mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-24 00:31:34 +11:00
commit
b7734726a6
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@ -66,9 +66,12 @@ pub fn include_wav(input: TokenStream) -> TokenStream {
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let result = quote! {
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{
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#[repr(align(4))]
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struct AlignmentWrapper<const N: usize>([u8; N]);
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const _: &[u8] = include_bytes!(#include_path);
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include_bytes!(#out_file_path_include)
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&AlignmentWrapper(*include_bytes!(#out_file_path_include)).0
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}
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};
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BIN
agb/examples/JoshWoodward-LetItIn.wav
Normal file
BIN
agb/examples/JoshWoodward-LetItIn.wav
Normal file
Binary file not shown.
28
agb/examples/stereo_sound.rs
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28
agb/examples/stereo_sound.rs
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@ -0,0 +1,28 @@
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#![no_std]
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#![no_main]
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extern crate agb;
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use agb::sound::mixer::SoundChannel;
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use agb::{include_wav, Gba};
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// Music - "Let it in" by Josh Woodward, free download at http://joshwoodward.com
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const LET_IT_IN: &[u8] = include_wav!("examples/JoshWoodward-LetItIn.wav");
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#[agb::entry]
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fn main() -> ! {
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let mut gba = Gba::new();
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let vblank_provider = agb::interrupt::VBlank::get();
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let mut mixer = gba.mixer.mixer();
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mixer.enable();
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let mut channel = SoundChannel::new(LET_IT_IN);
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channel.stereo();
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mixer.play_sound(channel).unwrap();
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loop {
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vblank_provider.wait_for_vblank();
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mixer.vblank();
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}
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}
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@ -93,6 +93,60 @@ same_modification:
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agb_arm_end agb_rs__mixer_add
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agb_arm_func agb_rs__mixer_add_stereo
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@ Arguments
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@ r0 - pointer to the data to be copied (u8 array)
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@ r1 - pointer to the sound buffer (i16 array which will alternate left and right channels, 32-bit aligned)
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@
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@ The sound buffer must be SOUND_BUFFER_SIZE * 2 in size = 176 * 2
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push {r4-r8}
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ldr r5, =0x00000FFF
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.macro mixer_add_loop_simple_stereo
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ldrsh r6, [r0], #2 @ load the current sound sample to r6
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ldr r4, [r1] @ read the current value
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@ This is slightly convoluted, but is mainly done for performance reasons. It is better
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@ to hit ROM just once and then do 3 really simple instructions then do 2 ldrsbs however annoying
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@ this is. Also, since all this code is in IWRAM and we never hit ROM otherwise, all accesses
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@ are sequential and exactly the size of the bus to ROM (16 bits), so hopefully this will be super fast.
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@
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@ The next 3 instructions set up the current value in r6 to be in the expected format
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@ 1 = 2s complement marks (so if negative, these are all 1s, if positive these are 0s)
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@ L = the left sample
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@ R = the right sample
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@ 0 = all zeros
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@ Split into bytes
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@
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@ At this point
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@ r6 = | 1 | 1 | L | R | where the upper bytes are 1s if L is negative. No care about R
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@ asr #8 | 1 | 1 | 1 | L | drop R off the right hand side
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and r7, r5, r6, asr #8 @ r7 = | 0 | 0 | 1 | L | exactly what we want this to be. The mask puts the 1 as 00001111 ready for the shift later
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lsl r6, r6, #24 @ r6 = | R | 0 | 0 | 0 | drop everything except the right sample
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orr r6, r7, r6, asr #8 @ r6 = | 1 | R | 1 | L | now we have it perfectly set up
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add r4, r4, r6, lsl #4 @ r4 += r6 << 4 (calculating both the left and right samples together)
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str r4, [r1], #4 @ store the new value, and increment the pointer
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.endm
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mov r8, #SOUND_BUFFER_SIZE
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1:
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mixer_add_loop_simple_stereo
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mixer_add_loop_simple_stereo
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mixer_add_loop_simple_stereo
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mixer_add_loop_simple_stereo
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subs r8, r8, #4 @ loop counter
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bne 1b @ jump back if we're done with the loop
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pop {r4-r8}
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bx lr
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agb_arm_end agb_rs__mixer_add_stereo
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.macro clamp_s8 reg:req
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cmn \reg, #127
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mvnlt \reg, #127
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@ -35,6 +35,8 @@ pub struct SoundChannel {
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panning: Num<i16, 4>, // between -1 and 1
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is_done: bool,
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is_stereo: bool,
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priority: SoundPriority,
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}
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@ -49,6 +51,7 @@ impl SoundChannel {
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is_done: false,
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priority: SoundPriority::Low,
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volume: 1.into(),
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is_stereo: false,
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}
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}
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@ -62,6 +65,7 @@ impl SoundChannel {
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is_done: false,
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priority: SoundPriority::High,
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volume: 1.into(),
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is_stereo: false,
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}
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}
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@ -91,6 +95,12 @@ impl SoundChannel {
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self
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}
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pub fn stereo(&mut self) -> &mut Self {
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self.is_stereo = true;
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self
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}
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pub fn stop(&mut self) {
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self.is_done = true
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}
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@ -13,6 +13,8 @@ extern "C" {
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right_amount: Num<i16, 4>,
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);
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fn agb_rs__mixer_add_stereo(sound_data: *const u8, sound_buffer: *mut Num<i16, 4>);
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fn agb_rs__mixer_collapse(sound_buffer: *mut i8, input_buffer: *const Num<i16, 4>);
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}
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@ -133,12 +135,16 @@ impl MixerBuffer {
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continue;
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}
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let playback_speed = if channel.is_stereo {
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2.into()
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} else {
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channel.playback_speed
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};
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let right_amount = ((channel.panning + 1) / 2) * channel.volume;
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let left_amount = ((-channel.panning + 1) / 2) * channel.volume;
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if (channel.pos + channel.playback_speed * SOUND_BUFFER_SIZE).floor()
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>= channel.data.len()
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{
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if (channel.pos + playback_speed * SOUND_BUFFER_SIZE).floor() >= channel.data.len() {
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// TODO: This should probably play what's left rather than skip the last bit
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if channel.should_loop {
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channel.pos -= channel.data.len();
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@ -148,16 +154,26 @@ impl MixerBuffer {
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}
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}
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if channel.is_stereo {
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unsafe {
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agb_rs__mixer_add_stereo(
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channel.data.as_ptr().add(channel.pos.floor()),
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buffer.as_mut_ptr(),
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);
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}
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} else {
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unsafe {
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agb_rs__mixer_add(
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channel.data.as_ptr().add(channel.pos.floor()),
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buffer.as_mut_ptr(),
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channel.playback_speed,
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playback_speed,
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left_amount,
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right_amount,
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);
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}
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channel.pos += channel.playback_speed * SOUND_BUFFER_SIZE;
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}
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channel.pos += playback_speed * SOUND_BUFFER_SIZE;
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}
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let write_buffer = self.get_write_buffer();
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