Pause channels (#548)

Requested here: https://github.com/agbrs/agb/discussions/547

Added methods to pause and resume playback of audio channels, and you
can use it with the mixer_basic example to prove it works.

- [x] Changelog updated / no changelog update needed
This commit is contained in:
Gwilym Inzani 2024-02-03 22:18:08 +01:00 committed by GitHub
commit a87a4099d3
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4 changed files with 28 additions and 2 deletions

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@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- You can now use include_aseprite and include_background_gfx to include files from the out directory using the `$OUT_DIR` token.
- Added `.pause()` and `.resume()` methods to `SoundChannels` to let you pause and resume from where you left off.
## [0.18.0] - 2023/10/31

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@ -46,6 +46,14 @@ fn main(mut gba: Gba) -> ! {
} else {
channel.volume(1);
}
if input.is_pressed(Button::A) {
channel.resume();
}
if input.is_pressed(Button::B) {
channel.pause();
}
}
}

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@ -228,6 +228,7 @@ pub struct SoundChannel {
should_loop: bool,
restart_point: Num<u32, 8>,
is_playing: bool,
playback_speed: Num<u32, 8>,
volume: Num<i16, 8>, // between 0 and 1
@ -272,6 +273,7 @@ impl SoundChannel {
pos: 0.into(),
should_loop: false,
playback_speed: 1.into(),
is_playing: true,
panning: 0.into(),
is_done: false,
priority: SoundPriority::Low,
@ -316,6 +318,7 @@ impl SoundChannel {
pos: 0.into(),
should_loop: false,
playback_speed: 1.into(),
is_playing: true,
panning: 0.into(),
is_done: false,
priority: SoundPriority::High,
@ -419,4 +422,18 @@ impl SoundChannel {
self.pos = pos.into();
self
}
/// Pause this channel. You can resume later by using [`.resume()`](SoundChannel::resume())
#[inline]
pub fn pause(&mut self) -> &mut Self {
self.is_playing = false;
self
}
/// Resume a paused channel paused by [`.pause()`](SoundChannel::pause())
#[inline]
pub fn resume(&mut self) -> &mut Self {
self.is_playing = true;
self
}
}

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@ -414,8 +414,8 @@ impl MixerBuffer {
working_buffer: &mut [Num<i16, 4>],
channels: impl Iterator<Item = &'a mut SoundChannel>,
) {
let mut channels =
channels.filter(|channel| !channel.is_done && channel.volume != 0.into());
let mut channels = channels
.filter(|channel| !channel.is_done && channel.volume != 0.into() && channel.is_playing);
if let Some(channel) = channels.next() {
if channel.is_stereo {