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synced 2024-12-23 08:11:33 +11:00
Only set settings when the game loads
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@ -24,6 +24,7 @@ export const Mgba: FC<MgbaProps> = ({ gameUrl, volume, controls, paused }) => {
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const mgbaModule = useRef<Module>({});
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const mgbaModule = useRef<Module>({});
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const [state, setState] = useState(MgbaState.Uninitialised);
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const [state, setState] = useState(MgbaState.Uninitialised);
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const [gameLoaded, setGameLoaded] = useState(false);
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useEffect(() => {
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useEffect(() => {
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if (state !== MgbaState.Initialised) return;
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if (state !== MgbaState.Initialised) return;
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@ -34,6 +35,7 @@ export const Mgba: FC<MgbaProps> = ({ gameUrl, volume, controls, paused }) => {
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const gamePath = `${MGBA_ROM_DIRECTORY}/${gameUrl}`;
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const gamePath = `${MGBA_ROM_DIRECTORY}/${gameUrl}`;
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mgbaModule.current.FS.writeFile(gamePath, new Uint8Array(gameData));
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mgbaModule.current.FS.writeFile(gamePath, new Uint8Array(gameData));
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mgbaModule.current.loadGame(gamePath);
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mgbaModule.current.loadGame(gamePath);
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setGameLoaded(true);
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})();
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})();
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}, [state, gameUrl]);
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}, [state, gameUrl]);
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@ -67,12 +69,12 @@ export const Mgba: FC<MgbaProps> = ({ gameUrl, volume, controls, paused }) => {
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try {
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try {
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mgbaModule.current.quitGame();
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mgbaModule.current.quitGame();
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mgbaModule.current.quitMgba();
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mgbaModule.current.quitMgba();
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} catch {}
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} catch { }
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};
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};
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}, [state]);
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}, [state]);
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useEffect(() => {
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useEffect(() => {
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if (state !== MgbaState.Initialised) return;
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if (!gameLoaded) return;
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const controlEntries = Object.entries(controls);
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const controlEntries = Object.entries(controls);
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@ -86,22 +88,22 @@ export const Mgba: FC<MgbaProps> = ({ gameUrl, volume, controls, paused }) => {
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mgbaModule.current.bindKey(binding, key);
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mgbaModule.current.bindKey(binding, key);
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}
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}
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}, [controls, state]);
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}, [controls, gameLoaded]);
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useEffect(() => {
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useEffect(() => {
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if (state !== MgbaState.Initialised) return;
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if (!gameLoaded) return;
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mgbaModule.current.setVolume(volume ?? 1.0);
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mgbaModule.current.setVolume(volume ?? 1.0);
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}, [state, volume]);
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}, [gameLoaded, volume]);
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useEffect(() => {
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useEffect(() => {
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if (state !== MgbaState.Initialised) return;
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if (!gameLoaded) return;
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if (paused) {
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if (paused) {
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mgbaModule.current.pauseGame();
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mgbaModule.current.pauseGame();
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} else {
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} else {
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mgbaModule.current.resumeGame();
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mgbaModule.current.resumeGame();
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}
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}
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}, [state, paused]);
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}, [gameLoaded, paused]);
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return (
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return (
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<>
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<>
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