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Add changelog entry and update readme
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CHANGELOG.md
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CHANGELOG.md
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@ -7,6 +7,19 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [Unreleased]
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### Added
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- New tracker for playing XM files (see the `agb-tracker` crate).
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- You can now declare where looping sound channels should restart.
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### Changed
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- Sound channel panning and volume options are now `Num<i16, 8>` rather than `Num<i16, 4>` for improved precision and sound quality.
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### Fixed
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- Mono looping samples will now correctly play to the end if it doesn't perfectly align with a buffer boundry and short samples now also loop correctly.
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## [0.16.0] - 2023/07/18
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## [0.16.0] - 2023/07/18
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### Added
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### Added
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48
README.md
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README.md
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@ -16,11 +16,11 @@ without needing to have extensive knowledge of its low-level implementation.
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agb provides the following features:
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agb provides the following features:
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* Simple build process with minimal dependencies
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- Simple build process with minimal dependencies
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* Built in importing of sprites, backgrounds, music and sound effects
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- Built in importing of sprites, backgrounds, music and sound effects
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* High performance audio mixer
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- High performance audio mixer
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* Easy to use sprite and tiled background usage
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- Easy to use sprite and tiled background usage
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* A global allocator allowing for use of both `core` and `alloc`
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- A global allocator allowing for use of both `core` and `alloc`
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The documentation for the latest release can be found on
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The documentation for the latest release can be found on
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[docs.rs](https://docs.rs/agb/latest/agb/).
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[docs.rs](https://docs.rs/agb/latest/agb/).
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@ -41,29 +41,29 @@ is a great place to get help from the creators and contributors.
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Feel free to [create a new discussion in the Q&A category](https://github.com/agbrs/agb/discussions/new?category=Q-A) and we'll do our best to help!
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Feel free to [create a new discussion in the Q&A category](https://github.com/agbrs/agb/discussions/new?category=Q-A) and we'll do our best to help!
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## Contributing to agb itself
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## Contributing to agb itself
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In order to contribute to agb itself, you will need a few extra tools on top of what you would need
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In order to contribute to agb itself, you will need a few extra tools on top of what you would need
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to just write games for the Game Boy Advance using this library:
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to just write games for the Game Boy Advance using this library:
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* Recent rustup, see [the rust website](https://www.rust-lang.org/tools/install)
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- Recent rustup, see [the rust website](https://www.rust-lang.org/tools/install)
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for instructions for your operating system.
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for instructions for your operating system.
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* You can update rustup with `rustup update`, or using your package manager
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- You can update rustup with `rustup update`, or using your package manager
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if you obtained rustup in this way.
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if you obtained rustup in this way.
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* libelf and cmake
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- libelf and cmake
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* Debian and derivatives: `sudo apt install libelf-dev cmake`
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- Debian and derivatives: `sudo apt install libelf-dev cmake`
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* Arch Linux and derivatives: `pacman -S libelf cmake`
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- Arch Linux and derivatives: `pacman -S libelf cmake`
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* mgba-test-runner
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- mgba-test-runner
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* Run `cargo install --path mgba-test-runner` inside this directory
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- Run `cargo install --path mgba-test-runner` inside this directory
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* [The 'just' build tool](https://github.com/casey/just)
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- [The 'just' build tool](https://github.com/casey/just)
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* Install with `cargo install just`
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- Install with `cargo install just`
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* [mdbook](https://rust-lang.github.io/mdBook/index.html)
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- [mdbook](https://rust-lang.github.io/mdBook/index.html)
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* Install with `cargo install mdbook`
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- Install with `cargo install mdbook`
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* [miri](https://github.com/rust-lang/miri)
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- [miri](https://github.com/rust-lang/miri)
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* Some of the unsafe code is tested using miri, install with `rustup component add miri`
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- Some of the unsafe code is tested using miri, install with `rustup component add miri`
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With all of this installed, you should be able to run a full build of agb using by running
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With all of this installed, you should be able to run a full build of agb using by running
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```sh
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```sh
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just ci
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just ci
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```
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```
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@ -87,6 +87,8 @@ for performant decimals.
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`agb/examples` - basic examples often targeting 1 feature, you can run these using `just run-example <example-name>`
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`agb/examples` - basic examples often targeting 1 feature, you can run these using `just run-example <example-name>`
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`tracker` - crates that make up the `agb-tracker` library which allows playing of tracker files
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`book` - the source for the tutorial and website
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`book` - the source for the tutorial and website
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`book/games` - games made as part of the tutorial
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`book/games` - games made as part of the tutorial
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@ -108,10 +110,10 @@ Once agb reaches version 1.0, we will transition to stronger semantic versioning
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agb would not be possible without the help from the following (non-exhaustive) list of projects:
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agb would not be possible without the help from the following (non-exhaustive) list of projects:
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* The amazing work of the [rust-console](https://github.com/rust-console) for making this all possible in the first place
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- The amazing work of the [rust-console](https://github.com/rust-console) for making this all possible in the first place
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* The [asefile](https://crates.io/crates/asefile) crate for loading aseprite files
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- The [asefile](https://crates.io/crates/asefile) crate for loading aseprite files
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* [agbabi](https://github.com/felixjones/agbabi) for providing high performance alternatives to common methods
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- [agbabi](https://github.com/felixjones/agbabi) for providing high performance alternatives to common methods
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* [mgba](https://mgba.io) for all the useful debugging / developer tools built in to the emulator
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- [mgba](https://mgba.io) for all the useful debugging / developer tools built in to the emulator
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## Licence
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## Licence
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