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Add windows instructions (#692)
Closes #691 * Added Windows instruction for the setup * fixed the path to the example, adjusted to the cargo-project name * fixed broken code in the example Original PR contains an extra merge commit we don't want, so this avoids that. - [x] no changelog update needed
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@ -5,7 +5,7 @@
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- [Running an example](./setup/getting_started.md)
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- [Running an example](./setup/getting_started.md)
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- [Environment setup](./setup/setup.md)
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- [Environment setup](./setup/setup.md)
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- [Linux setup](./setup/linux.md)
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- [Linux setup](./setup/linux.md)
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- [Windows setup]()
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- [Windows setup](./setup/windows.md)
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- [Mac OS setup](./setup/mac.md)
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- [Mac OS setup](./setup/mac.md)
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- [Building the template](./setup/building.md)
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- [Building the template](./setup/building.md)
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- [Learn agb part I - pong](./pong/01_introduction.md)
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- [Learn agb part I - pong](./pong/01_introduction.md)
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@ -63,9 +63,9 @@ Using the `Gba` struct we get the [`ObjectController` struct](https://docs.rs/ag
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```rust
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```rust
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#[agb::entry]
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#[agb::entry]
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fn main(gba: mut agb::Gba) -> ! {
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fn main(mut gba: agb::Gba) -> ! {
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// Get the object manager
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// Get the object manager
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let object = gba.display.object.get();
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let object = gba.display.object.get_managed();
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// Create an object with the ball sprite
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// Create an object with the ball sprite
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let mut ball = object.object_sprite(BALL.sprite(0));
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let mut ball = object.object_sprite(BALL.sprite(0));
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@ -35,13 +35,13 @@ To do this, we'll use the tool `agb-gbafix`.
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Run the following command to convert the binary file to a GBA ROM:
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Run the following command to convert the binary file to a GBA ROM:
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```sh
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```sh
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agb-gbafix target/thumbv4t-none-eabi/release/template -o template.gba
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agb-gbafix target/thumbv4t-none-eabi/release/agb_template -o agb_template.gba
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```
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```
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or
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or
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```sh
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```sh
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agb-gbafix target/thumbv4t-none-eabi/release/template.elf -o template.gba
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agb-gbafix target/thumbv4t-none-eabi/release/agb_template.elf -o agb_template.gba
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```
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```
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This command will add the correct GBA header to the template.gba file and it will be playable on real hardware or an emulator.
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This command will add the correct GBA header to the template.gba file and it will be playable on real hardware or an emulator.
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37
book/src/setup/windows.md
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37
book/src/setup/windows.md
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@ -0,0 +1,37 @@
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# Windows setup
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This guide has been tested on Windows 11 using PowerShell with elevated rights _(dont use cmd)_.
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# 1. Install a recent version of rust
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To use agb, you'll need to use nightly rust since it requires a few nightly features.
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Firstly, ensure that you have **rustup** installed which you can do by following the instructions on the [rust website](https://www.rust-lang.org/tools/install)
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If you have installed rustup, you can update it with `rustup update`.
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If the `rustup`-command fails, you'll most probably add the cargo/bin folder to the Path-environment variable.
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# 2. git
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The source code for the game is hosted on github, so you will need to install git.
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You'd need to follow this official github git [guide](https://github.com/git-guides/install-git).
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# 3. mGBA
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We recommend using the mGBA emulator which you can download from [here](https://mgba.io/downloads.html).
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After installing, you can add the binary to your Path-environment variable and create an alias for the agb run command to use.
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Creating link for mgba-qt:
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```PS
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New-Item -itemtype hardlink -path "C:\Program Files\mGBA\mgba-qt.exe" -value "C:\Program Files\mGBA\mGBA.exe"
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```
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# 4. gbafix
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In order to be able to play games made with agb on real hardware or on some emulators, you will need to install 'agb-gbafix'.
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Agb's implementation can be installed very easily using `cargo install agb-gbafix`.
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That is all you need to get started!
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You can now move on to 'building the game'.
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