Add changelog entry and update readme

This commit is contained in:
Gwilym Inzani 2023-07-25 20:18:21 +01:00
parent e8e5b31d42
commit a4a7089251
2 changed files with 40 additions and 25 deletions

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@ -7,6 +7,19 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased] ## [Unreleased]
### Added
- New tracker for playing XM files (see the `agb-tracker` crate).
- You can now declare where looping sound channels should restart.
### Changed
- Sound channel panning and volume options are now `Num<i16, 8>` rather than `Num<i16, 4>` for improved precision and sound quality.
### Fixed
- Mono looping samples will now correctly play to the end if it doesn't perfectly align with a buffer boundry and short samples now also loop correctly.
## [0.16.0] - 2023/07/18 ## [0.16.0] - 2023/07/18
### Added ### Added

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@ -16,11 +16,11 @@ without needing to have extensive knowledge of its low-level implementation.
agb provides the following features: agb provides the following features:
* Simple build process with minimal dependencies - Simple build process with minimal dependencies
* Built in importing of sprites, backgrounds, music and sound effects - Built in importing of sprites, backgrounds, music and sound effects
* High performance audio mixer - High performance audio mixer
* Easy to use sprite and tiled background usage - Easy to use sprite and tiled background usage
* A global allocator allowing for use of both `core` and `alloc` - A global allocator allowing for use of both `core` and `alloc`
The documentation for the latest release can be found on The documentation for the latest release can be found on
[docs.rs](https://docs.rs/agb/latest/agb/). [docs.rs](https://docs.rs/agb/latest/agb/).
@ -41,29 +41,29 @@ is a great place to get help from the creators and contributors.
Feel free to [create a new discussion in the Q&A category](https://github.com/agbrs/agb/discussions/new?category=Q-A) and we'll do our best to help! Feel free to [create a new discussion in the Q&A category](https://github.com/agbrs/agb/discussions/new?category=Q-A) and we'll do our best to help!
## Contributing to agb itself ## Contributing to agb itself
In order to contribute to agb itself, you will need a few extra tools on top of what you would need In order to contribute to agb itself, you will need a few extra tools on top of what you would need
to just write games for the Game Boy Advance using this library: to just write games for the Game Boy Advance using this library:
* Recent rustup, see [the rust website](https://www.rust-lang.org/tools/install) - Recent rustup, see [the rust website](https://www.rust-lang.org/tools/install)
for instructions for your operating system. for instructions for your operating system.
* You can update rustup with `rustup update`, or using your package manager - You can update rustup with `rustup update`, or using your package manager
if you obtained rustup in this way. if you obtained rustup in this way.
* libelf and cmake - libelf and cmake
* Debian and derivatives: `sudo apt install libelf-dev cmake` - Debian and derivatives: `sudo apt install libelf-dev cmake`
* Arch Linux and derivatives: `pacman -S libelf cmake` - Arch Linux and derivatives: `pacman -S libelf cmake`
* mgba-test-runner - mgba-test-runner
* Run `cargo install --path mgba-test-runner` inside this directory - Run `cargo install --path mgba-test-runner` inside this directory
* [The 'just' build tool](https://github.com/casey/just) - [The 'just' build tool](https://github.com/casey/just)
* Install with `cargo install just` - Install with `cargo install just`
* [mdbook](https://rust-lang.github.io/mdBook/index.html) - [mdbook](https://rust-lang.github.io/mdBook/index.html)
* Install with `cargo install mdbook` - Install with `cargo install mdbook`
* [miri](https://github.com/rust-lang/miri) - [miri](https://github.com/rust-lang/miri)
* Some of the unsafe code is tested using miri, install with `rustup component add miri` - Some of the unsafe code is tested using miri, install with `rustup component add miri`
With all of this installed, you should be able to run a full build of agb using by running With all of this installed, you should be able to run a full build of agb using by running
```sh ```sh
just ci just ci
``` ```
@ -87,6 +87,8 @@ for performant decimals.
`agb/examples` - basic examples often targeting 1 feature, you can run these using `just run-example <example-name>` `agb/examples` - basic examples often targeting 1 feature, you can run these using `just run-example <example-name>`
`tracker` - crates that make up the `agb-tracker` library which allows playing of tracker files
`book` - the source for the tutorial and website `book` - the source for the tutorial and website
`book/games` - games made as part of the tutorial `book/games` - games made as part of the tutorial
@ -108,10 +110,10 @@ Once agb reaches version 1.0, we will transition to stronger semantic versioning
agb would not be possible without the help from the following (non-exhaustive) list of projects: agb would not be possible without the help from the following (non-exhaustive) list of projects:
* The amazing work of the [rust-console](https://github.com/rust-console) for making this all possible in the first place - The amazing work of the [rust-console](https://github.com/rust-console) for making this all possible in the first place
* The [asefile](https://crates.io/crates/asefile) crate for loading aseprite files - The [asefile](https://crates.io/crates/asefile) crate for loading aseprite files
* [agbabi](https://github.com/felixjones/agbabi) for providing high performance alternatives to common methods - [agbabi](https://github.com/felixjones/agbabi) for providing high performance alternatives to common methods
* [mgba](https://mgba.io) for all the useful debugging / developer tools built in to the emulator - [mgba](https://mgba.io) for all the useful debugging / developer tools built in to the emulator
## Licence ## Licence