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Level with multiple ice
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parent
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commit
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@ -32,6 +32,7 @@ const LEVEL_NAMES: &[&str] = &[
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"block_push_1",
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"block_push_1",
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"just_rocks",
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"just_rocks",
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"squid_rock",
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"squid_rock",
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"ice_ice",
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"block_push_2",
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"block_push_2",
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"glove_key",
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"glove_key",
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"block_push_3",
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"block_push_3",
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49
examples/the-dungeon-puzzlers-lament/maps/levels/ice_ice.tmx
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49
examples/the-dungeon-puzzlers-lament/maps/levels/ice_ice.tmx
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="15">
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<properties>
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<property name="DIRECTIONS" value="DDDDRRRD"/>
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<property name="ITEMS" value="BLOCK,BLOCK,SWITCH"/>
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<property name="NAME" value="Try not to go too far"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,
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0,1,2,4,8,6,5,4,6,9,0,
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0,10,16,13,16,11,17,14,15,47,0,
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0,46,13,17,15,17,11,11,11,18,0,
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0,37,13,14,12,11,15,11,11,18,0,
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0,10,17,14,11,15,14,17,15,18,0,
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0,10,16,13,11,17,16,14,11,18,0,
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0,19,21,21,23,28,16,2147483676,26,27,0,
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0,0,0,0,0,19,26,27,0,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<object id="4" name="ICE" x="119.968" y="121.411">
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<point/>
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</object>
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<object id="6" name="ICE" x="103.64" y="120.788">
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<point/>
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</object>
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<object id="7" name="ICE" x="87.1292" y="121.495">
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<point/>
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</object>
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<object id="8" name="HERO" x="39.77" y="59.9001">
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<point/>
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</object>
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<object id="9" name="STAIRS" x="104.248" y="138.423">
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<point/>
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</object>
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<object id="11" name="SQUID_DOWN" x="135.273" y="56">
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<point/>
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</object>
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<object id="13" name="SPIKES" x="135.636" y="89.0909">
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<point/>
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</object>
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<object id="14" name="DOOR_SWITCHED_OPEN" x="70.5455" y="124">
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<point/>
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</object>
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</objectgroup>
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</map>
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