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some object based text rendering
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commit
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78
agb/examples/object_text_render.rs
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78
agb/examples/object_text_render.rs
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@ -0,0 +1,78 @@
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#![no_std]
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#![no_main]
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use agb::{
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display::{
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object::{
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font::{Configuration, WordRender},
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PaletteVram, Size,
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},
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palette16::Palette16,
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Font,
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},
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fixnum::num,
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include_font,
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timer::Divider,
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};
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use agb_fixnum::Num;
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use core::fmt::Write;
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const FONT: Font = include_font!("examples/font/yoster.ttf", 12);
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#[agb::entry]
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fn entry(gba: agb::Gba) -> ! {
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main(gba);
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}
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fn main(mut gba: agb::Gba) -> ! {
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let (mut unmanaged, mut sprites) = gba.display.object.get_unmanaged();
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let mut palette = [0x0; 16];
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palette[1] = 0xFF_FF;
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let palette = Palette16::new(palette);
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let palette = PaletteVram::new(&palette).unwrap();
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let config = Configuration::new(Size::S32x16, palette);
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let mut wr = WordRender::new(&FONT, config);
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let mut number: Num<i32, 8> = num!(1.25235);
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let vblank = agb::interrupt::VBlank::get();
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let mut input = agb::input::ButtonController::new();
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let timer = gba.timers.timers();
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let mut timer = timer.timer2;
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timer.set_enabled(true);
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timer.set_divider(agb::timer::Divider::Divider64);
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loop {
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vblank.wait_for_vblank();
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input.update();
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number += num!(0.01) * input.y_tri() as i32;
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let start = timer.value();
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let _ = writeln!(wr, "abcdefgh ijklmnopq rstuvwxyz");
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let line = wr.get_line();
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let rasterised = timer.value();
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let oam_frmae = &mut unmanaged.iter();
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line.unwrap().draw(oam_frmae);
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let drawn = timer.value();
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let start_to_end = to_ms(drawn.wrapping_sub(start));
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let raster = to_ms(rasterised.wrapping_sub(start));
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let object = to_ms(drawn.wrapping_sub(rasterised));
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agb::println!("Start: {start_to_end:.3}");
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agb::println!("Raster: {raster:.3}");
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agb::println!("Object: {object:.3}");
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}
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}
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fn to_ms(time: u16) -> Num<i32, 8> {
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Num::new(time as i32) * num!(3.815) / 1000
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}
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@ -10,12 +10,12 @@ use super::tiled::{DynamicTile, RegularMap, TileSetting, VRamManager};
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/// Does not support any unicode features.
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/// For usage see the `text_render.rs` example
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pub struct FontLetter {
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width: u8,
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height: u8,
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data: &'static [u8],
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xmin: i8,
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ymin: i8,
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advance_width: u8,
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pub(crate) width: u8,
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pub(crate) height: u8,
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pub(crate) data: &'static [u8],
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pub(crate) xmin: i8,
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pub(crate) ymin: i8,
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pub(crate) advance_width: u8,
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}
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impl FontLetter {
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@ -37,6 +37,13 @@ impl FontLetter {
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advance_width,
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}
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}
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pub(crate) const fn bit_absolute(&self, x: usize, y: usize) -> bool {
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let position = x + y * self.width as usize;
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let byte = self.data[position / 8];
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let bit = position % 8;
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((byte >> bit) & 1) != 0
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}
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}
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pub struct Font {
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@ -55,9 +62,13 @@ impl Font {
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}
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}
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fn letter(&self, letter: char) -> &'static FontLetter {
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pub(crate) fn letter(&self, letter: char) -> &'static FontLetter {
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&self.letters[letter as usize]
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}
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pub(crate) fn ascent(&self) -> i32 {
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self.ascent
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}
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}
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impl Font {
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@ -9,6 +9,7 @@
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//! harder to integrate into your games depending on how they are architectured.
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mod affine;
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pub mod font;
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mod managed;
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mod sprites;
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mod unmanaged;
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221
agb/src/display/object/font.rs
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221
agb/src/display/object/font.rs
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@ -0,0 +1,221 @@
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use core::fmt::Write;
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use agb_fixnum::Vector2D;
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use alloc::{collections::VecDeque, vec::Vec};
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use crate::display::{object::ObjectUnmanaged, Font};
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use super::{DynamicSprite, OamIterator, PaletteVram, Size, SpriteVram};
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struct LetterGroup {
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sprite: SpriteVram,
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/// x offset from the *start* of the *word*
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offset: i32,
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}
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struct Word {
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start_index: usize,
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end_index: usize,
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size: i32,
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}
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impl Word {
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fn number_of_letter_groups(&self) -> usize {
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self.end_index - self.start_index
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}
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}
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pub struct MetaWords {
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letters: Vec<LetterGroup>,
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words: Vec<Word>,
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}
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impl MetaWords {
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const fn new_empty() -> Self {
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Self {
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letters: Vec::new(),
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words: Vec::new(),
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}
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}
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fn word_iter(&self) -> impl Iterator<Item = (i32, &[LetterGroup])> {
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self.words
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.iter()
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.map(|x| (x.size, &self.letters[x.start_index..x.end_index]))
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}
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pub fn draw(&self, oam: &mut OamIterator) {
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fn inner_draw(mw: &MetaWords, oam: &mut OamIterator) -> Option<()> {
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let mut word_offset = 0;
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for (size, word) in mw.word_iter() {
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for letter_group in word.iter() {
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let mut object = ObjectUnmanaged::new(letter_group.sprite.clone());
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object.set_position((word_offset + letter_group.offset, 0).into());
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object.show();
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oam.next()?.set(&object);
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}
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word_offset += size + 10;
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}
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Some(())
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}
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let _ = inner_draw(self, oam);
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}
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}
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struct WorkingLetter {
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dynamic: DynamicSprite,
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// the x offset of the current letter with respect to the start of the current letter group
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x_position: i32,
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// where to render the letter from x_min to x_max
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x_offset: usize,
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}
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impl WorkingLetter {
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fn new(size: Size) -> Self {
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Self {
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dynamic: DynamicSprite::new(size),
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x_position: 0,
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x_offset: 0,
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}
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}
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}
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pub struct Configuration {
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sprite_size: Size,
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palette: PaletteVram,
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}
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impl Configuration {
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#[must_use]
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pub fn new(sprite_size: Size, palette: PaletteVram) -> Self {
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Self {
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sprite_size,
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palette,
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}
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}
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}
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pub struct WordRender<'font> {
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font: &'font Font,
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working: Working,
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finalised_metas: VecDeque<MetaWords>,
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config: Configuration,
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}
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struct Working {
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letter: WorkingLetter,
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meta: MetaWords,
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word_offset: i32,
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}
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impl<'font> Write for WordRender<'font> {
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fn write_str(&mut self, s: &str) -> core::fmt::Result {
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for c in s.chars() {
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self.write_char(c);
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}
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Ok(())
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}
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}
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impl<'font> WordRender<'font> {
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#[must_use]
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pub fn new(font: &'font Font, config: Configuration) -> Self {
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WordRender {
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font,
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working: Working {
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letter: WorkingLetter::new(config.sprite_size),
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meta: MetaWords::new_empty(),
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word_offset: 0,
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},
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finalised_metas: VecDeque::new(),
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config,
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}
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}
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}
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impl WordRender<'_> {
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pub fn get_line(&mut self) -> Option<MetaWords> {
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self.finalised_metas.pop_front()
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}
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fn write_char(&mut self, c: char) {
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if c == '\n' {
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self.finalise_line();
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} else if c == ' ' {
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self.finalise_word();
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} else {
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self.render_char(c);
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}
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}
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fn finalise_line(&mut self) {
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self.finalise_word();
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let mut final_meta = MetaWords::new_empty();
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core::mem::swap(&mut self.working.meta, &mut final_meta);
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self.finalised_metas.push_back(final_meta);
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}
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fn finalise_word(&mut self) {
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self.finalise_letter();
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let start_index = self.working.meta.words.last().map_or(0, |x| x.end_index);
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let end_index = self.working.meta.letters.len();
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let word = Word {
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start_index,
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end_index,
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size: self.working.word_offset,
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};
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self.working.meta.words.push(word);
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self.working.word_offset = 0;
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}
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fn finalise_letter(&mut self) {
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let mut final_letter = WorkingLetter::new(self.config.sprite_size);
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core::mem::swap(&mut final_letter, &mut self.working.letter);
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let sprite = final_letter.dynamic.to_vram(self.config.palette.clone());
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self.working.meta.letters.push(LetterGroup {
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sprite,
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offset: self.working.word_offset,
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});
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self.working.word_offset += final_letter.x_position;
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}
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fn render_char(&mut self, c: char) {
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let font_letter = self.font.letter(c);
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// uses more than the sprite can hold
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if self.working.letter.x_offset + font_letter.width as usize
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> self.config.sprite_size.to_width_height().0
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{
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self.finalise_letter();
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}
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self.working.letter.x_position += font_letter.xmin as i32;
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let y_position = self.font.ascent() - font_letter.height as i32 - font_letter.ymin as i32;
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for y in 0..font_letter.height as usize {
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for x in 0..font_letter.width as usize {
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let rendered = font_letter.bit_absolute(x, y);
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if rendered {
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self.working.letter.dynamic.set_pixel(
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x + self.working.letter.x_offset,
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(y_position + y as i32) as usize,
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1,
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);
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}
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}
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}
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self.working.letter.x_position += font_letter.advance_width as i32;
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self.working.letter.x_offset += font_letter.advance_width as usize;
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}
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}
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@ -333,7 +333,10 @@ impl<A: Allocator> DynamicSprite<A> {
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let tile_number_to_modify = adjust_tile_x + adjust_tile_y * sprite_tile_x;
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let byte_to_modify_in_tile = x / 2 + y * 4;
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let (x_in_tile, y_in_tile) = (x % 8, y % 8);
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let byte_to_modify_in_tile = x_in_tile / 2 + y_in_tile * 4;
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let byte_to_modify = tile_number_to_modify * BYTES_PER_TILE_4BPP + byte_to_modify_in_tile;
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let mut byte = self.data[byte_to_modify];
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let parity = (x & 0b1) * 4;
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