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Add a squid rock level
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@ -30,6 +30,7 @@ const LEVEL_NAMES: &[&str] = &[
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"level_squidprogramming",
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"a_familiar_sight",
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"block_push_1",
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"squid_rock",
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"block_push_2",
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"block_push_3",
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];
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@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8">
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<properties>
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<property name="DIRECTIONS" value="RRRRD"/>
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<property name="ITEMS" value="DOOR_SWITCHED_OPEN,SQUID_DOWN,BLOCK"/>
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<property name="NAME" value="Hmmmm"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,1,6,2,7,5,9,0,
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0,0,1,8,1073741852,17,15,13,17,38,0,
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0,0,46,15,15,11,11,17,15,47,0,
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0,0,10,15,12,17,17,15,11,38,0,
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0,0,19,21,28,14,17,14,16,18,0,
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0,0,0,0,19,24,28,16,13,38,0,
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0,0,0,0,0,0,19,22,23,27,0,
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0,0,0,0,0,0,0,0,0,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<object id="1" name="HERO" x="56.8918" y="88.5679">
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<point/>
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</object>
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<object id="2" name="STAIRS" x="104.198" y="107.323">
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<point/>
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</object>
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<object id="4" name="SPIKES" x="134.206" y="106.281">
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<point/>
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</object>
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<object id="6" name="SWITCH" x="135.457" y="119.202">
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<point/>
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</object>
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</objectgroup>
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</map>
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