16, 8, offset_in_reg as u16);
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}
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}
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}
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impl MovableWindow {
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fn new() -> Self {
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Self {
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inner: Window::new(),
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rect: Rect::new((0, 0).into(), (0, 0).into()),
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}
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}
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pub fn set_blend_enable(&mut self, blnd: bool) -> &mut Self {
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self.inner.set_blend_enable(blnd);
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self
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}
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pub fn set_background_enable(&mut self, back: BackgroundID, enable: bool) -> &mut Self {
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self.inner.set_background_enable(back, enable);
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self
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}
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pub fn set_object_enable(&mut self, obj: bool) -> &mut Self {
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self.inner.set_object_enable(obj);
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self
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}
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fn commit(&self, id: usize) {
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self.inner.commit(id);
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let left_right =
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(self.rect.position.x as u16) << 8 | (self.rect.position.x + self.rect.size.x) as u16;
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let top_bottom =
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(self.rect.position.y as u16) << 8 | (self.rect.position.y + self.rect.size.y) as u16;
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unsafe {
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REG_HORIZONTAL_BASE.add(id).write_volatile(left_right);
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REG_VERTICAL_BASE.add(id).write_volatile(top_bottom);
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}
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}
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pub fn set_position_byte(&mut self, rect: Rect<u8>) -> &mut Self {
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self.rect = rect;
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self
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}
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pub fn set_position(&mut self, rect: &Rect<i32>) -> &mut Self {
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let new_rect = Rect::new(
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(rect.position.x as u8, rect.position.y as u8).into(),
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(rect.size.x as u8, rect.size.y as u8).into(),
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);
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self.set_position_byte(new_rect)
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}
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}
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