From b9e6e09fe1919ad58bb238540da75fdbb6334add Mon Sep 17 00:00:00 2001 From: Corwin Date: Sun, 27 Aug 2023 16:47:00 +0100 Subject: [PATCH] add ice --- .../gfx/sprites16x16.aseprite | Bin 11756 -> 11874 bytes .../src/game/simulation/entity.rs | 279 +++++++++--------- .../the-dungeon-puzzlers-lament/src/level.rs | 4 + .../src/resources.rs | 1 + 4 files changed, 139 insertions(+), 145 deletions(-) diff --git a/examples/the-dungeon-puzzlers-lament/gfx/sprites16x16.aseprite b/examples/the-dungeon-puzzlers-lament/gfx/sprites16x16.aseprite index 5c818a91b92ecde38631d83a436701cf268c4310..9bcfb9351c7fde07b876be418bc222cada29be07 100644 GIT binary patch delta 141 zcmaD8{V0Y#Nsocy!BWGC?3Ijd8yn>r*?%)JFi0p!ZC=iJk4emc!GHk;Ff({MyKZh} zN!Jui080G&$jFcaq#1!YVDdv9@yQ!>Sxl_Ie7XAHxtV3TuDzGYG8cV4;|WiBRy|KR hdgR6NrQ&yc0{?Eg=%4xLqB1XEiJkK?2ELu_Y5@D5EtLQO delta 39 vcmaD9^Cp`8jV=SjgQW%&*((_fHa5yLvOi^FV31Id+`OFe9@FO8Ea{p6CsGZI diff --git a/examples/the-dungeon-puzzlers-lament/src/game/simulation/entity.rs b/examples/the-dungeon-puzzlers-lament/src/game/simulation/entity.rs index 95a1474b..a4ec2bf9 100644 --- a/examples/the-dungeon-puzzlers-lament/src/game/simulation/entity.rs +++ b/examples/the-dungeon-puzzlers-lament/src/game/simulation/entity.rs @@ -5,7 +5,7 @@ use core::ops::Neg; use agb::fixnum::Vector2D; -use alloc::{boxed::Box, vec::Vec}; +use alloc::{boxed::Box, collections::VecDeque, vec::Vec}; use slotmap::{new_key_type, SlotMap}; use crate::{ @@ -91,82 +91,85 @@ impl EntityMap { let mut animations = Vec::new(); - let desired_actions: Vec<(EntityKey, Action)> = self + let mut entities_to_try_update = self .map .iter() .map(|(key, entity)| (key, entity.desired_action(map, self, hero))) - .collect(); - - for (entity_key, action) in desired_actions { - if !self.map.contains_key(entity_key) { - continue; - } - match action { - Action::Nothing => { - // nothing does nothing and causes nothing to happen - } + .collect::>(); + while let Some((entity_to_update_key, desired_action)) = entities_to_try_update.pop_front() + { + match desired_action { + Action::Nothing => {} Action::Direction(direction) | Action::ChangeDirection(direction) => { - if matches!(action, Action::ChangeDirection(_)) { - if let Some(change) = self + if matches!(desired_action, Action::ChangeDirection(_)) { + // first change the direction before processing the rest of the instructions + if let Some((Some(change), change_effect)) = self .map - .get_mut(entity_key) - .and_then(|e| e.change_direction()) + .get_mut(entity_to_update_key) + .map(|e| (e.change_direction(), e.change_effect())) { animations.push(AnimationInstruction::PriorityChange( - entity_key, + entity_to_update_key, change, - self.map.get(entity_key).and_then(|e| e.change_effect()), + change_effect, )); } } - let Some(entity) = &self.map.get(entity_key) else { + let Some(entity_to_update) = self.map.get(entity_to_update_key) else { continue; }; - let desired_location = entity.location + direction.into(); + let entity_location = entity_to_update.location; + + let desired_location = entity_location + direction.into(); let surface = map.get(desired_location); if surface == MapElement::Wall { - let wall_resolution = resolve_wall_move(&entity.entity); - match wall_resolution { - WallResolution::StayPut => { - animations.push(AnimationInstruction::FakeOutMove( - entity_key, - direction, - entity.fake_out_wall_effect(), - )); - } - } - } else { - // what is at that location - let resolutions: Vec<_> = self - .whats_at(desired_location) - .filter(|(k, _)| *k != entity_key) - .map(|(key, other_entity)| (key, resolve_move(entity, other_entity))) - .collect(); + animations.push(AnimationInstruction::FakeOutMove( + entity_to_update_key, + direction, + self.map + .get(entity_to_update_key) + .and_then(|e| e.fake_out_wall_effect()), + )); + continue; + } + let (can_move, explicit_stay_put, fake_out_effect) = { let mut can_move = true; let mut explicit_stay_put = false; let mut fake_out_effect = None; - for (other, resolution) in resolutions { - match resolution { + let move_attempt_resolutions: Vec<_> = self + .whats_at(desired_location) + .filter(|(k, _)| *k != entity_to_update_key) + .map(|(key, other_entity)| { + (key, resolve_move(entity_to_update, other_entity)) + }) + .collect(); + + for (other_entity_key, move_resolution) in move_attempt_resolutions { + match move_resolution { MoveAttemptResolution::KillDie => { - hero_has_died |= self.kill_entity(other, &mut animations); - hero_has_died |= self.kill_entity(entity_key, &mut animations); + hero_has_died |= + self.kill_entity(other_entity_key, &mut animations); + hero_has_died |= + self.kill_entity(entity_to_update_key, &mut animations); can_move = false; } MoveAttemptResolution::Kill => { - hero_has_died |= self.kill_entity(other, &mut animations); + hero_has_died |= + self.kill_entity(other_entity_key, &mut animations); fake_out_effect = self .map - .get(entity_key) + .get(entity_to_update_key) .and_then(|x| x.kill_sound_effect()); can_move = false; } MoveAttemptResolution::Die => { - hero_has_died |= self.kill_entity(entity_key, &mut animations); + hero_has_died |= + self.kill_entity(entity_to_update_key, &mut animations); can_move = false; } MoveAttemptResolution::CoExist => {} @@ -174,106 +177,99 @@ impl EntityMap { can_move = false; explicit_stay_put = true; } + MoveAttemptResolution::AttemptPush => todo!(), } } - if can_move { - if let Some(e) = self.map.get_mut(entity_key) { - e.location = desired_location; - } - let Some(entity) = &self.map.get(entity_key) else { - continue; - }; + (can_move, explicit_stay_put, fake_out_effect) + }; - animations.push(AnimationInstruction::Move( - entity_key, - desired_location, - entity.move_effect(), - )); + if can_move { + let Some(entity_to_update) = self.map.get(entity_to_update_key) else { + continue; + }; - let overlap_resolutions: Vec<_> = self - .whats_at(desired_location) - .filter(|(k, _)| *k != entity_key) - .map(|(key, other_entity)| { - (key, resolve_overlap(entity, other_entity)) - }) - .collect(); + let overlap_resolutions: Vec<_> = self + .whats_at(desired_location) + .filter(|(k, _)| *k != entity_to_update_key) + .map(|(key, other_entity)| { + (key, resolve_overlap(entity_to_update, other_entity)) + }) + .collect(); - if overlap_resolutions - .iter() - .filter(|(_, r)| *r == OverlapResolution::Die) - .count() - != 0 - { - hero_has_died |= self.kill_entity(entity_key, &mut animations); - } else { - for (other, resolution) in overlap_resolutions { - match resolution { - OverlapResolution::Pickup => { - animations.push(AnimationInstruction::Attach( - entity_key, - other, - self.map - .get(other) - .and_then(|x| x.pickup_sound_effect()), + for (other_entity_key, move_resolution) in overlap_resolutions { + match move_resolution { + OverlapResolution::Pickup => { + animations.push(AnimationInstruction::Attach( + entity_to_update_key, + other_entity_key, + self.map + .get(other_entity_key) + .and_then(|x| x.pickup_sound_effect()), + )); + let other = self.map.remove(other_entity_key).unwrap(); + + if let Some((location, dropped)) = + self.map.get_mut(entity_to_update_key).and_then(|x| { + x.pickup(other.entity).map(|y| (x.location, y)) + }) + { + let new_key = self.map.insert(Entity { + location, + entity: dropped, + }); + + animations.push(AnimationInstruction::Detatch( + entity_to_update_key, + new_key, + self.map.get(new_key).and_then(|x| x.drop_effect()), + )); + } + } + OverlapResolution::CoExist => {} + OverlapResolution::Win => { + win_has_triggered = true; + } + OverlapResolution::ToggleSystem(system) => { + for (k, e) in self.map.iter_mut() { + if let Some(change) = e.switch(system) { + animations.push(AnimationInstruction::Change( + k, + change, + e.change_effect(), )); - let other = self.map.remove(other).unwrap(); - - if let Some((location, dropped)) = - self.map.get_mut(entity_key).and_then(|x| { - x.pickup(other.entity).map(|y| (x.location, y)) - }) - { - let new_key = self.map.insert(Entity { - location, - entity: dropped, - }); - - animations.push(AnimationInstruction::Detatch( - entity_key, - new_key, - self.map - .get(new_key) - .and_then(|x| x.drop_effect()), - )); - } - } - OverlapResolution::CoExist => {} - OverlapResolution::Win => { - win_has_triggered = true; - } - OverlapResolution::ToggleSystem(system) => { - for (k, e) in self.map.iter_mut() { - if let Some(change) = e.switch(system) { - animations.push(AnimationInstruction::Change( - k, - change, - e.change_effect(), - )); - } - } - } - OverlapResolution::Die => { - // already handled } } } + OverlapResolution::Die => { + hero_has_died |= + self.kill_entity(entity_to_update_key, &mut animations); + break; + } + OverlapResolution::MoveAgain => { + entities_to_try_update.push_front(( + entity_to_update_key, + Action::Direction(direction), + )); + } } - } else { - animations.push(AnimationInstruction::FakeOutMove( - entity_key, - direction, - if explicit_stay_put { - self.map - .get(entity_key) - .and_then(|e| e.fake_out_wall_effect()) - } else { - fake_out_effect.or_else(|| { - self.map.get(entity_key).and_then(|e| e.fake_out_effect()) - }) - }, - )); } + } else { + animations.push(AnimationInstruction::FakeOutMove( + entity_to_update_key, + direction, + if explicit_stay_put { + self.map + .get(entity_to_update_key) + .and_then(|e| e.fake_out_wall_effect()) + } else { + fake_out_effect.or_else(|| { + self.map + .get(entity_to_update_key) + .and_then(|e| e.fake_out_effect()) + }) + }, + )); } } } @@ -298,22 +294,20 @@ enum MoveAttemptResolution { KillDie, CoExist, StayPut, + AttemptPush, } #[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)] pub struct SwitchSystem(usize); -#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)] +#[derive(Debug, PartialEq, Eq, Clone, Copy)] enum OverlapResolution { Pickup, CoExist, Win, ToggleSystem(SwitchSystem), Die, -} - -enum WallResolution { - StayPut, + MoveAgain, } fn resolve_spikes(switable: &Switchable) -> OverlapResolution { @@ -331,15 +325,12 @@ fn resolve_overlap(me: &Entity, other: &Entity) -> OverlapResolution { (_, EntityType::Spikes(switch)) => resolve_spikes(switch), (_, EntityType::Switch(switch)) => OverlapResolution::ToggleSystem(switch.system), (_, EntityType::Enemy(_) | EntityType::Hero(_)) => OverlapResolution::Die, + (_, EntityType::Ice) => OverlapResolution::MoveAgain, _ => OverlapResolution::CoExist, } } -fn resolve_wall_move(_entity: &EntityType) -> WallResolution { - WallResolution::StayPut -} - fn holding_attack_resolve(holding: Option<&EntityType>) -> MoveAttemptResolution { match holding { Some(&EntityType::Item(Item::Sword)) => MoveAttemptResolution::Kill, @@ -438,6 +429,7 @@ pub enum EntityType { SwitchedDoor(Switchable), Switch(Switchable), Spikes(Switchable), + Ice, } #[derive(Debug)] @@ -577,10 +569,6 @@ impl Entity { } } - fn move_effect(&self) -> Option { - None - } - fn kill_sound_effect(&self) -> Option { match self.holding() { Some(EntityType::Item(Item::Sword)) => Some(SoundEffect::SwordKill), @@ -719,6 +707,7 @@ impl From for EntityType { direction: Direction::Down, holding: None, })), + level::Item::Ice => EntityType::Ice, } } } diff --git a/examples/the-dungeon-puzzlers-lament/src/level.rs b/examples/the-dungeon-puzzlers-lament/src/level.rs index 3452f30a..48da44cb 100644 --- a/examples/the-dungeon-puzzlers-lament/src/level.rs +++ b/examples/the-dungeon-puzzlers-lament/src/level.rs @@ -18,6 +18,7 @@ pub enum Item { SpikesDown, SquidUp, SquidDown, + Ice, } impl Item { @@ -37,6 +38,7 @@ impl Item { Item::SpikesDown => resources::SPIKES_OFF, Item::SquidUp => resources::SQUID_UP_SHADOW, Item::SquidDown => resources::SQUID_DOWN_SHADOW, + Item::Ice => resources::ICE, } } @@ -56,6 +58,7 @@ impl Item { Item::SpikesDown => resources::SPIKES_OFF, Item::SquidUp => resources::SQUID_UP, Item::SquidDown => resources::SQUID_DOWN, + Item::Ice => resources::ICE, } } @@ -78,6 +81,7 @@ impl Item { Item::SpikesDown => ZERO, Item::SquidUp => STANDARD, Item::SquidDown => STANDARD, + Item::Ice => ZERO, } } } diff --git a/examples/the-dungeon-puzzlers-lament/src/resources.rs b/examples/the-dungeon-puzzlers-lament/src/resources.rs index c4af40f7..af80b31a 100644 --- a/examples/the-dungeon-puzzlers-lament/src/resources.rs +++ b/examples/the-dungeon-puzzlers-lament/src/resources.rs @@ -49,6 +49,7 @@ named_tag!( SQUID_DOWN, SQUID_UP_SHADOW, SQUID_DOWN_SHADOW, + ICE, ] );