mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 00:01:34 +11:00
Mobile support for website (#607)
Adds mobile control scheme that sort of works. I feel like it doesn't quite work. Also, frame rate problems on mobile. - [ ] Changelog updated / no changelog update needed
This commit is contained in:
commit
c433dbefdc
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@ -1,4 +1,4 @@
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import { useRef, useState } from "react";
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import { useEffect, useRef, useState } from "react";
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import { Mgba, MgbaHandle } from "./mgba";
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import { BindingsControl, DefaultBindingsSet, Bindings } from "./bindings";
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import { styled } from "styled-components";
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@ -48,7 +48,7 @@ const StartButtonWrapper = styled.button`
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function App() {
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const [{ volume, bindings }, setState] = useLocalStorage(
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{ volume: 1.0, bindings: DefaultBindingsSet() },
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"agbrswebplayer"
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"agbrswebplayer",
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);
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const setVolume = (newVolume: number) =>
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@ -66,6 +66,30 @@ function App() {
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setShowBindings(!showBindings);
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});
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useEffect(() => {
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const buttonPress = (event: MessageEvent) => {
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const data = event.data;
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const { isPressed, button, reset } = data;
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if (isPressed === true) {
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mgbaRef.current?.buttonPress(button);
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} else if (isPressed === false) {
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mgbaRef.current?.buttonRelease(button);
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}
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if (reset) {
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mgbaRef.current?.restart();
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}
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};
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window.addEventListener("message", buttonPress);
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return () => {
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window.removeEventListener("message", buttonPress);
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};
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}, []);
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useAvoidItchIoScrolling();
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const gameUrl = window.location.hash.slice(1);
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@ -6,7 +6,7 @@ import {
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useState,
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} from "react";
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import mGBA from "./vendor/mgba";
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import { KeyBindings } from "./bindings";
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import { GbaKey, KeyBindings } from "./bindings";
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import { styled } from "styled-components";
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type Module = any;
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@ -36,6 +36,8 @@ const MgbaCanvas = styled.canvas`
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export interface MgbaHandle {
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restart: () => void;
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buttonPress: (key: GbaKey) => void;
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buttonRelease: (key: GbaKey) => void;
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}
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export const Mgba = forwardRef<MgbaHandle, MgbaProps>(
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@ -70,7 +72,6 @@ export const Mgba = forwardRef<MgbaHandle, MgbaProps>(
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if (state !== MgbaState.Uninitialised) return;
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setState(MgbaState.Initialising);
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mgbaModule.current = {
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canvas: canvas.current,
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};
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@ -124,9 +125,11 @@ export const Mgba = forwardRef<MgbaHandle, MgbaProps>(
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useImperativeHandle(ref, () => {
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return {
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restart: () => mgbaModule.current.quickReload(),
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buttonPress: (key: GbaKey) => mgbaModule.current.buttonPress(key),
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buttonRelease: (key: GbaKey) => mgbaModule.current.buttonUnpress(key),
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};
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});
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return <MgbaCanvas ref={canvas} />;
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}
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},
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);
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BIN
website/site/assets/L.png
Normal file
BIN
website/site/assets/L.png
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Binary file not shown.
After Width: | Height: | Size: 163 B |
BIN
website/site/assets/R.png
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BIN
website/site/assets/R.png
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Binary file not shown.
After Width: | Height: | Size: 173 B |
BIN
website/site/assets/SELECT.png
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BIN
website/site/assets/SELECT.png
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After Width: | Height: | Size: 190 B |
BIN
website/site/assets/START.png
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BIN
website/site/assets/START.png
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After Width: | Height: | Size: 189 B |
BIN
website/site/assets/ab.png
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website/site/assets/ab.png
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After Width: | Height: | Size: 241 B |
BIN
website/site/assets/dpad.png
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BIN
website/site/assets/dpad.png
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After Width: | Height: | Size: 156 B |
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@ -1,6 +1,7 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>agbrs crash backtrace</title>
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<style>
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body {
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@ -1,6 +1,7 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>agb - a rust framework for making Game Boy Advance games</title>
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<style>
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*,
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@ -19,11 +20,13 @@
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flex-direction: column;
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margin: 0;
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}
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h1,
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h2,
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h3 {
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line-height: 1.2;
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}
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.gameDisplay > div {
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display: flex;
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justify-content: center;
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@ -31,9 +34,10 @@
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}
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.gameDisplay {
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height: calc(min(480px, 40vh, calc(100vw / 3)));
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height: clamp(480px, 40vh, calc(100vw / 3));
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max-width: 100vw;
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margin-top: 20px;
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overflow: hidden;
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}
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.gameDisplay .imageWrapper {
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@ -54,7 +58,7 @@
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}
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header,
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.help {
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.desktopHelp {
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max-width: 60%;
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margin-left: auto;
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margin-right: auto;
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@ -88,8 +92,50 @@
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.links > a:hover {
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border: solid black 2px;
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}
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.mobileControls {
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display: flex;
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gap: 10px;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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margin-bottom: 40px;
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}
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.mobileControls img {
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image-rendering: pixelated;
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height: 100%;
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}
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.mobileControlsRow {
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 40px;
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}
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@media (max-width: 800px) {
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.desktopHelp {
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display: none;
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}
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}
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@media (min-width: 800px) {
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.mobileControls {
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display: none;
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}
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}
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.mobileControlsBig {
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height: calc(32px * 6);
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}
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.mobileControlsSmall {
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height: calc(32px * 3);
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}
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</style>
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</head>
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<body>
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<header>
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<h1>agb - a rust framework for making Game Boy Advance games</h1>
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@ -99,13 +145,31 @@
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<div>
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<div class="imageWrapper"><img src="assets/left.png" /></div>
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<iframe
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id="gameFrame"
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onload="this.contentWindow.focus()"
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src="mgba/index.html#/assets/combo.gba"
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></iframe>
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<div class="imageWrapper"><img src="assets/right.png" /></div>
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</div>
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</div>
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<div class="help">
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<div id="mobileControls" class="mobileControls">
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<div class="mobileControlsRow mobileControlsSmall">
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<img id="mobileL" src="assets/L.png" />
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<img id="mobileR" src="assets/R.png" />
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</div>
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<div class="mobileControlsRow mobileControlsBig">
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<img id="mobileDpad" src="assets/dpad.png" />
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<img id="mobileAb" src="assets/ab.png" />
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</div>
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<div class="mobileControlsRow mobileControlsSmall">
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<img id="mobileStart" src="assets/START.png" />
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<img id="mobileSelect" src="assets/SELECT.png" />
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</div>
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<div class="mobileControlsRow">
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<button id="mobileRestart">Restart</button>
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</div>
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</div>
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<div class="desktopHelp">
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<p>
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Press escape to open the menu where you can view or change controls
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and restart the game. The game provided is a combination of multiple
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@ -122,5 +186,152 @@
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<a href="https://docs.rs/agb/latest/agb/">Docs</a>
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</div>
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</section>
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<script>
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const addSimpleButton = (ele, key) => {
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ele.addEventListener("touchstart", (evt) => pressButton(key));
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ele.addEventListener("touchend", (evt) => releaseButton(key));
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};
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mobileRestart.addEventListener("click", () => {
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gameFrame.contentWindow.postMessage({ reset: true });
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});
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const pressButton = (key) => {
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gameFrame.contentWindow.postMessage({ isPressed: true, button: key });
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};
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const releaseButton = (key) => {
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gameFrame.contentWindow.postMessage({ isPressed: false, button: key });
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};
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mobileControls.addEventListener("touchmove", (evt) =>
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evt.preventDefault()
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);
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mobileControls.addEventListener("contextmenu", (evt) =>
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evt.preventDefault()
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);
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addSimpleButton(mobileL, "L");
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addSimpleButton(mobileR, "L");
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addSimpleButton(mobileStart, "Start");
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addSimpleButton(mobileSelect, "Select");
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let previouslyPressedButtons = [];
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const dpadMovement = (touch) => {
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const target = touch.target.getBoundingClientRect();
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const touchPoint = { x: touch.clientX, y: touch.clientY };
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const targetArea = {
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x: target.left,
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y: target.top,
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width: target.width,
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height: target.height,
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};
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const relativePosition = {
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x: touchPoint.x - targetArea.x,
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y: touchPoint.y - targetArea.y,
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};
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const touchedBox = {
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x: Math.floor(relativePosition.x / (targetArea.width / 3)),
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y: Math.floor(relativePosition.y / (targetArea.height / 3)),
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};
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const buttonBoxMapping = [
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[["Up", "Left"], ["Up"], ["Up", "Right"]],
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[["Left"], [], ["Right"]],
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[["Down", "Left"], ["Down"], ["Down", "Right"]],
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];
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const buttonsToPress =
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(buttonBoxMapping[touchedBox.y] ?? [])[touchedBox.x] ?? [];
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for (let oldButton of previouslyPressedButtons) {
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if (!buttonsToPress.includes(oldButton)) {
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releaseButton(oldButton);
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}
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}
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for (let newButton of buttonsToPress) {
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if (!previouslyPressedButtons.includes(newButton)) {
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pressButton(newButton);
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}
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}
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previouslyPressedButtons = buttonsToPress;
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};
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mobileDpad.addEventListener("touchstart", (evt) =>
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dpadMovement(evt.touches[0])
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);
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mobileDpad.addEventListener("touchmove", (evt) =>
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dpadMovement(evt.touches[0])
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);
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mobileDpad.addEventListener("touchend", (evt) => {
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for (let oldButton of previouslyPressedButtons) {
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releaseButton(oldButton);
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}
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previouslyPressedButtons = [];
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});
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let mobileAbAPress = undefined;
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const mobileAbMovement = (touch) => {
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const target = touch.target.getBoundingClientRect();
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const touchPoint = { x: touch.clientX, y: touch.clientY };
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const targetArea = {
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x: target.left,
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y: target.top,
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width: target.width,
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height: target.height,
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};
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const relativePosition = {
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x: touchPoint.x - targetArea.x,
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y: touchPoint.y - targetArea.y,
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};
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const aPress = relativePosition.x > relativePosition.y;
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if (aPress !== mobileAbAPress) {
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if (mobileAbAPress === true) {
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releaseButton("A");
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} else if (mobileAbAPress === false) {
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releaseButton("B");
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}
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}
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if (aPress) {
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pressButton("A");
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} else {
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pressButton("B");
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}
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mobileAbAPress = aPress;
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};
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mobileAb.addEventListener("touchstart", (evt) =>
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mobileAbMovement(evt.touches[0])
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);
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mobileAb.addEventListener("touchmove", (evt) =>
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mobileAbMovement(evt.touches[0])
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);
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mobileAb.addEventListener("touchend", (evt) => {
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if (mobileAbAPress === true) {
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releaseButton("A");
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} else if (mobileAbAPress === false) {
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releaseButton("B");
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}
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mobileAbAPress = undefined;
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});
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</script>
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</body>
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</html>
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