mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
Add ice and movable blocks (#476)
This commit is contained in:
commit
b670ad4a1e
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -2,3 +2,4 @@ target
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/out
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/out
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template/Cargo.lock
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template/Cargo.lock
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agb*/Cargo.lock
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agb*/Cargo.lock
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*.tiled-session
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@ -5,6 +5,7 @@ use std::{
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io::{BufWriter, Write},
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io::{BufWriter, Write},
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str::FromStr,
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str::FromStr,
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};
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};
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use tiled::{Map, ObjectLayer, TileLayer};
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use proc_macro2::TokenStream;
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use proc_macro2::TokenStream;
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|
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@ -28,6 +29,24 @@ const LEVEL_NAMES: &[&str] = &[
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"level_spikes3",
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"level_spikes3",
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"level_around",
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"level_around",
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"level_squidprogramming",
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"level_squidprogramming",
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"a_familiar_sight",
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"block_push_1",
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"just_rocks",
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"squid_rock",
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"ice_ice",
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"block_push_2",
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"glove_key",
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"block_push_3",
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"teleporter_1",
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"squid_teleport",
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"teleporter_2",
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"slime_teleporter",
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"another_ice",
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"another_ice_2",
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"another_ice_3",
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"another_ice_4",
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"hole_introduction",
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"rotator_1",
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];
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];
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|
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fn main() {
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fn main() {
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@ -38,7 +57,18 @@ fn main() {
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let ui_map = load_tmx(&mut tile_loader, "maps/UI.tmx");
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let ui_map = load_tmx(&mut tile_loader, "maps/UI.tmx");
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let ui_tiles = export_ui_tiles(&ui_map, quote!(ui));
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let ui_tiles = export_ui_tiles(&ui_map, quote!(ui));
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|
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let levels = LEVEL_NAMES
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const DPL_LEVELS_ENVIRONMENT_VARIABLE: &str = "DPL_LEVELS";
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println!(
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"cargo:rerun-if-env-changed={}",
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DPL_LEVELS_ENVIRONMENT_VARIABLE
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);
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|
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let levels: Vec<String> = env::var(DPL_LEVELS_ENVIRONMENT_VARIABLE)
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.map(|x| x.split(',').map(|x| x.trim().to_string()).collect())
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.unwrap_or(LEVEL_NAMES.iter().map(|x| x.to_string()).collect());
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|
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let levels = levels
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.iter()
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.iter()
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.map(|level| load_level(&mut tile_loader, &format!("maps/levels/{level}.tmx")))
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.map(|level| load_level(&mut tile_loader, &format!("maps/levels/{level}.tmx")))
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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@ -100,6 +130,15 @@ enum Entity {
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SpikesDown,
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SpikesDown,
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SquidUp,
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SquidUp,
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SquidDown,
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SquidDown,
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Ice,
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MovableBlock,
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Glove,
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Teleporter,
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Hole,
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RotatorUp,
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RotatorDown,
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RotatorLeft,
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RotatorRight,
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}
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}
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|
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impl FromStr for Entity {
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impl FromStr for Entity {
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@ -123,6 +162,15 @@ impl FromStr for Entity {
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"SPIKES_DOWN" => SpikesDown,
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"SPIKES_DOWN" => SpikesDown,
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"SQUID_UP" => SquidUp,
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"SQUID_UP" => SquidUp,
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"SQUID_DOWN" => SquidDown,
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"SQUID_DOWN" => SquidDown,
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"ICE" => Ice,
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"BLOCK" => MovableBlock,
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"GLOVE" => Glove,
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"TELEPORTER" => Teleporter,
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"HOLE" => Hole,
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"ROTATOR_LEFT" => RotatorLeft,
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"ROTATOR_RIGHT" => RotatorRight,
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"ROTATOR_UP" => RotatorUp,
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"ROTATOR_DOWN" => RotatorDown,
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_ => return Err(()),
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_ => return Err(()),
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})
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})
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}
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}
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@ -147,6 +195,15 @@ impl quote::ToTokens for Entity {
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SpikesDown => quote!(Item::SpikesDown),
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SpikesDown => quote!(Item::SpikesDown),
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SquidUp => quote!(Item::SquidUp),
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SquidUp => quote!(Item::SquidUp),
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SquidDown => quote!(Item::SquidDown),
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SquidDown => quote!(Item::SquidDown),
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Ice => quote!(Item::Ice),
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MovableBlock => quote!(Item::MovableBlock),
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Glove => quote!(Item::Glove),
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Teleporter => quote!(Item::Teleporter),
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Hole => quote!(Item::Hole),
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RotatorUp => quote!(Item::RotatorUp),
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RotatorDown => quote!(Item::RotatorDown),
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RotatorLeft => quote!(Item::RotatorLeft),
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RotatorRight => quote!(Item::RotatorRight),
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})
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})
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}
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}
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}
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}
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@ -203,6 +260,7 @@ impl quote::ToTokens for EntityWithPosition {
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struct Level {
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struct Level {
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starting_items: Vec<Entity>,
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starting_items: Vec<Entity>,
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fixed_positions: Vec<EntityWithPosition>,
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fixed_positions: Vec<EntityWithPosition>,
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solution_positions: Vec<EntityWithPosition>,
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directions: Vec<Direction>,
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directions: Vec<Direction>,
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wall_bitmap: Vec<u8>,
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wall_bitmap: Vec<u8>,
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name: String,
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name: String,
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@ -212,6 +270,7 @@ impl quote::ToTokens for Level {
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fn to_tokens(&self, tokens: &mut TokenStream) {
|
fn to_tokens(&self, tokens: &mut TokenStream) {
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let wall_bitmap = &self.wall_bitmap;
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let wall_bitmap = &self.wall_bitmap;
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let fixed_positions = &self.fixed_positions;
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let fixed_positions = &self.fixed_positions;
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let solution_positions = &self.solution_positions;
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let directions = &self.directions;
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let directions = &self.directions;
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let starting_items = &self.starting_items;
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let starting_items = &self.starting_items;
|
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let name = &self.name;
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let name = &self.name;
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@ -220,6 +279,7 @@ impl quote::ToTokens for Level {
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Level::new(
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Level::new(
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Map::new(11, 10, &[#(#wall_bitmap),*]),
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Map::new(11, 10, &[#(#wall_bitmap),*]),
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&[#(#fixed_positions),*],
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&[#(#fixed_positions),*],
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&[#(#solution_positions),*],
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&[#(#directions),*],
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&[#(#directions),*],
|
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&[#(#starting_items),*],
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&[#(#starting_items),*],
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#name,
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#name,
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|
@ -228,10 +288,10 @@ impl quote::ToTokens for Level {
|
||||||
}
|
}
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}
|
}
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|
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fn export_level(map: &tiled::Map) -> Level {
|
fn extract_objects_from_layer(
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let objects = map.get_layer(1).unwrap().as_object_layer().unwrap();
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objects: ObjectLayer<'_>,
|
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|
) -> impl Iterator<Item = EntityWithPosition> + '_ {
|
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let fixed_positions = objects.objects().map(|obj| {
|
objects.objects().map(|obj| {
|
||||||
let entity: Entity = obj
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let entity: Entity = obj
|
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.name
|
.name
|
||||||
.parse()
|
.parse()
|
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|
@ -241,7 +301,20 @@ fn export_level(map: &tiled::Map) -> Level {
|
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let y = (obj.y / 16.0) as i32;
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let y = (obj.y / 16.0) as i32;
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|
|
||||||
EntityWithPosition(entity, (x, y))
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EntityWithPosition(entity, (x, y))
|
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});
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})
|
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|
}
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|
|
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|
fn export_level(map: &tiled::Map) -> Level {
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|
let objects = map
|
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.get_object_layer("Puzzle")
|
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|
.expect("The puzzle object layer should exist");
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|
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|
let fixed_positions = extract_objects_from_layer(objects);
|
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|
|
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|
let solution_positions = extract_objects_from_layer(
|
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|
map.get_object_layer("Solution")
|
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|
.expect("Should have an object layer called 'Solution'"),
|
||||||
|
);
|
||||||
|
|
||||||
let Some(tiled::PropertyValue::StringValue(starting_items)) = map.properties.get("ITEMS")
|
let Some(tiled::PropertyValue::StringValue(starting_items)) = map.properties.get("ITEMS")
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else {
|
else {
|
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|
@ -296,6 +369,7 @@ fn export_level(map: &tiled::Map) -> Level {
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Level {
|
Level {
|
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starting_items: starting_items.collect(),
|
starting_items: starting_items.collect(),
|
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fixed_positions: fixed_positions.collect(),
|
fixed_positions: fixed_positions.collect(),
|
||||||
|
solution_positions: solution_positions.collect(),
|
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directions: directions.collect(),
|
directions: directions.collect(),
|
||||||
wall_bitmap: bool_to_bit(&are_walls.collect::<Vec<_>>()),
|
wall_bitmap: bool_to_bit(&are_walls.collect::<Vec<_>>()),
|
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name: level_name.clone(),
|
name: level_name.clone(),
|
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|
@ -303,7 +377,9 @@ fn export_level(map: &tiled::Map) -> Level {
|
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}
|
}
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|
|
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fn export_tiles(map: &tiled::Map, background: TokenStream) -> TokenStream {
|
fn export_tiles(map: &tiled::Map, background: TokenStream) -> TokenStream {
|
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let map_tiles = map.get_layer(0).unwrap().as_tile_layer().unwrap();
|
let map_tiles = map
|
||||||
|
.get_tile_layer("Ground")
|
||||||
|
.expect("The ground layer should exist");
|
||||||
|
|
||||||
let width = map_tiles.width().unwrap() * 2;
|
let width = map_tiles.width().unwrap() * 2;
|
||||||
let height = map_tiles.height().unwrap() * 2;
|
let height = map_tiles.height().unwrap() * 2;
|
||||||
|
@ -387,3 +463,22 @@ fn check_bool_to_bit() {
|
||||||
let bools = [true, false, false, false, true, true, true, true];
|
let bools = [true, false, false, false, true, true, true, true];
|
||||||
assert_eq!(bool_to_bit(&bools), [0b11110001]);
|
assert_eq!(bool_to_bit(&bools), [0b11110001]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
trait TiledMapExtensions {
|
||||||
|
fn get_object_layer(&self, name: &str) -> Option<ObjectLayer>;
|
||||||
|
fn get_tile_layer(&self, name: &str) -> Option<TileLayer>;
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TiledMapExtensions for Map {
|
||||||
|
fn get_object_layer(&self, name: &str) -> Option<ObjectLayer> {
|
||||||
|
self.layers()
|
||||||
|
.find(|x| x.name == name)
|
||||||
|
.and_then(|x| x.as_object_layer())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_tile_layer(&self, name: &str) -> Option<TileLayer> {
|
||||||
|
self.layers()
|
||||||
|
.find(|x| x.name == name)
|
||||||
|
.and_then(|x| x.as_tile_layer())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,36 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="4">
|
||||||
|
<properties>
|
||||||
|
<property name="DIRECTIONS" value="LLRRRRR"/>
|
||||||
|
<property name="ITEMS" value="ICE"/>
|
||||||
|
<property name="NAME" value="A familiar sight..."/>
|
||||||
|
</properties>
|
||||||
|
<tileset firstgid="1" source="../level16.tsx"/>
|
||||||
|
<layer id="1" name="Ground" width="11" height="10">
|
||||||
|
<data encoding="csv">
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,1,6,5,2,2,6,4,8,9,0,
|
||||||
|
0,10,17,17,12,15,13,17,17,38,0,
|
||||||
|
0,19,20,20,20,25,20,22,21,27,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<objectgroup id="2" name="Puzzle">
|
||||||
|
<object id="1" name="STAIRS" x="135.08" y="73.5784">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="2" name="HERO" x="71.625" y="73.3966">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
<objectgroup id="3" name="Solution">
|
||||||
|
<object id="3" name="ICE" x="55.0287" y="71.0787">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</map>
|
|
@ -0,0 +1,63 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="17">
|
||||||
|
<properties>
|
||||||
|
<property name="DIRECTIONS" value="RRU"/>
|
||||||
|
<property name="ITEMS" value="ICE,ICE,ICE,TELEPORTER,TELEPORTER"/>
|
||||||
|
<property name="NAME" value="How fast can something go?"/>
|
||||||
|
</properties>
|
||||||
|
<tileset firstgid="1" source="../level16.tsx"/>
|
||||||
|
<layer id="1" name="Ground" width="11" height="10">
|
||||||
|
<data encoding="csv">
|
||||||
|
0,0,0,1,2,9,0,1,8,6,9,
|
||||||
|
0,0,0,10,17,18,1,1073741852,17,12,18,
|
||||||
|
0,1,5,1073741852,17,3221225500,1073741852,14,13,15,47,
|
||||||
|
0,46,16,17,15,12,16,12,2147483676,26,27,
|
||||||
|
0,10,12,3221225505,1073741857,3221225505,1073741857,16,18,0,0,
|
||||||
|
0,37,15,1073741863,2147483689,41,1073741863,13,3221225500,9,0,
|
||||||
|
0,46,13,17,1073741864,3221225512,14,11,15,18,0,
|
||||||
|
0,19,28,11,17,16,12,13,11,47,0,
|
||||||
|
0,0,19,20,22,20,28,15,14,18,0,
|
||||||
|
0,0,0,0,0,0,19,26,23,27,0
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<objectgroup id="2" name="Puzzle">
|
||||||
|
<object id="1" name="STAIRS" x="72.2556" y="24.5112">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="2" name="HERO" x="40.4421" y="57.8051">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="3" name="BLOCK" x="120.375" y="57.0922">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="7" name="BLOCK" x="103.637" y="57.0922">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="8" name="SQUID_UP" x="119.687" y="120.146">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="9" name="ICE" x="71.5373" y="43.1058">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="10" name="ICE" x="71.5373" y="58.468">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
<objectgroup id="3" name="Solution">
|
||||||
|
<object id="12" name="ICE" x="120.834" y="102.72">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="13" name="ICE" x="119.229" y="86.2116">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="14" name="ICE" x="118.999" y="69.0151">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="15" name="TELEPORTER" x="118.541" y="37.3736">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="16" name="TELEPORTER" x="89.4216" y="55.4872">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</map>
|
|
@ -0,0 +1,132 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="156">
|
||||||
|
<properties>
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|
60
examples/the-dungeon-puzzlers-lament/maps/levels/ice_ice.tmx
Normal file
60
examples/the-dungeon-puzzlers-lament/maps/levels/ice_ice.tmx
Normal file
|
@ -0,0 +1,60 @@
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|
<?xml version="1.0" encoding="UTF-8"?>
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|
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|
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|
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|
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|
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|
</map>
|
|
@ -0,0 +1,48 @@
|
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|
<?xml version="1.0" encoding="UTF-8"?>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
</objectgroup>
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|
</map>
|
|
@ -1,12 +1,12 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
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|
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<properties>
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|
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|
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</object>
|
</object>
|
||||||
|
@ -31,4 +31,9 @@
|
||||||
<point/>
|
<point/>
|
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</object>
|
</object>
|
||||||
</objectgroup>
|
</objectgroup>
|
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|
<objectgroup id="3" name="Solution">
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|
<object id="4" name="KEY" x="71.5373" y="71.5373">
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|
<point/>
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|
</object>
|
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|
</objectgroup>
|
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</map>
|
</map>
|
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|
|
|
@ -1,12 +1,12 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="3">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="4">
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<properties>
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<properties>
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<property name="DIRECTIONS" value="DDDL"/>
|
<property name="DIRECTIONS" value="DDDL"/>
|
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<property name="ITEMS" value="DOOR"/>
|
<property name="ITEMS" value="DOOR"/>
|
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<property name="NAME" value="You can't go through locked doors"/>
|
<property name="NAME" value="You can't go through locked doors"/>
|
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<object id="1" name="HERO" x="87.5735" y="42.2091">
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<point/>
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<point/>
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</object>
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|
@ -28,4 +28,9 @@
|
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<point/>
|
<point/>
|
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</object>
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</object>
|
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</objectgroup>
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</objectgroup>
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<objectgroup id="3" name="Solution">
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<object id="3" name="DOOR" x="88.0459" y="84.148">
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<point/>
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</object>
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</objectgroup>
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</map>
|
</map>
|
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|
|
|
@ -1,12 +1,12 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<properties>
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<properties>
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<property name="DIRECTIONS" value="RRDURRRRR"/>
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<property name="DIRECTIONS" value="RRDURRRRR"/>
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<property name="ITEMS" value="DOOR"/>
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<property name="ITEMS" value="DOOR"/>
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<property name="NAME" value="Keys open more than one door"/>
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<property name="NAME" value="Keys open more than one door"/>
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0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,
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@ -20,7 +20,7 @@
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0,0,0,0,0,0,0,0,0,0,0
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<objectgroup id="2" name="Object Layer 1">
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="HERO" x="55.3188" y="74.784">
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<object id="1" name="HERO" x="55.3188" y="74.784">
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<point/>
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<point/>
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</object>
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</object>
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|
@ -34,4 +34,9 @@
|
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<point/>
|
<point/>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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<objectgroup id="3" name="Solution">
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<object id="5" name="DOOR" x="87.8166" y="70.8494">
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<point/>
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</object>
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</objectgroup>
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</map>
|
</map>
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="4">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="5">
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<properties>
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<properties>
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<property name="DIRECTIONS" value="LLLLLLL"/>
|
<property name="DIRECTIONS" value="LLLLLLL"/>
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<property name="ITEMS" value="SWORD"/>
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<property name="ITEMS" value="SWORD"/>
|
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<property name="NAME" value="You need a sword to kill slimes"/>
|
<property name="NAME" value="You need a sword to kill slimes"/>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
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<data encoding="csv">
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@ -20,7 +20,7 @@
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<objectgroup id="2" name="Object Layer 1">
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<objectgroup id="2" name="Puzzle">
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<object id="1" name="HERO" x="134.575" y="71.8102">
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<point/>
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<point/>
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</object>
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@ -31,4 +31,9 @@
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<point/>
|
<point/>
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</object>
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</objectgroup>
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</objectgroup>
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<objectgroup id="3" name="Solution">
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<object id="4" name="SWORD" x="103.408" y="69.4737">
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<point/>
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</object>
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</objectgroup>
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|
</map>
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="3">
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<properties>
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<properties>
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<property name="DIRECTIONS" value="LLRRRRR"/>
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<property name="DIRECTIONS" value="LLRRRRR"/>
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<property name="ITEMS" value="SLIME,SWORD"/>
|
<property name="ITEMS" value="SLIME,SWORD"/>
|
||||||
<property name="NAME" value="It takes time to kill slimes"/>
|
<property name="NAME" value="It takes time to kill slimes"/>
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<objectgroup id="2" name="Object Layer 1">
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<object id="1" name="STAIRS" x="135.08" y="73.5784">
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<object id="1" name="STAIRS" x="135.08" y="73.5784">
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<point/>
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<point/>
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</object>
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|
@ -28,4 +28,12 @@
|
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<point/>
|
<point/>
|
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|
</object>
|
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</objectgroup>
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</objectgroup>
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|
<objectgroup id="3" name="Solution">
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<object id="3" name="SLIME" x="38.7493" y="72.6837">
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|
<point/>
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</object>
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|
<object id="4" name="SWORD" x="53.8822" y="71.5373">
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|
<point/>
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|
</object>
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|
</objectgroup>
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|
</map>
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<properties>
|
<properties>
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<property name="DIRECTIONS" value="URULUUUUL"/>
|
<property name="DIRECTIONS" value="URULUUUUL"/>
|
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<property name="ITEMS" value="DOOR"/>
|
<property name="ITEMS" value="DOOR"/>
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||||||
<property name="NAME" value="You can only hold one item"/>
|
<property name="NAME" value="You can only hold one item"/>
|
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<layer id="1" name="Ground" width="11" height="10">
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<objectgroup id="2" name="Object Layer 1">
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<object id="1" name="HERO" x="103.958" y="123.868">
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<object id="1" name="HERO" x="103.958" y="123.868">
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<point/>
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</object>
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|
@ -37,4 +37,9 @@
|
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<point/>
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<objectgroup id="3" name="Solution">
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<object id="6" name="DOOR" x="118.954" y="104.169">
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<point/>
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</object>
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|
</objectgroup>
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</map>
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<properties>
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<property name="DIRECTIONS" value="RULDRULDRULD"/>
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<property name="DIRECTIONS" value="RULDRULDRULD"/>
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<property name="ITEMS" value="DOOR,SWORD,SLIME,SQUID_UP"/>
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<property name="ITEMS" value="DOOR,SWORD,SLIME,SQUID_UP"/>
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||||||
<property name="NAME" value="Now they're just going in circles"/>
|
<property name="NAME" value="Now they're just going in circles"/>
|
||||||
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|
@ -1,12 +1,12 @@
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@ -34,4 +34,21 @@
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|
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<?xml version="1.0" encoding="UTF-8"?>
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@ -34,4 +34,9 @@
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||||||
|
<objectgroup id="2" name="Puzzle">
|
||||||
|
<object id="3" name="HERO" x="39.3333" y="40.3333">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="4" name="STAIRS" x="87.6667" y="120">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="5" name="TELEPORTER" x="87.6667" y="100.333">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
<objectgroup id="3" name="Solution">
|
||||||
|
<object id="7" name="TELEPORTER" x="87" y="39.6667">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</map>
|
|
@ -0,0 +1,66 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="19">
|
||||||
|
<properties>
|
||||||
|
<property name="DIRECTIONS" value="RRRRDDDDDDDD"/>
|
||||||
|
<property name="ITEMS" value="BLOCK,BLOCK,SQUID_DOWN,TELEPORTER,TELEPORTER,GLOVE"/>
|
||||||
|
<property name="NAME" value="The hero is rather useless without help"/>
|
||||||
|
</properties>
|
||||||
|
<tileset firstgid="1" source="../level16.tsx"/>
|
||||||
|
<layer id="1" name="Ground" width="11" height="10">
|
||||||
|
<data encoding="csv">
|
||||||
|
0,0,1,8,7,7,5,9,0,0,0,
|
||||||
|
1,6,1073741852,15,16,15,13,3221225500,9,0,0,
|
||||||
|
46,15,11,17,17,12,11,14,47,0,0,
|
||||||
|
46,13,14,13,14,13,12,2147483676,27,0,0,
|
||||||
|
46,15,16,17,13,12,17,3221225500,8,9,0,
|
||||||
|
19,28,13,12,17,12,11,16,13,47,0,
|
||||||
|
0,19,25,28,15,11,16,12,2147483676,27,0,
|
||||||
|
0,0,0,19,28,17,2147483676,22,27,0,0,
|
||||||
|
0,0,0,0,46,15,38,0,0,0,0,
|
||||||
|
0,0,0,0,19,23,27,0,0,0,0
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<objectgroup id="2" name="Puzzle">
|
||||||
|
<object id="3" name="HERO" x="23.6165" y="40.8129">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="7" name="SWITCH" x="119.687" y="41.2715">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="8" name="BLOCK" x="102.949" y="39.4372">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="9" name="KEY" x="55.7165" y="41.5008">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="10" name="STAIRS" x="85.9823" y="135.05">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="11" name="DOOR" x="87.358" y="118.77">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="12" name="SPIKES" x="87.358" y="102.949">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
<objectgroup id="3" name="Solution">
|
||||||
|
<object id="13" name="SQUID_DOWN" x="55.4872" y="23.8458">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="14" name="TELEPORTER" x="54.7994" y="56.1751">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="15" name="TELEPORTER" x="86.6701" y="87.1287">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="16" name="GLOVE" x="38.2908" y="39.2079">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="17" name="BLOCK" x="89.8801" y="40.1251">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="18" name="BLOCK" x="88.0459" y="56.6337">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</map>
|
|
@ -19,4 +19,184 @@ pub const NUMBERS: &[&str] = &[
|
||||||
"Eighteen",
|
"Eighteen",
|
||||||
"Ninteen",
|
"Ninteen",
|
||||||
"Twenty",
|
"Twenty",
|
||||||
|
"Twenty One",
|
||||||
|
"Twenty Two",
|
||||||
|
"Twenty Three",
|
||||||
|
"Twenty Four",
|
||||||
|
"Twenty Five",
|
||||||
|
"Twenty Six",
|
||||||
|
"Twenty Seven",
|
||||||
|
"Twenty Eight",
|
||||||
|
"Twenty Nine",
|
||||||
|
"Thirty",
|
||||||
|
"Thirty One",
|
||||||
|
"Thirty Two",
|
||||||
|
"Thirty Three",
|
||||||
|
"Thirty Four",
|
||||||
|
"Thirty Five",
|
||||||
|
"Thirty Six",
|
||||||
|
"Thirty Seven",
|
||||||
|
"Thirty Eight",
|
||||||
|
"Thirty Nine",
|
||||||
|
"Forty",
|
||||||
|
"Forty One",
|
||||||
|
"Forty Two",
|
||||||
|
"Forty Three",
|
||||||
|
"Forty Four",
|
||||||
|
"Forty Five",
|
||||||
|
"Forty Six",
|
||||||
|
"Forty Seven",
|
||||||
|
"Forty Eight",
|
||||||
|
"Forty Nine",
|
||||||
|
"Fifty",
|
||||||
|
"Fifty One",
|
||||||
|
"Fifty Two",
|
||||||
|
"Fifty Three",
|
||||||
|
"Fifty Four",
|
||||||
|
"Fifty Five",
|
||||||
|
"Fifty Six",
|
||||||
|
"Fifty Seven",
|
||||||
|
"Fifty Eight",
|
||||||
|
"Fifty Nine",
|
||||||
|
"Sixty",
|
||||||
|
"Sixty One",
|
||||||
|
"Sixty Two",
|
||||||
|
"Sixty Three",
|
||||||
|
"Sixty Four",
|
||||||
|
"Sixty Five",
|
||||||
|
"Sixty Six",
|
||||||
|
"Sixty Seven",
|
||||||
|
"Sixty Eight",
|
||||||
|
"Sixty Nine",
|
||||||
|
"Seventy",
|
||||||
|
"Seventy One",
|
||||||
|
"Seventy Two",
|
||||||
|
"Seventy Three",
|
||||||
|
"Seventy Four",
|
||||||
|
"Seventy Five",
|
||||||
|
"Seventy Six",
|
||||||
|
"Seventy Seven",
|
||||||
|
"Seventy Eight",
|
||||||
|
"Seventy Nine",
|
||||||
|
"Eighty",
|
||||||
|
"Eighty One",
|
||||||
|
"Eighty Two",
|
||||||
|
"Eighty Three",
|
||||||
|
"Eighty Four",
|
||||||
|
"Eighty Five",
|
||||||
|
"Eighty Six",
|
||||||
|
"Eighty Seven",
|
||||||
|
"Eighty Eight",
|
||||||
|
"Eighty Nine",
|
||||||
|
"Ninety",
|
||||||
|
"Ninety One",
|
||||||
|
"Ninety Two",
|
||||||
|
"Ninety Three",
|
||||||
|
"Ninety Four",
|
||||||
|
"Ninety Five",
|
||||||
|
"Ninety Six",
|
||||||
|
"Ninety Seven",
|
||||||
|
"Ninety Eight",
|
||||||
|
"Ninety Nine",
|
||||||
|
"One Hundred",
|
||||||
|
"One Hundred and One",
|
||||||
|
"One Hundred and Two",
|
||||||
|
"One Hundred and Three",
|
||||||
|
"One Hundred and Four",
|
||||||
|
"One Hundred and Five",
|
||||||
|
"One Hundred and Six",
|
||||||
|
"One Hundred and Seven",
|
||||||
|
"One Hundred and Eight",
|
||||||
|
"One Hundred and Nine",
|
||||||
|
"One Hundred and Ten",
|
||||||
|
"One Hundred and Eleven",
|
||||||
|
"One Hundred and Twelve",
|
||||||
|
"One Hundred and Thirteen",
|
||||||
|
"One Hundred and Fourteen",
|
||||||
|
"One Hundred and Fifteen",
|
||||||
|
"One Hundred and Sixteen",
|
||||||
|
"One Hundred and Seventeen",
|
||||||
|
"One Hundred and Eighteen",
|
||||||
|
"One Hundred and Nineteen",
|
||||||
|
"One Hundred and Twenty",
|
||||||
|
"One Hundred and Twenty One",
|
||||||
|
"One Hundred and Twenty Two",
|
||||||
|
"One Hundred and Twenty Three",
|
||||||
|
"One Hundred and Twenty Four",
|
||||||
|
"One Hundred and Twenty Five",
|
||||||
|
"One Hundred and Twenty Six",
|
||||||
|
"One Hundred and Twenty Seven",
|
||||||
|
"One Hundred and Twenty Eight",
|
||||||
|
"One Hundred and Twenty Nine",
|
||||||
|
"One Hundred and Thirty",
|
||||||
|
"One Hundred and Thirty One",
|
||||||
|
"One Hundred and Thirty Two",
|
||||||
|
"One Hundred and Thirty Three",
|
||||||
|
"One Hundred and Thirty Four",
|
||||||
|
"One Hundred and Thirty Five",
|
||||||
|
"One Hundred and Thirty Six",
|
||||||
|
"One Hundred and Thirty Seven",
|
||||||
|
"One Hundred and Thirty Eight",
|
||||||
|
"One Hundred and Thirty Nine",
|
||||||
|
"One Hundred and Forty",
|
||||||
|
"One Hundred and Forty One",
|
||||||
|
"One Hundred and Forty Two",
|
||||||
|
"One Hundred and Forty Three",
|
||||||
|
"One Hundred and Forty Four",
|
||||||
|
"One Hundred and Forty Five",
|
||||||
|
"One Hundred and Forty Six",
|
||||||
|
"One Hundred and Forty Seven",
|
||||||
|
"One Hundred and Forty Eight",
|
||||||
|
"One Hundred and Forty Nine",
|
||||||
|
"One Hundred and Fifty",
|
||||||
|
"One Hundred and Fifty One",
|
||||||
|
"One Hundred and Fifty Two",
|
||||||
|
"One Hundred and Fifty Three",
|
||||||
|
"One Hundred and Fifty Four",
|
||||||
|
"One Hundred and Fifty Five",
|
||||||
|
"One Hundred and Fifty Six",
|
||||||
|
"One Hundred and Fifty Seven",
|
||||||
|
"One Hundred and Fifty Eight",
|
||||||
|
"One Hundred and Fifty Nine",
|
||||||
|
"One Hundred and Sixty",
|
||||||
|
"One Hundred and Sixty One",
|
||||||
|
"One Hundred and Sixty Two",
|
||||||
|
"One Hundred and Sixty Three",
|
||||||
|
"One Hundred and Sixty Four",
|
||||||
|
"One Hundred and Sixty Five",
|
||||||
|
"One Hundred and Sixty Six",
|
||||||
|
"One Hundred and Sixty Seven",
|
||||||
|
"One Hundred and Sixty Eight",
|
||||||
|
"One Hundred and Sixty Nine",
|
||||||
|
"One Hundred and Seventy",
|
||||||
|
"One Hundred and Seventy One",
|
||||||
|
"One Hundred and Seventy Two",
|
||||||
|
"One Hundred and Seventy Three",
|
||||||
|
"One Hundred and Seventy Four",
|
||||||
|
"One Hundred and Seventy Five",
|
||||||
|
"One Hundred and Seventy Six",
|
||||||
|
"One Hundred and Seventy Seven",
|
||||||
|
"One Hundred and Seventy Eight",
|
||||||
|
"One Hundred and Seventy Nine",
|
||||||
|
"One Hundred and Eighty",
|
||||||
|
"One Hundred and Eighty One",
|
||||||
|
"One Hundred and Eighty Two",
|
||||||
|
"One Hundred and Eighty Three",
|
||||||
|
"One Hundred and Eighty Four",
|
||||||
|
"One Hundred and Eighty Five",
|
||||||
|
"One Hundred and Eighty Six",
|
||||||
|
"One Hundred and Eighty Seven",
|
||||||
|
"One Hundred and Eighty Eight",
|
||||||
|
"One Hundred and Eighty Nine",
|
||||||
|
"One Hundred and Ninety",
|
||||||
|
"One Hundred and Ninety One",
|
||||||
|
"One Hundred and Ninety Two",
|
||||||
|
"One Hundred and Ninety Three",
|
||||||
|
"One Hundred and Ninety Four",
|
||||||
|
"One Hundred and Ninety Five",
|
||||||
|
"One Hundred and Ninety Six",
|
||||||
|
"One Hundred and Ninety Seven",
|
||||||
|
"One Hundred and Ninety Eight",
|
||||||
|
"One Hundred and Ninety Nine",
|
||||||
|
"Two Hundred",
|
||||||
];
|
];
|
||||||
|
|
|
@ -11,7 +11,7 @@ use crate::{
|
||||||
|
|
||||||
use self::{
|
use self::{
|
||||||
animation::{Animation, RenderCache},
|
animation::{Animation, RenderCache},
|
||||||
entity::{Action, EntityMap},
|
entity::{Action, EntityMap, EntityMapMaker},
|
||||||
};
|
};
|
||||||
|
|
||||||
mod animation;
|
mod animation;
|
||||||
|
@ -33,16 +33,21 @@ pub struct Simulation {
|
||||||
|
|
||||||
impl Simulation {
|
impl Simulation {
|
||||||
pub fn generate(
|
pub fn generate(
|
||||||
a: impl Iterator<Item = (Item, Vector2D<i32>)>,
|
entities_to_add: impl Iterator<Item = (Item, Vector2D<i32>)>,
|
||||||
level: &'static Level,
|
level: &'static Level,
|
||||||
sfx: &mut Sfx,
|
sfx: &mut Sfx,
|
||||||
loader: &mut SpriteLoader,
|
loader: &mut SpriteLoader,
|
||||||
) -> Simulation {
|
) -> Simulation {
|
||||||
let mut entities = EntityMap::default();
|
let mut entities = EntityMapMaker::new();
|
||||||
let mut animation = Animation::default();
|
let mut animation = Animation::default();
|
||||||
|
|
||||||
for (item, location) in a {
|
for (item, location) in entities_to_add {
|
||||||
animation.populate(entities.add(item, location), sfx);
|
entities.add(item, location);
|
||||||
|
}
|
||||||
|
|
||||||
|
let (entities, animations) = entities.make_entity_map();
|
||||||
|
for ani in animations {
|
||||||
|
animation.populate(ani, sfx);
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut simulation = Simulation {
|
let mut simulation = Simulation {
|
||||||
|
|
|
@ -8,6 +8,7 @@ use agb::{
|
||||||
display::object::{OamIterator, ObjectUnmanaged, SpriteLoader},
|
display::object::{OamIterator, ObjectUnmanaged, SpriteLoader},
|
||||||
fixnum::{Num, Vector2D},
|
fixnum::{Num, Vector2D},
|
||||||
};
|
};
|
||||||
|
use alloc::vec;
|
||||||
use alloc::vec::Vec;
|
use alloc::vec::Vec;
|
||||||
use slotmap::SecondaryMap;
|
use slotmap::SecondaryMap;
|
||||||
|
|
||||||
|
@ -26,11 +27,15 @@ struct AnimationEntity {
|
||||||
attached: Option<(Item, Num<i32, 10>)>,
|
attached: Option<(Item, Num<i32, 10>)>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct MovePoints {
|
||||||
|
sound_effect: Option<SoundEffect>,
|
||||||
|
points: Vec<Vector2D<Num<i32, 10>>>,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
struct ToPlay {
|
struct ToPlay {
|
||||||
moves: Vec<Move>,
|
move_points: SecondaryMap<EntityKey, MovePoints>,
|
||||||
attach_progress: Vec<AttachProgress>,
|
attach_progress: Vec<AttachProgress>,
|
||||||
fakeout: Vec<FakeOutMove>,
|
|
||||||
detatch: Vec<Detatch>,
|
detatch: Vec<Detatch>,
|
||||||
attach: Vec<Attach>,
|
attach: Vec<Attach>,
|
||||||
change: Vec<Change>,
|
change: Vec<Change>,
|
||||||
|
@ -50,9 +55,45 @@ impl ToPlay {
|
||||||
) {
|
) {
|
||||||
match instruction {
|
match instruction {
|
||||||
AnimationInstruction::Move(e, p, s) => {
|
AnimationInstruction::Move(e, p, s) => {
|
||||||
self.moves.push(Move(e, convert_to_real_space(p), s));
|
let move_points =
|
||||||
|
self.move_points
|
||||||
|
.entry(e)
|
||||||
|
.unwrap()
|
||||||
|
.or_insert_with(|| MovePoints {
|
||||||
|
sound_effect: s,
|
||||||
|
points: map
|
||||||
|
.get(e)
|
||||||
|
.map(|x| vec![x.start_position])
|
||||||
|
.unwrap_or_default(),
|
||||||
|
});
|
||||||
|
move_points.points.push(convert_to_real_space(p));
|
||||||
|
if let Some(sound_effect) = s {
|
||||||
|
move_points.sound_effect.get_or_insert(sound_effect);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AnimationInstruction::FakeOutMove(e, d, s) => {
|
||||||
|
let move_points =
|
||||||
|
self.move_points
|
||||||
|
.entry(e)
|
||||||
|
.unwrap()
|
||||||
|
.or_insert_with(|| MovePoints {
|
||||||
|
sound_effect: s,
|
||||||
|
points: map
|
||||||
|
.get(e)
|
||||||
|
.map(|x| vec![x.start_position])
|
||||||
|
.unwrap_or_default(),
|
||||||
|
});
|
||||||
|
|
||||||
|
if let Some(sound_effect) = s {
|
||||||
|
move_points.sound_effect.get_or_insert(sound_effect);
|
||||||
|
}
|
||||||
|
|
||||||
|
let &most_recent_position = move_points.points.last().unwrap();
|
||||||
|
move_points
|
||||||
|
.points
|
||||||
|
.push(most_recent_position + convert_to_real_space(d.into()) / 2);
|
||||||
|
move_points.points.push(most_recent_position);
|
||||||
}
|
}
|
||||||
AnimationInstruction::FakeOutMove(e, d, s) => self.fakeout.push(FakeOutMove(e, d, s)),
|
|
||||||
AnimationInstruction::Detatch(e, nk, s) => self.detatch.push(Detatch(e, nk, s)),
|
AnimationInstruction::Detatch(e, nk, s) => self.detatch.push(Detatch(e, nk, s)),
|
||||||
AnimationInstruction::Attach(e, o, s) => {
|
AnimationInstruction::Attach(e, o, s) => {
|
||||||
if let Some(entity_to_attach) = map.get(o) {
|
if let Some(entity_to_attach) = map.get(o) {
|
||||||
|
@ -118,7 +159,13 @@ impl RenderCache {
|
||||||
let mut score = 0;
|
let mut score = 0;
|
||||||
if matches!(
|
if matches!(
|
||||||
self.item,
|
self.item,
|
||||||
Item::Stairs | Item::Switch | Item::SwitchPressed | Item::SpikesDown | Item::SpikesUp
|
Item::Stairs
|
||||||
|
| Item::Switch
|
||||||
|
| Item::SwitchPressed
|
||||||
|
| Item::SpikesDown
|
||||||
|
| Item::SpikesUp
|
||||||
|
| Item::Ice
|
||||||
|
| Item::Teleporter
|
||||||
) {
|
) {
|
||||||
score += 100000;
|
score += 100000;
|
||||||
}
|
}
|
||||||
|
@ -148,12 +195,6 @@ impl Map {
|
||||||
entity.start_position = destination;
|
entity.start_position = destination;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn set_entity_to_start_location(&mut self, entity: EntityKey) {
|
|
||||||
if let Some(entity) = self.map.get_mut(entity) {
|
|
||||||
entity.rendered_position = entity.start_position;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Deref for Map {
|
impl Deref for Map {
|
||||||
|
@ -170,6 +211,31 @@ impl DerefMut for Map {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn lerp_points<N: Copy + core::ops::Mul<Num<i32, 10>, Output = N> + core::ops::Add<Output = N>>(
|
||||||
|
points: &[N],
|
||||||
|
t: Num<i32, 10>,
|
||||||
|
) -> N {
|
||||||
|
let number_of_points = points.len() as i32;
|
||||||
|
let slope_for_spike_fn = number_of_points - 1;
|
||||||
|
|
||||||
|
let relevant_points_pair_idx = (t * slope_for_spike_fn).floor();
|
||||||
|
|
||||||
|
let spike_function_for_first = t * -slope_for_spike_fn + relevant_points_pair_idx + 1;
|
||||||
|
let spike_function_for_second = t * slope_for_spike_fn - relevant_points_pair_idx;
|
||||||
|
let first_point_idx = relevant_points_pair_idx as usize;
|
||||||
|
|
||||||
|
let &first = points
|
||||||
|
.get(first_point_idx)
|
||||||
|
.expect("Maybe input to lerp is out of range?");
|
||||||
|
let second = points.get(first_point_idx + 1);
|
||||||
|
|
||||||
|
if let Some(&second) = second {
|
||||||
|
first * spike_function_for_first + second * spike_function_for_second
|
||||||
|
} else {
|
||||||
|
first
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Animation {
|
impl Animation {
|
||||||
pub fn populate(&mut self, instruction: AnimationInstruction, sfx: &mut Sfx) {
|
pub fn populate(&mut self, instruction: AnimationInstruction, sfx: &mut Sfx) {
|
||||||
self.to_play.populate(instruction, &mut self.map, sfx);
|
self.to_play.populate(instruction, &mut self.map, sfx);
|
||||||
|
@ -234,25 +300,16 @@ impl Animation {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update(&mut self, sfx: &mut Sfx) -> bool {
|
pub fn update(&mut self, sfx: &mut Sfx) -> bool {
|
||||||
if !self.to_play.moves.is_empty()
|
if !self.to_play.move_points.is_empty() || !self.to_play.attach_progress.is_empty() {
|
||||||
|| !self.to_play.fakeout.is_empty()
|
|
||||||
|| !self.to_play.attach_progress.is_empty()
|
|
||||||
{
|
|
||||||
if self.time >= 1.into() {
|
if self.time >= 1.into() {
|
||||||
// finalise animations
|
// finalise animations
|
||||||
for m in self.to_play.moves.drain(0..) {
|
for m in self.to_play.move_points.drain() {
|
||||||
let entity = m.0;
|
let entity = m.0;
|
||||||
let destination = m.1;
|
let &destination = m.1.points.last().unwrap();
|
||||||
|
|
||||||
self.map.set_entity_start_location(entity, destination);
|
self.map.set_entity_start_location(entity, destination);
|
||||||
}
|
}
|
||||||
|
|
||||||
for m in self.to_play.fakeout.drain(0..) {
|
|
||||||
let entity = m.0;
|
|
||||||
|
|
||||||
self.map.set_entity_to_start_location(entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
for m in self.to_play.attach_progress.drain(0..) {
|
for m in self.to_play.attach_progress.drain(0..) {
|
||||||
if let Some(ease) = self
|
if let Some(ease) = self
|
||||||
.map
|
.map
|
||||||
|
@ -265,34 +322,11 @@ impl Animation {
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// play moves and fakeouts
|
// play moves and fakeouts
|
||||||
for m in self.to_play.moves.iter_mut() {
|
for (entity, move_points) in self.to_play.move_points.iter_mut() {
|
||||||
let entity = m.0;
|
sfx.play_sound_effect(move_points.sound_effect.take());
|
||||||
let destination = m.1;
|
|
||||||
|
|
||||||
sfx.play_sound_effect(m.2.take());
|
|
||||||
|
|
||||||
if let Some(entity) = self.map.get_mut(entity) {
|
if let Some(entity) = self.map.get_mut(entity) {
|
||||||
let location = entity.start_position * (Num::<i32, 10>::new(1) - self.ease)
|
let location = lerp_points(&move_points.points, self.ease);
|
||||||
+ destination * self.ease;
|
|
||||||
|
|
||||||
entity.rendered_position = location;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for m in self.to_play.fakeout.iter_mut() {
|
|
||||||
let entity = m.0;
|
|
||||||
let direction = m.1;
|
|
||||||
let direction = convert_to_real_space(direction.into());
|
|
||||||
|
|
||||||
sfx.play_sound_effect(m.2.take());
|
|
||||||
|
|
||||||
let go_to = direction / 2;
|
|
||||||
|
|
||||||
let start = (self.ease * 2 - 1).abs();
|
|
||||||
let end_multiplier = -start + 1;
|
|
||||||
|
|
||||||
if let Some(entity) = self.map.get_mut(entity) {
|
|
||||||
let location = entity.start_position + go_to * end_multiplier;
|
|
||||||
|
|
||||||
entity.rendered_position = location;
|
entity.rendered_position = location;
|
||||||
}
|
}
|
||||||
|
@ -334,9 +368,13 @@ impl Animation {
|
||||||
attached: None,
|
attached: None,
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
self.to_play
|
self.to_play.move_points.insert(
|
||||||
.moves
|
new_key,
|
||||||
.push(Move(new_key, destination_position, None));
|
MovePoints {
|
||||||
|
sound_effect: None,
|
||||||
|
points: vec![position, destination_position],
|
||||||
|
},
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if !self.to_play.attach.is_empty() {
|
} else if !self.to_play.attach.is_empty() {
|
||||||
|
@ -385,8 +423,6 @@ impl Animation {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Move(EntityKey, Vector2D<Num<i32, 10>>, Option<SoundEffect>);
|
|
||||||
struct FakeOutMove(EntityKey, Direction, Option<SoundEffect>);
|
|
||||||
struct Detatch(EntityKey, EntityKey, Option<SoundEffect>);
|
struct Detatch(EntityKey, EntityKey, Option<SoundEffect>);
|
||||||
struct Attach(EntityKey, Item, EntityKey, Option<SoundEffect>);
|
struct Attach(EntityKey, Item, EntityKey, Option<SoundEffect>);
|
||||||
struct AttachProgress(EntityKey, Option<SoundEffect>);
|
struct AttachProgress(EntityKey, Option<SoundEffect>);
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -2,7 +2,7 @@ use agb::{display::object::Tag, fixnum::Vector2D};
|
||||||
|
|
||||||
use crate::{game::Direction, map::Map, resources};
|
use crate::{game::Direction, map::Map, resources};
|
||||||
|
|
||||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash)]
|
||||||
pub enum Item {
|
pub enum Item {
|
||||||
Sword,
|
Sword,
|
||||||
Slime,
|
Slime,
|
||||||
|
@ -18,6 +18,15 @@ pub enum Item {
|
||||||
SpikesDown,
|
SpikesDown,
|
||||||
SquidUp,
|
SquidUp,
|
||||||
SquidDown,
|
SquidDown,
|
||||||
|
Ice,
|
||||||
|
MovableBlock,
|
||||||
|
Glove,
|
||||||
|
Teleporter,
|
||||||
|
Hole,
|
||||||
|
RotatorRight,
|
||||||
|
RotatorLeft,
|
||||||
|
RotatorUp,
|
||||||
|
RotatorDown,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Item {
|
impl Item {
|
||||||
|
@ -37,6 +46,15 @@ impl Item {
|
||||||
Item::SpikesDown => resources::SPIKES_OFF,
|
Item::SpikesDown => resources::SPIKES_OFF,
|
||||||
Item::SquidUp => resources::SQUID_UP_SHADOW,
|
Item::SquidUp => resources::SQUID_UP_SHADOW,
|
||||||
Item::SquidDown => resources::SQUID_DOWN_SHADOW,
|
Item::SquidDown => resources::SQUID_DOWN_SHADOW,
|
||||||
|
Item::Ice => resources::ICE,
|
||||||
|
Item::MovableBlock => resources::ROCK_SHADOW,
|
||||||
|
Item::Glove => resources::POW_GLOVE_SHADOW,
|
||||||
|
Item::Teleporter => resources::TELEPORTER_SHADOW,
|
||||||
|
Item::Hole => resources::HOLE,
|
||||||
|
Item::RotatorRight => resources::ROTATOR_RIGHT_SHADOW,
|
||||||
|
Item::RotatorLeft => resources::ROTATOR_LEFT_SHADOW,
|
||||||
|
Item::RotatorUp => resources::ROTATOR_UP_SHADOW,
|
||||||
|
Item::RotatorDown => resources::ROTATOR_DOWN_SHADOW,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -56,6 +74,15 @@ impl Item {
|
||||||
Item::SpikesDown => resources::SPIKES_OFF,
|
Item::SpikesDown => resources::SPIKES_OFF,
|
||||||
Item::SquidUp => resources::SQUID_UP,
|
Item::SquidUp => resources::SQUID_UP,
|
||||||
Item::SquidDown => resources::SQUID_DOWN,
|
Item::SquidDown => resources::SQUID_DOWN,
|
||||||
|
Item::Ice => resources::ICE,
|
||||||
|
Item::MovableBlock => resources::ROCK,
|
||||||
|
Item::Glove => resources::POW_GLOVE,
|
||||||
|
Item::Teleporter => resources::TELEPORTER,
|
||||||
|
Item::Hole => resources::HOLE,
|
||||||
|
Item::RotatorRight => resources::ROTATOR_RIGHT,
|
||||||
|
Item::RotatorLeft => resources::ROTATOR_LEFT,
|
||||||
|
Item::RotatorUp => resources::ROTATOR_UP,
|
||||||
|
Item::RotatorDown => resources::ROTATOR_DOWN,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -78,6 +105,15 @@ impl Item {
|
||||||
Item::SpikesDown => ZERO,
|
Item::SpikesDown => ZERO,
|
||||||
Item::SquidUp => STANDARD,
|
Item::SquidUp => STANDARD,
|
||||||
Item::SquidDown => STANDARD,
|
Item::SquidDown => STANDARD,
|
||||||
|
Item::Ice => ZERO,
|
||||||
|
Item::MovableBlock => ZERO,
|
||||||
|
Item::Glove => STANDARD,
|
||||||
|
Item::Teleporter => ZERO,
|
||||||
|
Item::Hole => ZERO,
|
||||||
|
Item::RotatorRight => STANDARD,
|
||||||
|
Item::RotatorLeft => STANDARD,
|
||||||
|
Item::RotatorUp => STANDARD,
|
||||||
|
Item::RotatorDown => STANDARD,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -87,15 +123,19 @@ pub struct Entity(pub Item, pub Vector2D<i32>);
|
||||||
pub struct Level {
|
pub struct Level {
|
||||||
pub map: Map<'static>,
|
pub map: Map<'static>,
|
||||||
pub entities: &'static [Entity],
|
pub entities: &'static [Entity],
|
||||||
|
#[cfg(test)]
|
||||||
|
pub solution: &'static [Entity],
|
||||||
pub directions: &'static [Direction],
|
pub directions: &'static [Direction],
|
||||||
pub items: &'static [Item],
|
pub items: &'static [Item],
|
||||||
pub name: &'static str,
|
pub name: &'static str,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Level {
|
impl Level {
|
||||||
|
#[allow(unused_variables)]
|
||||||
const fn new(
|
const fn new(
|
||||||
map: Map<'static>,
|
map: Map<'static>,
|
||||||
entities: &'static [Entity],
|
entities: &'static [Entity],
|
||||||
|
solution: &'static [Entity],
|
||||||
directions: &'static [Direction],
|
directions: &'static [Direction],
|
||||||
items: &'static [Item],
|
items: &'static [Item],
|
||||||
name: &'static str,
|
name: &'static str,
|
||||||
|
@ -103,6 +143,8 @@ impl Level {
|
||||||
Self {
|
Self {
|
||||||
map,
|
map,
|
||||||
entities,
|
entities,
|
||||||
|
#[cfg(test)]
|
||||||
|
solution,
|
||||||
directions,
|
directions,
|
||||||
items,
|
items,
|
||||||
name,
|
name,
|
||||||
|
|
|
@ -22,7 +22,7 @@ impl<'map> Map<'map> {
|
||||||
pub const fn get(&self, index: Vector2D<i32>) -> MapElement {
|
pub const fn get(&self, index: Vector2D<i32>) -> MapElement {
|
||||||
let (x, y) = (index.x, index.y);
|
let (x, y) = (index.x, index.y);
|
||||||
|
|
||||||
if x > self.width as i32 || y > self.height as i32 {
|
if x > self.width as i32 || x < 0 || y > self.height as i32 || y < 0 {
|
||||||
MapElement::Wall
|
MapElement::Wall
|
||||||
} else {
|
} else {
|
||||||
let position = x as usize + y as usize * self.width;
|
let position = x as usize + y as usize * self.width;
|
||||||
|
|
|
@ -49,6 +49,22 @@ named_tag!(
|
||||||
SQUID_DOWN,
|
SQUID_DOWN,
|
||||||
SQUID_UP_SHADOW,
|
SQUID_UP_SHADOW,
|
||||||
SQUID_DOWN_SHADOW,
|
SQUID_DOWN_SHADOW,
|
||||||
|
ICE,
|
||||||
|
ROCK,
|
||||||
|
ROCK_SHADOW,
|
||||||
|
POW_GLOVE,
|
||||||
|
POW_GLOVE_SHADOW,
|
||||||
|
TELEPORTER,
|
||||||
|
TELEPORTER_SHADOW,
|
||||||
|
HOLE,
|
||||||
|
ROTATOR_RIGHT,
|
||||||
|
ROTATOR_UP,
|
||||||
|
ROTATOR_LEFT,
|
||||||
|
ROTATOR_DOWN,
|
||||||
|
ROTATOR_RIGHT_SHADOW,
|
||||||
|
ROTATOR_UP_SHADOW,
|
||||||
|
ROTATOR_LEFT_SHADOW,
|
||||||
|
ROTATOR_DOWN_SHADOW,
|
||||||
]
|
]
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
|
@ -75,6 +75,7 @@ impl<'a> Sfx<'a> {
|
||||||
SoundEffect::SwordDrop => {}
|
SoundEffect::SwordDrop => {}
|
||||||
SoundEffect::SwitchedDoorToggle => {}
|
SoundEffect::SwitchedDoorToggle => {}
|
||||||
SoundEffect::SpikesToggle => {}
|
SoundEffect::SpikesToggle => {}
|
||||||
|
SoundEffect::TeleportEffect => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -101,4 +102,5 @@ pub enum SoundEffect {
|
||||||
SwitchedDoorToggle,
|
SwitchedDoorToggle,
|
||||||
SpikesToggle,
|
SpikesToggle,
|
||||||
WallHit,
|
WallHit,
|
||||||
|
TeleportEffect,
|
||||||
}
|
}
|
||||||
|
|
8
justfile
8
justfile
|
@ -68,7 +68,7 @@ check-linker-script-consistency:
|
||||||
find -type f -name gba.ld -print0 | xargs -0 -n1 cmp -- agb/gba.ld
|
find -type f -name gba.ld -print0 | xargs -0 -n1 cmp -- agb/gba.ld
|
||||||
find -type f -name gba_mb.ld -print0 | xargs -0 -n1 cmp -- agb/gba_mb.ld
|
find -type f -name gba_mb.ld -print0 | xargs -0 -n1 cmp -- agb/gba_mb.ld
|
||||||
|
|
||||||
ci: check-linker-script-consistency build-debug clippy fmt-check test miri build-release test-release doctest-agb build-roms build-book check-docs
|
ci: check-linker-script-consistency build-debug clippy fmt-check test miri build-release test-release doctest-agb test-games build-roms build-book check-docs
|
||||||
|
|
||||||
build-roms:
|
build-roms:
|
||||||
just _build-rom "examples/the-purple-night" "PURPLENIGHT"
|
just _build-rom "examples/the-purple-night" "PURPLENIGHT"
|
||||||
|
@ -103,6 +103,12 @@ _run-tool +tool:
|
||||||
(cd tools && cargo build)
|
(cd tools && cargo build)
|
||||||
"$CARGO_TARGET_DIR/debug/tools" {{tool}}
|
"$CARGO_TARGET_DIR/debug/tools" {{tool}}
|
||||||
|
|
||||||
|
test-games:
|
||||||
|
just test-game the-dungeon-puzzlers-lament
|
||||||
|
|
||||||
|
test-game game:
|
||||||
|
(cd "examples/{{game}}" && CARGO_TARGET_THUMBV4T_NONE_EABI_RUNNER=mgba-test-runner cargo test)
|
||||||
|
|
||||||
_build-rom folder name:
|
_build-rom folder name:
|
||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
set -euxo pipefail
|
set -euxo pipefail
|
||||||
|
|
Loading…
Reference in a new issue