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set position with vector
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@ -3,6 +3,7 @@ use core::cell::RefCell;
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use super::DISPLAY_CONTROL;
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use crate::bitarray::Bitarray;
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use crate::memory_mapped::MemoryMapped1DArray;
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use crate::number::Vector2D;
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const OBJECT_ATTRIBUTE_MEMORY: MemoryMapped1DArray<u16, 512> =
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unsafe { MemoryMapped1DArray::new(0x0700_0000) };
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@ -114,6 +115,15 @@ impl ObjectStandard<'_> {
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pub fn hide(&mut self) {
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self.attributes.set_mode(Mode::Hidden)
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}
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/// Sets the x and y position of the object, performing casts as nessesary
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/// to fit within the bits allocated for this purpose.
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pub fn set_position(&mut self, position: Vector2D<i32>) {
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let x = position.x as u16;
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let y = position.y as u16;
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self.attributes.set_x(x);
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self.attributes.set_y(y);
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}
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}
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impl<'a> ObjectAffine<'a> {
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@ -157,6 +167,15 @@ impl<'a> ObjectAffine<'a> {
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self.attributes.set_affine(aff.loan.index);
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self.aff_id = Some(aff.loan.index);
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}
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/// Sets the x and y position of the object, performing casts as nessesary
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/// to fit within the bits allocated for this purpose.
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pub fn set_position(&mut self, position: Vector2D<i32>) {
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let x = position.x as u16;
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let y = position.y as u16;
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self.attributes.set_x(x);
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self.attributes.set_y(y);
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}
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}
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fn set_bits(current: u16, value: u16, length: u16, shift: u16) -> u16 {
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