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https://github.com/italicsjenga/agb.git
synced 2024-12-24 00:31:34 +11:00
change to system where drawing must provide the map
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@ -42,29 +42,18 @@ pub enum BackgroundSize {
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/// The map background is the method of drawing game maps to the screen. It
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/// automatically handles copying the correct portion of a provided map to the
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/// assigned block depending on given coordinates.
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pub struct Background<'a> {
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pub struct Background {
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background: u8,
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block: u8,
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map: Option<MapStorage<'a>>,
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map_dim_x: u32,
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map_dim_y: u32,
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pos_x: i32,
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pos_y: i32,
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}
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enum MapStorage<'a> {
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R(&'a RefCell<[u16]>),
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S(&'a [u16]),
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}
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impl<'a> Background<'a> {
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unsafe fn new(layer: u8, block: u8) -> Background<'a> {
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impl Background {
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unsafe fn new(layer: u8, block: u8) -> Background {
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let mut background = Background {
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background: layer,
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block,
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map: None,
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map_dim_x: 0,
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map_dim_y: 0,
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pos_x: 0,
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pos_y: 0,
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};
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@ -73,34 +62,12 @@ impl<'a> Background<'a> {
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background.set_block(block);
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background
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}
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/// Sets the internal map to the provided map. Dimensions should be the
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/// dimensions of the map. The mapping between coordinate and index is given
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/// by `y * dim_x + x`. The length of the map slice should be `dim_x *
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/// dim_y`, or panics may occur.
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///
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/// The portion of this map that is in view is copied to the map block
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/// assigned to this background.
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pub fn set_map(&mut self, map: &'a [u16], dim_x: u32, dim_y: u32) {
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self.map = Some(MapStorage::S(map));
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self.map_dim_x = dim_x;
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self.map_dim_y = dim_y;
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self.draw_full_map();
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}
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pub fn set_map_refcell(&mut self, map: &'a RefCell<[u16]>, dim_x: u32, dim_y: u32) {
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self.map = Some(MapStorage::R(map));
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self.map_dim_x = dim_x;
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self.map_dim_y = dim_y;
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self.draw_full_map();
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}
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}
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impl Background<'_> {
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impl Background {
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/// Sets the background to be shown on screen. Requires the background to
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/// have a map enabled otherwise a panic is caused.
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pub fn show(&mut self) {
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assert!(self.map.is_some(), "map should be set before showing");
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let mode = DISPLAY_CONTROL.get();
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let new_mode = mode | (1 << (self.background + 0x08));
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DISPLAY_CONTROL.set(new_mode);
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@ -143,14 +110,14 @@ impl Background<'_> {
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unsafe { self.set_bits(0x0E, 2, size as u16) }
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}
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fn map_get<T>(&self, map: &T, x: i32, y: i32, default: u16) -> u16
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fn map_get<T>(&self, map: &T, dim_x: u32, dim_y: u32, x: i32, y: i32, default: u16) -> u16
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where
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T: Deref<Target = [u16]>,
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{
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if x >= self.map_dim_x as i32 || x < 0 || y >= self.map_dim_y as i32 || y < 0 {
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if x >= dim_x as i32 || x < 0 || y >= dim_y as i32 || y < 0 {
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default
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} else {
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map[(self.map_dim_x as i32 * y + x) as usize]
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map[(dim_x as i32 * y + x) as usize]
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}
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}
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@ -165,33 +132,34 @@ impl Background<'_> {
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/// block assigned to this background. This is currently unnecesary to call.
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/// Setting position already updates the drawn map, and changing map forces
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/// an update.
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pub fn draw_full_map(&mut self) {
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match self.map.as_ref().unwrap() {
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MapStorage::R(m) => {
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let map = (*m).borrow();
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self.draw_area_mapped(&map, -1, 32, -1, 22);
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}
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MapStorage::S(map) => {
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self.draw_area_mapped(map, -1, 32, -1, 22);
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}
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}
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pub fn draw_full_map(&mut self, map: &[u16], dim_x: u32, dim_y: u32) {
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self.draw_area(map, dim_x, dim_y, -1, -1, 32, 22);
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}
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/// Forces a specific area of the screen to be drawn, taking into account any positonal offsets.
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pub fn draw_area(&mut self, left: i32, top: i32, width: i32, height: i32) {
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match self.map.as_ref().unwrap() {
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MapStorage::R(m) => {
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let map = (*m).borrow();
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self.draw_area_mapped(&map, left, top, width, height);
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}
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MapStorage::S(map) => {
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self.draw_area_mapped(map, left, top, width, height);
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}
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}
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pub fn draw_area(
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&self,
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map: &[u16],
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dim_x: u32,
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dim_y: u32,
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left: i32,
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top: i32,
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width: i32,
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height: i32,
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) {
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self.draw_area_mapped(&map, dim_x, dim_y, left, top, width, height);
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}
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fn draw_area_mapped<T>(&self, map: &T, left: i32, top: i32, width: i32, height: i32)
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where
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fn draw_area_mapped<T>(
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&self,
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map: &T,
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dim_x: u32,
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dim_y: u32,
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left: i32,
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top: i32,
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width: i32,
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height: i32,
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) where
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T: Deref<Target = [u16]>,
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{
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let x_map_space = self.pos_x / 8;
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@ -206,7 +174,14 @@ impl Background<'_> {
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(&mut (*MAP)[self.block as usize][(y_block_space + y).rem_euclid(32) as usize]
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[(x_block_space + x).rem_euclid(32) as usize]
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as *mut u16)
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.write_volatile(self.map_get(map, x_map_space + x, y_map_space + y, 0))
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.write_volatile(self.map_get(
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map,
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dim_x,
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dim_y,
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x_map_space + x,
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y_map_space + y,
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0,
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))
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};
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}
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}
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@ -215,21 +190,13 @@ impl Background<'_> {
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/// Sets the position of the map to be shown on screen. This automatically
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/// manages copying the correct portion to the map block and moving the map
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/// registers.
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pub fn set_position(&mut self, x: i32, y: i32) {
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match self.map.as_ref().unwrap() {
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MapStorage::R(m) => {
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let map = (*m).borrow();
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self.set_position_mapped(&map, x, y);
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}
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MapStorage::S(map) => {
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self.set_position_mapped(map, x, y);
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}
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}
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pub fn set_position(&mut self, map: &[u16], dim_x: u32, dim_y: u32, x: i32, y: i32) {
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self.set_position_mapped(&map, dim_x, dim_y, x, y);
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self.pos_x = x;
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self.pos_y = y;
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}
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pub fn set_position_mapped<T>(&self, map: &T, x: i32, y: i32)
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pub fn set_position_mapped<T>(&self, map: &T, dim_x: u32, dim_y: u32, x: i32, y: i32)
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where
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T: Deref<Target = [u16]>,
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{
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@ -247,7 +214,7 @@ impl Background<'_> {
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// don't fancily handle if we've moved more than one tile, just copy the whole new map
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if x_difference.abs() > 1 || y_difference.abs() > 1 {
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self.draw_area_mapped(map, -1, 32, -1, 22);
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self.draw_area_mapped(map, dim_x, dim_y, -1, 32, -1, 22);
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} else {
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if x_difference != 0 {
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let x_offset = match x_difference {
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@ -263,6 +230,8 @@ impl Background<'_> {
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as *mut u16)
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.write_volatile(self.map_get(
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map,
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dim_x,
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dim_y,
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x_map_space + x_offset,
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y_map_space + y,
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0,
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@ -284,6 +253,8 @@ impl Background<'_> {
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as *mut u16)
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.write_volatile(self.map_get(
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map,
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dim_x,
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dim_y,
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x_map_space + x,
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y_map_space + y_offset,
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0,
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