fix player collision mask

This commit is contained in:
Corwin 2023-04-17 23:48:00 +01:00
parent 692890b6d6
commit a249404063
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@ -524,7 +524,7 @@ struct Player<'a> {
impl<'a> Player<'a> { impl<'a> Player<'a> {
fn new(object_controller: &'a ObjectController<'a>) -> Player { fn new(object_controller: &'a ObjectController<'a>) -> Player {
let mut entity = Entity::new(object_controller, Rect::new((0, 0).into(), (5, 12).into())); let mut entity = Entity::new(object_controller, Rect::new((0, 1).into(), (5, 10).into()));
let s = object_controller.sprite(LONG_SWORD_IDLE.sprite(0)); let s = object_controller.sprite(LONG_SWORD_IDLE.sprite(0));
entity.sprite.set_sprite(s); entity.sprite.set_sprite(s);
entity.sprite.show(); entity.sprite.show();