use a single structure for both the tile and game launch

This commit is contained in:
Corwin 2023-10-24 22:04:50 +01:00
parent 4ad93d134e
commit afcce9bb1c
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@ -8,6 +8,7 @@ use alloc::boxed::Box;
use agb::{
display::{
tile_data::TileData,
tiled::{InfiniteScrolledMap, RegularBackgroundSize, TileFormat},
Priority,
},
@ -18,11 +19,23 @@ use agb::{
type Game = fn(agb::Gba) -> !;
const GAMES: &[Game] = &[
the_hat_chooses_the_wizard::main,
the_purple_night::main,
the_dungeon_puzzlers_lament::entry,
amplitude::main,
struct GameWithTiles {
game: fn(agb::Gba) -> !,
tiles: TileData,
}
impl GameWithTiles {
const fn new(tiles: TileData, game: fn(agb::Gba) -> !) -> Self {
GameWithTiles { game, tiles }
}
}
const GAMES: &[GameWithTiles] = &[
GameWithTiles::new(games::hat, the_hat_chooses_the_wizard::main),
GameWithTiles::new(games::purple, the_purple_night::main),
GameWithTiles::new(games::hyperspace, hyperspace_roll::main),
GameWithTiles::new(games::dungeon_puzzler, the_dungeon_puzzlers_lament::entry),
GameWithTiles::new(games::amplitude, amplitude::main),
];
include_background_gfx!(
@ -40,14 +53,6 @@ fn get_game(gba: &mut agb::Gba) -> Game {
let (tile, mut vram) = gba.display.video.tiled0();
let tiles = [
games::hat,
games::purple,
games::hyperspace,
games::dungeon_puzzler,
games::amplitude,
];
vram.set_background_palettes(games::PALETTES);
let mut bg = InfiniteScrolledMap::new(
@ -60,9 +65,12 @@ fn get_game(gba: &mut agb::Gba) -> Game {
let y = pos.y.rem_euclid(20);
let x = pos.x.rem_euclid(30);
let game = (pos.x).rem_euclid(tiles.len() as i32 * 30) as usize / 30;
let game = (pos.x).rem_euclid(GAMES.len() as i32 * 30) as usize / 30;
let tile_id = (y * 30 + x) as usize;
(&tiles[game].tiles, tiles[game].tile_settings[tile_id])
(
&GAMES[game].tiles.tiles,
GAMES[game].tiles.tile_settings[tile_id],
)
}),
);
@ -97,7 +105,7 @@ fn get_game(gba: &mut agb::Gba) -> Game {
input.update();
if input.is_just_pressed(Button::A) {
break GAMES[game_idx.rem_euclid(GAMES.len() as i32) as usize];
break GAMES[game_idx.rem_euclid(GAMES.len() as i32) as usize].game;
}
};