mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-24 00:31:34 +11:00
improve the migration
This commit is contained in:
parent
78eebdd270
commit
c84e81299b
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@ -4,7 +4,7 @@
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use agb::{
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use agb::{
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display::tiled::{TileFormat, TileSet, TileSetting, TiledMap},
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display::tiled::{TileFormat, TileSet, TileSetting, TiledMap},
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display::{
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display::{
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object::{OamManager, Object, Size, Sprite},
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object::{OamManaged, Object, Size, Sprite},
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palette16::Palette16,
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palette16::Palette16,
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tiled::RegularBackgroundSize,
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tiled::RegularBackgroundSize,
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HEIGHT, WIDTH,
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HEIGHT, WIDTH,
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@ -76,9 +76,9 @@ fn main(mut gba: agb::Gba) -> ! {
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let object = gba.display.object.get_managed();
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let object = gba.display.object.get_managed();
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let sprite = object.get_vram_sprite(&CHICKEN_SPRITES[0]);
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let sprite = object.get_sprite(&CHICKEN_SPRITES[0]);
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let mut chicken = Character {
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let mut chicken = Character {
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object: object.add_object(sprite),
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object: object.object(sprite),
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position: Vector2D {
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position: Vector2D {
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x: (6 * 8) << 8,
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x: (6 * 8) << 8,
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y: ((7 * 8) - 4) << 8,
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y: ((7 * 8) - 4) << 8,
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@ -145,7 +145,7 @@ fn main(mut gba: agb::Gba) -> ! {
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fn update_chicken_object(
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fn update_chicken_object(
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chicken: &'_ mut Character<'_>,
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chicken: &'_ mut Character<'_>,
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gfx: &OamManager,
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gfx: &OamManaged,
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state: State,
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state: State,
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frame_count: u32,
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frame_count: u32,
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) {
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) {
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@ -158,19 +158,19 @@ fn update_chicken_object(
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State::Ground => {
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State::Ground => {
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if chicken.velocity.x.abs() > 1 << 4 {
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if chicken.velocity.x.abs() > 1 << 4 {
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chicken.object.set_sprite(
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chicken.object.set_sprite(
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gfx.get_vram_sprite(&CHICKEN_SPRITES[frame_ranger(frame_count, 1, 3, 10)]),
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gfx.get_sprite(&CHICKEN_SPRITES[frame_ranger(frame_count, 1, 3, 10)]),
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);
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);
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} else {
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} else {
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chicken
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chicken
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.object
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.object
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.set_sprite(gfx.get_vram_sprite(&CHICKEN_SPRITES[0]));
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.set_sprite(gfx.get_sprite(&CHICKEN_SPRITES[0]));
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}
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}
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}
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}
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State::Upwards => {}
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State::Upwards => {}
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State::Flapping => {
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State::Flapping => {
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chicken.object.set_sprite(
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chicken
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gfx.get_vram_sprite(&CHICKEN_SPRITES[frame_ranger(frame_count, 4, 5, 5)]),
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.object
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);
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.set_sprite(gfx.get_sprite(&CHICKEN_SPRITES[frame_ranger(frame_count, 4, 5, 5)]));
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}
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}
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}
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}
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@ -5,7 +5,7 @@ extern crate alloc;
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use agb::display::{
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use agb::display::{
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affine::AffineMatrix,
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affine::AffineMatrix,
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object::{self, Graphics, OamManager, Sprite, TagMap},
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object::{self, Graphics, OamManaged, Sprite, TagMap},
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};
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};
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use agb::fixnum::num;
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use agb::fixnum::num;
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use agb_fixnum::Num;
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use agb_fixnum::Num;
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@ -20,7 +20,7 @@ const GRAPHICS: &Graphics = agb::include_aseprite!(
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const SPRITES: &[Sprite] = GRAPHICS.sprites();
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const SPRITES: &[Sprite] = GRAPHICS.sprites();
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const TAG_MAP: &TagMap = GRAPHICS.tags();
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const TAG_MAP: &TagMap = GRAPHICS.tags();
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fn all_sprites(gfx: &OamManager, rotation_speed: Num<i32, 16>) {
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fn all_sprites(gfx: &OamManaged, rotation_speed: Num<i32, 16>) {
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let mut input = agb::input::ButtonController::new();
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let mut input = agb::input::ButtonController::new();
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let mut objs = Vec::new();
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let mut objs = Vec::new();
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@ -31,7 +31,7 @@ fn all_sprites(gfx: &OamManager, rotation_speed: Num<i32, 16>) {
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for y in 0..9 {
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for y in 0..9 {
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for x in 0..14 {
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for x in 0..14 {
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let mut obj = gfx.add_object_static_sprite(&SPRITES[0]);
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let mut obj = gfx.object_sprite(&SPRITES[0]);
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obj.set_affine_matrix(matrix.clone());
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obj.set_affine_matrix(matrix.clone());
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obj.show_affine(object::AffineMode::Affine);
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obj.show_affine(object::AffineMode::Affine);
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obj.set_position((x * 16 + 8, y * 16 + 8).into());
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obj.set_position((x * 16 + 8, y * 16 + 8).into());
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@ -68,14 +68,14 @@ fn all_sprites(gfx: &OamManager, rotation_speed: Num<i32, 16>) {
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image %= SPRITES.len();
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image %= SPRITES.len();
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for (i, obj) in objs.iter_mut().enumerate() {
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for (i, obj) in objs.iter_mut().enumerate() {
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let this_image = (image + i) % SPRITES.len();
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let this_image = (image + i) % SPRITES.len();
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obj.set_sprite(gfx.get_vram_sprite(&SPRITES[this_image]));
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obj.set_sprite(gfx.get_sprite(&SPRITES[this_image]));
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}
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}
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}
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}
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gfx.commit();
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gfx.commit();
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}
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}
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}
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}
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fn all_tags(gfx: &OamManager) {
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fn all_tags(gfx: &OamManaged) {
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let mut input = agb::input::ButtonController::new();
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let mut input = agb::input::ButtonController::new();
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let mut objs = Vec::new();
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let mut objs = Vec::new();
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@ -85,7 +85,7 @@ fn all_tags(gfx: &OamManager) {
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let sprite = v.sprite(0);
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let sprite = v.sprite(0);
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let (size_x, size_y) = sprite.size().to_width_height();
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let (size_x, size_y) = sprite.size().to_width_height();
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let (size_x, size_y) = (size_x as i32, size_y as i32);
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let (size_x, size_y) = (size_x as i32, size_y as i32);
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let mut obj = gfx.add_object_static_sprite(sprite);
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let mut obj = gfx.object_sprite(sprite);
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obj.show();
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obj.show();
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obj.set_position((x * 32 + 16 - size_x / 2, y * 32 + 16 - size_y / 2).into());
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obj.set_position((x * 32 + 16 - size_x / 2, y * 32 + 16 - size_y / 2).into());
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objs.push((obj, v));
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objs.push((obj, v));
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@ -110,7 +110,7 @@ fn all_tags(gfx: &OamManager) {
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if count % 5 == 0 {
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if count % 5 == 0 {
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image += 1;
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image += 1;
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for (obj, tag) in objs.iter_mut() {
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for (obj, tag) in objs.iter_mut() {
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obj.set_sprite(gfx.get_vram_sprite(tag.animation_sprite(image)));
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obj.set_sprite(gfx.get_sprite(tag.animation_sprite(image)));
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}
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}
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gfx.commit();
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gfx.commit();
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}
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}
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@ -6,7 +6,7 @@ use video::Video;
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use self::{
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use self::{
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blend::Blend,
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blend::Blend,
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object::{initilise_oam, OamManager, OamUnmanaged, SpriteLoader},
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object::{initilise_oam, OamManaged, OamUnmanaged, SpriteLoader},
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window::Windows,
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window::Windows,
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};
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};
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@ -89,9 +89,9 @@ impl ObjectDistribution {
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(OamUnmanaged::new(), SpriteLoader::new())
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(OamUnmanaged::new(), SpriteLoader::new())
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}
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}
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pub fn get_managed(&mut self) -> OamManager<'_> {
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pub fn get_managed(&mut self) -> OamManaged<'_> {
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unsafe { initilise_oam() };
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unsafe { initilise_oam() };
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OamManager::new()
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OamManaged::new()
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}
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}
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}
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}
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@ -8,7 +8,7 @@ pub use sprites::{
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};
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};
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pub use affine::AffineMatrixInstance;
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pub use affine::AffineMatrixInstance;
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pub use managed::{OamManager, Object};
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pub use managed::{OamManaged, Object};
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pub use unmanaged::{AffineMode, OamIterator, OamSlot, OamUnmanaged, ObjectUnmanaged};
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pub use unmanaged::{AffineMode, OamIterator, OamSlot, OamUnmanaged, ObjectUnmanaged};
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use super::DISPLAY_CONTROL;
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use super::DISPLAY_CONTROL;
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@ -125,13 +125,13 @@ impl Store {
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}
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}
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}
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}
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pub struct OamManager<'gba> {
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pub struct OamManaged<'gba> {
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object_store: Store,
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object_store: Store,
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sprite_loader: UnsafeCell<SpriteLoader>,
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sprite_loader: UnsafeCell<SpriteLoader>,
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unmanaged: UnsafeCell<OamUnmanaged<'gba>>,
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unmanaged: UnsafeCell<OamUnmanaged<'gba>>,
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}
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}
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impl OamManager<'_> {
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impl OamManaged<'_> {
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pub(crate) fn new() -> Self {
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pub(crate) fn new() -> Self {
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Self {
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Self {
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object_store: Store {
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object_store: Store {
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@ -172,20 +172,20 @@ impl OamManager<'_> {
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}
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}
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}
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}
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pub fn add_object(&self, sprite: SpriteVram) -> Object<'_> {
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pub fn object(&self, sprite: SpriteVram) -> Object<'_> {
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self.object_store
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self.object_store
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.insert_object(ObjectUnmanaged::new(sprite))
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.insert_object(ObjectUnmanaged::new(sprite))
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}
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}
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pub fn get_vram_sprite(&self, sprite: &'static Sprite) -> SpriteVram {
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pub fn get_sprite(&self, sprite: &'static Sprite) -> SpriteVram {
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// safety: not reentrant
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// safety: not reentrant
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unsafe {
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unsafe {
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self.do_work_with_sprite_loader(|sprite_loader| sprite_loader.get_vram_sprite(sprite))
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self.do_work_with_sprite_loader(|sprite_loader| sprite_loader.get_vram_sprite(sprite))
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}
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}
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}
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}
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pub fn add_object_static_sprite(&self, sprite: &'static Sprite) -> Object<'_> {
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pub fn object_sprite(&self, sprite: &'static Sprite) -> Object<'_> {
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self.add_object(self.get_vram_sprite(sprite))
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self.object(self.get_sprite(sprite))
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}
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}
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}
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}
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@ -449,11 +449,11 @@ mod tests {
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fn test_always_ordered(gba: &mut crate::Gba) {
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fn test_always_ordered(gba: &mut crate::Gba) {
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let managed = gba.display.object.get_managed();
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let managed = gba.display.object.get_managed();
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let sprite = managed.get_vram_sprite(TEST_SPRITE);
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let sprite = managed.get_sprite(TEST_SPRITE);
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let mut objects = Vec::new();
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let mut objects = Vec::new();
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for _ in 0..200 {
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for _ in 0..200 {
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let obj = managed.add_object(sprite.clone());
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let obj = managed.object(sprite.clone());
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objects.push(obj);
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objects.push(obj);
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}
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}
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@ -32,7 +32,7 @@ const BALL: &Tag = GRAPHICS.tags().get("Ball");
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#[agb::entry]
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#[agb::entry]
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fn main(mut gba: agb::Gba) -> ! {
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fn main(mut gba: agb::Gba) -> ! {
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// Get the OAM manager
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// Get the OAM manager
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let object = gba.display.object.get();
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let object = gba.display.object.get_managed();
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// Create an object with the ball sprite
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// Create an object with the ball sprite
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let mut ball = object.object_sprite(BALL.sprite(0));
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let mut ball = object.object_sprite(BALL.sprite(0));
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@ -494,7 +494,7 @@ pub(crate) fn battle_screen(
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let obj = &agb.obj;
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let obj = &agb.obj;
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let mut select_box_obj = agb.obj.add_object_static_sprite(SELECT_BOX.sprite(0));
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let mut select_box_obj = agb.obj.object_sprite(SELECT_BOX.sprite(0));
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select_box_obj.show();
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select_box_obj.show();
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let num_dice = player_dice.dice.len();
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let num_dice = player_dice.dice.len();
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@ -587,7 +587,7 @@ pub(crate) fn battle_screen(
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.set_x(selected_die as u16 * 40 + 28 - 4)
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.set_x(selected_die as u16 * 40 + 28 - 4)
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.set_sprite(
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.set_sprite(
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agb.obj
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agb.obj
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.get_vram_sprite(SELECT_BOX.animation_sprite(counter / 10)),
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.get_sprite(SELECT_BOX.animation_sprite(counter / 10)),
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);
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);
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agb.star_background.update();
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agb.star_background.update();
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@ -1,4 +1,4 @@
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use agb::display::object::{OamManager, Object};
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use agb::display::object::{OamManaged, Object};
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use agb::rng;
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use agb::rng;
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use alloc::vec;
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use alloc::vec;
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use alloc::vec::Vec;
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use alloc::vec::Vec;
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@ -39,7 +39,7 @@ pub struct BattleScreenDisplay<'a> {
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const HEALTH_BAR_WIDTH: usize = 48;
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const HEALTH_BAR_WIDTH: usize = 48;
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impl<'a> BattleScreenDisplay<'a> {
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impl<'a> BattleScreenDisplay<'a> {
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pub fn new(obj: &'a OamManager, current_battle_state: &CurrentBattleState) -> Self {
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pub fn new(obj: &'a OamManaged, current_battle_state: &CurrentBattleState) -> Self {
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let mut misc_sprites = vec![];
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let mut misc_sprites = vec![];
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let player_x = 12;
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let player_x = 12;
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let player_y = 8;
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let player_y = 8;
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@ -52,8 +52,8 @@ impl<'a> BattleScreenDisplay<'a> {
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Ship::PilotedShip
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Ship::PilotedShip
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});
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});
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let mut player_obj = obj.add_object_static_sprite(player_sprite);
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let mut player_obj = obj.object_sprite(player_sprite);
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let mut enemy_obj = obj.add_object_static_sprite(enemy_sprite);
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let mut enemy_obj = obj.object_sprite(enemy_sprite);
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player_obj.set_x(player_x).set_y(player_y).set_z(1).show();
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player_obj.set_x(player_x).set_y(player_y).set_z(1).show();
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enemy_obj.set_x(enemy_x).set_y(player_y).set_z(1).show();
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enemy_obj.set_x(enemy_x).set_y(player_y).set_z(1).show();
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@ -66,7 +66,7 @@ impl<'a> BattleScreenDisplay<'a> {
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.faces_to_render()
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.faces_to_render()
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.enumerate()
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.enumerate()
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.map(|(i, (face, _))| {
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.map(|(i, (face, _))| {
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let mut die_obj = obj.add_object_static_sprite(FACE_SPRITES.sprite_for_face(face));
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let mut die_obj = obj.object_sprite(FACE_SPRITES.sprite_for_face(face));
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die_obj.set_y(120).set_x(i as u16 * 40 + 28).show();
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die_obj.set_y(120).set_x(i as u16 * 40 + 28).show();
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|
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@ -89,7 +89,7 @@ impl<'a> BattleScreenDisplay<'a> {
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|
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let player_shield: Vec<_> = (0..5)
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let player_shield: Vec<_> = (0..5)
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.map(|i| {
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.map(|i| {
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let mut shield_obj = obj.add_object_static_sprite(shield_sprite);
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let mut shield_obj = obj.object_sprite(shield_sprite);
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shield_obj
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shield_obj
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.set_x(player_x + 18 + 11 * i)
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.set_x(player_x + 18 + 11 * i)
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.set_y(player_y)
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.set_y(player_y)
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|
@ -101,7 +101,7 @@ impl<'a> BattleScreenDisplay<'a> {
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|
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let enemy_shield: Vec<_> = (0..5)
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let enemy_shield: Vec<_> = (0..5)
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.map(|i| {
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.map(|i| {
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let mut shield_obj = obj.add_object_static_sprite(shield_sprite);
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let mut shield_obj = obj.object_sprite(shield_sprite);
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shield_obj
|
shield_obj
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.set_x(enemy_x - 16 - 11 * i)
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.set_x(enemy_x - 16 - 11 * i)
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.set_y(player_y)
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.set_y(player_y)
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@ -146,9 +146,8 @@ impl<'a> BattleScreenDisplay<'a> {
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|
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let enemy_attack_display = (0..2)
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let enemy_attack_display = (0..2)
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.map(|i| {
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.map(|i| {
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let mut attack_obj = obj.add_object_static_sprite(
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let mut attack_obj = obj
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ENEMY_ATTACK_SPRITES.sprite_for_attack(EnemyAttackType::Attack),
|
.object_sprite(ENEMY_ATTACK_SPRITES.sprite_for_attack(EnemyAttackType::Attack));
|
||||||
);
|
|
||||||
|
|
||||||
let attack_obj_position = (120, 56 + 32 * i).into();
|
let attack_obj_position = (120, 56 + 32 * i).into();
|
||||||
attack_obj.set_position(attack_obj_position).hide();
|
attack_obj.set_position(attack_obj_position).hide();
|
||||||
|
@ -189,14 +188,14 @@ impl<'a> BattleScreenDisplay<'a> {
|
||||||
|
|
||||||
pub fn update(
|
pub fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
obj: &'a OamManager,
|
obj: &'a OamManaged,
|
||||||
current_battle_state: &CurrentBattleState,
|
current_battle_state: &CurrentBattleState,
|
||||||
) -> Vec<Action> {
|
) -> Vec<Action> {
|
||||||
for (i, player_shield) in self.objs.player_shield.iter_mut().enumerate() {
|
for (i, player_shield) in self.objs.player_shield.iter_mut().enumerate() {
|
||||||
if i < current_battle_state.player.shield_count as usize {
|
if i < current_battle_state.player.shield_count as usize {
|
||||||
player_shield
|
player_shield
|
||||||
.show()
|
.show()
|
||||||
.set_sprite(obj.get_vram_sprite(SHIELD.sprite(0)));
|
.set_sprite(obj.get_sprite(SHIELD.sprite(0)));
|
||||||
} else {
|
} else {
|
||||||
player_shield.hide();
|
player_shield.hide();
|
||||||
}
|
}
|
||||||
|
@ -206,7 +205,7 @@ impl<'a> BattleScreenDisplay<'a> {
|
||||||
if i < current_battle_state.enemy.shield_count as usize {
|
if i < current_battle_state.enemy.shield_count as usize {
|
||||||
player_shield
|
player_shield
|
||||||
.show()
|
.show()
|
||||||
.set_sprite(obj.get_vram_sprite(SHIELD.sprite(0)));
|
.set_sprite(obj.get_sprite(SHIELD.sprite(0)));
|
||||||
} else {
|
} else {
|
||||||
player_shield.hide();
|
player_shield.hide();
|
||||||
}
|
}
|
||||||
|
@ -250,7 +249,7 @@ impl<'a> BattleScreenDisplay<'a> {
|
||||||
.zip(current_battle_state.rolled_dice.faces_to_render())
|
.zip(current_battle_state.rolled_dice.faces_to_render())
|
||||||
.zip(self.objs.dice_cooldowns.iter_mut())
|
.zip(self.objs.dice_cooldowns.iter_mut())
|
||||||
{
|
{
|
||||||
die_obj.set_sprite(obj.get_vram_sprite(FACE_SPRITES.sprite_for_face(current_face)));
|
die_obj.set_sprite(obj.get_sprite(FACE_SPRITES.sprite_for_face(current_face)));
|
||||||
|
|
||||||
if let Some(cooldown) = cooldown {
|
if let Some(cooldown) = cooldown {
|
||||||
cooldown_healthbar
|
cooldown_healthbar
|
||||||
|
@ -279,7 +278,7 @@ impl<'a> BattleScreenDisplay<'a> {
|
||||||
actions_to_apply
|
actions_to_apply
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add_action(&mut self, action: Action, obj: &'a OamManager, sfx: &mut Sfx) {
|
pub fn add_action(&mut self, action: Action, obj: &'a OamManaged, sfx: &mut Sfx) {
|
||||||
play_sound_for_action_start(&action, sfx);
|
play_sound_for_action_start(&action, sfx);
|
||||||
|
|
||||||
self.animations
|
self.animations
|
||||||
|
@ -309,10 +308,10 @@ impl<'a> EnemyAttackDisplay<'a> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update(&mut self, attack: &Option<EnemyAttackState>, obj: &'a OamManager) {
|
pub fn update(&mut self, attack: &Option<EnemyAttackState>, obj: &'a OamManaged) {
|
||||||
if let Some(attack) = attack {
|
if let Some(attack) = attack {
|
||||||
self.face.show().set_sprite(
|
self.face.show().set_sprite(
|
||||||
obj.get_vram_sprite(ENEMY_ATTACK_SPRITES.sprite_for_attack(attack.attack_type())),
|
obj.get_sprite(ENEMY_ATTACK_SPRITES.sprite_for_attack(attack.attack_type())),
|
||||||
);
|
);
|
||||||
self.cooldown
|
self.cooldown
|
||||||
.set_value((attack.cooldown * 48 / attack.max_cooldown) as usize, obj);
|
.set_value((attack.cooldown * 48 / attack.max_cooldown) as usize, obj);
|
||||||
|
@ -350,27 +349,27 @@ enum AnimationUpdateState {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> AnimationStateHolder<'a> {
|
impl<'a> AnimationStateHolder<'a> {
|
||||||
fn for_action(a: Action, obj: &'a OamManager) -> Self {
|
fn for_action(a: Action, obj: &'a OamManaged) -> Self {
|
||||||
let state = match a {
|
let state = match a {
|
||||||
Action::PlayerActivateShield { amount, .. } => {
|
Action::PlayerActivateShield { amount, .. } => {
|
||||||
AnimationState::PlayerActivateShield { amount, frame: 0 }
|
AnimationState::PlayerActivateShield { amount, frame: 0 }
|
||||||
}
|
}
|
||||||
Action::PlayerShoot { .. } => AnimationState::PlayerShoot {
|
Action::PlayerShoot { .. } => AnimationState::PlayerShoot {
|
||||||
bullet: obj.add_object_static_sprite(BULLET_SPRITE),
|
bullet: obj.object_sprite(BULLET_SPRITE),
|
||||||
x: 64,
|
x: 64,
|
||||||
},
|
},
|
||||||
Action::PlayerDisrupt { .. } => AnimationState::PlayerDisrupt {
|
Action::PlayerDisrupt { .. } => AnimationState::PlayerDisrupt {
|
||||||
bullet: obj.add_object_static_sprite(DISRUPT_BULLET),
|
bullet: obj.object_sprite(DISRUPT_BULLET),
|
||||||
x: 64,
|
x: 64,
|
||||||
},
|
},
|
||||||
Action::PlayerHeal { .. } => AnimationState::PlayerHeal {},
|
Action::PlayerHeal { .. } => AnimationState::PlayerHeal {},
|
||||||
Action::PlayerBurstShield { .. } => AnimationState::PlayerBurstShield { frame: 0 },
|
Action::PlayerBurstShield { .. } => AnimationState::PlayerBurstShield { frame: 0 },
|
||||||
Action::PlayerSendBurstShield { .. } => AnimationState::PlayerSendBurstShield {
|
Action::PlayerSendBurstShield { .. } => AnimationState::PlayerSendBurstShield {
|
||||||
bullet: obj.add_object_static_sprite(BURST_BULLET),
|
bullet: obj.object_sprite(BURST_BULLET),
|
||||||
x: 64,
|
x: 64,
|
||||||
},
|
},
|
||||||
Action::EnemyShoot { .. } => AnimationState::EnemyShoot {
|
Action::EnemyShoot { .. } => AnimationState::EnemyShoot {
|
||||||
bullet: obj.add_object_static_sprite(BULLET_SPRITE),
|
bullet: obj.object_sprite(BULLET_SPRITE),
|
||||||
x: 175,
|
x: 175,
|
||||||
},
|
},
|
||||||
Action::EnemyShield { amount, .. } => AnimationState::EnemyShield { amount, frame: 0 },
|
Action::EnemyShield { amount, .. } => AnimationState::EnemyShield { amount, frame: 0 },
|
||||||
|
@ -383,7 +382,7 @@ impl<'a> AnimationStateHolder<'a> {
|
||||||
fn update(
|
fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
objs: &mut BattleScreenDisplayObjects<'a>,
|
objs: &mut BattleScreenDisplayObjects<'a>,
|
||||||
obj: &'a OamManager,
|
obj: &'a OamManaged,
|
||||||
current_battle_state: &CurrentBattleState,
|
current_battle_state: &CurrentBattleState,
|
||||||
) -> AnimationUpdateState {
|
) -> AnimationUpdateState {
|
||||||
match &mut self.state {
|
match &mut self.state {
|
||||||
|
@ -414,7 +413,7 @@ impl<'a> AnimationStateHolder<'a> {
|
||||||
for i in current_player_shields..*amount {
|
for i in current_player_shields..*amount {
|
||||||
objs.player_shield[i as usize]
|
objs.player_shield[i as usize]
|
||||||
.show()
|
.show()
|
||||||
.set_sprite(obj.get_vram_sprite(SHIELD.sprite(3 - *frame / 2)));
|
.set_sprite(obj.get_sprite(SHIELD.sprite(3 - *frame / 2)));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
return AnimationUpdateState::RemoveWithAction(self.action.clone());
|
return AnimationUpdateState::RemoveWithAction(self.action.clone());
|
||||||
|
@ -445,7 +444,7 @@ impl<'a> AnimationStateHolder<'a> {
|
||||||
for i in current_enemy_shields..*amount {
|
for i in current_enemy_shields..*amount {
|
||||||
objs.enemy_shield[i as usize]
|
objs.enemy_shield[i as usize]
|
||||||
.show()
|
.show()
|
||||||
.set_sprite(obj.get_vram_sprite(SHIELD.sprite(3 - *frame / 2)));
|
.set_sprite(obj.get_sprite(SHIELD.sprite(3 - *frame / 2)));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
return AnimationUpdateState::RemoveWithAction(self.action.clone());
|
return AnimationUpdateState::RemoveWithAction(self.action.clone());
|
||||||
|
@ -468,7 +467,7 @@ impl<'a> AnimationStateHolder<'a> {
|
||||||
AnimationState::PlayerBurstShield { frame } => {
|
AnimationState::PlayerBurstShield { frame } => {
|
||||||
if *frame < 10 {
|
if *frame < 10 {
|
||||||
for shield in objs.player_shield.iter_mut() {
|
for shield in objs.player_shield.iter_mut() {
|
||||||
shield.set_sprite(obj.get_vram_sprite(SHIELD.sprite(*frame / 2)));
|
shield.set_sprite(obj.get_sprite(SHIELD.sprite(*frame / 2)));
|
||||||
}
|
}
|
||||||
|
|
||||||
*frame += 1;
|
*frame += 1;
|
||||||
|
@ -476,7 +475,7 @@ impl<'a> AnimationStateHolder<'a> {
|
||||||
AnimationUpdateState::Continue
|
AnimationUpdateState::Continue
|
||||||
} else {
|
} else {
|
||||||
for shield in objs.player_shield.iter_mut() {
|
for shield in objs.player_shield.iter_mut() {
|
||||||
shield.set_sprite(obj.get_vram_sprite(SHIELD.sprite(0)));
|
shield.set_sprite(obj.get_sprite(SHIELD.sprite(0)));
|
||||||
}
|
}
|
||||||
|
|
||||||
AnimationUpdateState::RemoveWithAction(self.action.clone())
|
AnimationUpdateState::RemoveWithAction(self.action.clone())
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
use agb::{
|
use agb::{
|
||||||
display::{
|
display::{
|
||||||
object::{OamManager, Object},
|
object::{OamManaged, Object},
|
||||||
tiled::{RegularMap, TiledMap},
|
tiled::{RegularMap, TiledMap},
|
||||||
HEIGHT, WIDTH,
|
HEIGHT, WIDTH,
|
||||||
},
|
},
|
||||||
|
@ -91,10 +91,10 @@ fn move_net_position_ud(idx: usize, direction: Tri) -> usize {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_dice_display<'a>(gfx: &'a OamManager, dice: &'_ PlayerDice) -> Vec<Object<'a>> {
|
fn create_dice_display<'a>(gfx: &'a OamManaged, dice: &'_ PlayerDice) -> Vec<Object<'a>> {
|
||||||
let mut objects = Vec::new();
|
let mut objects = Vec::new();
|
||||||
for (idx, dice) in dice.dice.iter().enumerate() {
|
for (idx, dice) in dice.dice.iter().enumerate() {
|
||||||
let mut obj = gfx.add_object_static_sprite(FACE_SPRITES.sprite_for_face(dice.faces[1]));
|
let mut obj = gfx.object_sprite(FACE_SPRITES.sprite_for_face(dice.faces[1]));
|
||||||
obj.set_x((idx as i32 * 32 - 24 / 2 + 20) as u16);
|
obj.set_x((idx as i32 * 32 - 24 / 2 + 20) as u16);
|
||||||
obj.set_y(16 - 24 / 2);
|
obj.set_y(16 - 24 / 2);
|
||||||
|
|
||||||
|
@ -105,10 +105,10 @@ fn create_dice_display<'a>(gfx: &'a OamManager, dice: &'_ PlayerDice) -> Vec<Obj
|
||||||
objects
|
objects
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_net<'a>(gfx: &'a OamManager, die: &'_ Die, modified: &[usize]) -> Vec<Object<'a>> {
|
fn create_net<'a>(gfx: &'a OamManaged, die: &'_ Die, modified: &[usize]) -> Vec<Object<'a>> {
|
||||||
let mut objects = Vec::new();
|
let mut objects = Vec::new();
|
||||||
for (idx, &face) in die.faces.iter().enumerate() {
|
for (idx, &face) in die.faces.iter().enumerate() {
|
||||||
let mut obj = gfx.add_object_static_sprite(FACE_SPRITES.sprite_for_face(face));
|
let mut obj = gfx.object_sprite(FACE_SPRITES.sprite_for_face(face));
|
||||||
let (x, y) = screen_position_for_index(idx);
|
let (x, y) = screen_position_for_index(idx);
|
||||||
obj.set_x((x - 24 / 2) as u16);
|
obj.set_x((x - 24 / 2) as u16);
|
||||||
obj.set_y((y - 24 / 2) as u16);
|
obj.set_y((y - 24 / 2) as u16);
|
||||||
|
@ -119,7 +119,7 @@ fn create_net<'a>(gfx: &'a OamManager, die: &'_ Die, modified: &[usize]) -> Vec<
|
||||||
}
|
}
|
||||||
|
|
||||||
for &m in modified.iter().chain(core::iter::once(&3)) {
|
for &m in modified.iter().chain(core::iter::once(&3)) {
|
||||||
let mut obj = gfx.add_object_static_sprite(MODIFIED_BOX);
|
let mut obj = gfx.object_sprite(MODIFIED_BOX);
|
||||||
let (x, y) = screen_position_for_index(m);
|
let (x, y) = screen_position_for_index(m);
|
||||||
obj.set_x((x - 32 / 2) as u16);
|
obj.set_x((x - 32 / 2) as u16);
|
||||||
obj.set_y((y - 32 / 2) as u16);
|
obj.set_y((y - 32 / 2) as u16);
|
||||||
|
@ -139,10 +139,10 @@ fn upgrade_position(idx: usize) -> (u32, u32) {
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_upgrade_objects<'a>(gfx: &'a OamManager, upgrades: &[Face]) -> Vec<Object<'a>> {
|
fn create_upgrade_objects<'a>(gfx: &'a OamManaged, upgrades: &[Face]) -> Vec<Object<'a>> {
|
||||||
let mut objects = Vec::new();
|
let mut objects = Vec::new();
|
||||||
for (idx, &upgrade) in upgrades.iter().enumerate() {
|
for (idx, &upgrade) in upgrades.iter().enumerate() {
|
||||||
let mut obj = gfx.add_object_static_sprite(FACE_SPRITES.sprite_for_face(upgrade));
|
let mut obj = gfx.object_sprite(FACE_SPRITES.sprite_for_face(upgrade));
|
||||||
let (x, y) = upgrade_position(idx);
|
let (x, y) = upgrade_position(idx);
|
||||||
obj.set_x((x - 24 / 2) as u16);
|
obj.set_x((x - 24 / 2) as u16);
|
||||||
obj.set_y((y - 24 / 2) as u16);
|
obj.set_y((y - 24 / 2) as u16);
|
||||||
|
@ -180,13 +180,13 @@ pub(crate) fn customise_screen(
|
||||||
|
|
||||||
let mut input = agb::input::ButtonController::new();
|
let mut input = agb::input::ButtonController::new();
|
||||||
|
|
||||||
let mut select_box = agb.obj.add_object_static_sprite(SELECT_BOX.sprite(0));
|
let mut select_box = agb.obj.object_sprite(SELECT_BOX.sprite(0));
|
||||||
|
|
||||||
select_box.show();
|
select_box.show();
|
||||||
|
|
||||||
let mut selected_dice = agb.obj.add_object_static_sprite(SELECTED_BOX);
|
let mut selected_dice = agb.obj.object_sprite(SELECTED_BOX);
|
||||||
selected_dice.hide();
|
selected_dice.hide();
|
||||||
let mut selected_face = agb.obj.add_object_static_sprite(SELECTED_BOX);
|
let mut selected_face = agb.obj.object_sprite(SELECTED_BOX);
|
||||||
selected_face.hide();
|
selected_face.hide();
|
||||||
agb.sfx.frame();
|
agb.sfx.frame();
|
||||||
|
|
||||||
|
@ -340,7 +340,7 @@ pub(crate) fn customise_screen(
|
||||||
|
|
||||||
select_box.set_sprite(
|
select_box.set_sprite(
|
||||||
agb.obj
|
agb.obj
|
||||||
.get_vram_sprite(SELECT_BOX.animation_sprite(counter / 10)),
|
.get_sprite(SELECT_BOX.animation_sprite(counter / 10)),
|
||||||
);
|
);
|
||||||
|
|
||||||
agb.star_background.update();
|
agb.star_background.update();
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
use agb::{
|
use agb::{
|
||||||
display::object::{OamManager, Object, Sprite, Tag},
|
display::object::{OamManaged, Object, Sprite, Tag},
|
||||||
fixnum::Vector2D,
|
fixnum::Vector2D,
|
||||||
};
|
};
|
||||||
use alloc::vec::Vec;
|
use alloc::vec::Vec;
|
||||||
|
@ -141,12 +141,12 @@ pub struct HealthBar<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> HealthBar<'a> {
|
impl<'a> HealthBar<'a> {
|
||||||
pub fn new(pos: Vector2D<i32>, max: usize, obj: &'a OamManager) -> Self {
|
pub fn new(pos: Vector2D<i32>, max: usize, obj: &'a OamManaged) -> Self {
|
||||||
assert_eq!(max % 8, 0);
|
assert_eq!(max % 8, 0);
|
||||||
|
|
||||||
let sprites = (0..(max / 8))
|
let sprites = (0..(max / 8))
|
||||||
.map(|i| {
|
.map(|i| {
|
||||||
let mut health_object = obj.add_object_static_sprite(SMALL_SPRITES.red_bar(0));
|
let mut health_object = obj.object_sprite(SMALL_SPRITES.red_bar(0));
|
||||||
health_object
|
health_object
|
||||||
.set_position(pos + (i as i32 * 8, 0).into())
|
.set_position(pos + (i as i32 * 8, 0).into())
|
||||||
.show();
|
.show();
|
||||||
|
@ -157,18 +157,16 @@ impl<'a> HealthBar<'a> {
|
||||||
Self { max, sprites }
|
Self { max, sprites }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_value(&mut self, new_value: usize, obj: &'a OamManager) {
|
pub fn set_value(&mut self, new_value: usize, obj: &'a OamManaged) {
|
||||||
assert!(new_value <= self.max);
|
assert!(new_value <= self.max);
|
||||||
|
|
||||||
for (i, sprite) in self.sprites.iter_mut().enumerate() {
|
for (i, sprite) in self.sprites.iter_mut().enumerate() {
|
||||||
if (i + 1) * 8 < new_value {
|
if (i + 1) * 8 < new_value {
|
||||||
sprite.set_sprite(obj.get_vram_sprite(SMALL_SPRITES.red_bar(0)));
|
sprite.set_sprite(obj.get_sprite(SMALL_SPRITES.red_bar(0)));
|
||||||
} else if i * 8 < new_value {
|
} else if i * 8 < new_value {
|
||||||
sprite.set_sprite(
|
sprite.set_sprite(obj.get_sprite(SMALL_SPRITES.red_bar(8 - (new_value - i * 8))));
|
||||||
obj.get_vram_sprite(SMALL_SPRITES.red_bar(8 - (new_value - i * 8))),
|
|
||||||
);
|
|
||||||
} else {
|
} else {
|
||||||
sprite.set_sprite(obj.get_vram_sprite(SMALL_SPRITES.red_bar(8)));
|
sprite.set_sprite(obj.get_sprite(SMALL_SPRITES.red_bar(8)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -195,22 +193,22 @@ pub struct FractionDisplay<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> FractionDisplay<'a> {
|
impl<'a> FractionDisplay<'a> {
|
||||||
pub fn new(pos: Vector2D<i32>, digits: usize, obj: &'a OamManager) -> Self {
|
pub fn new(pos: Vector2D<i32>, digits: usize, obj: &'a OamManaged) -> Self {
|
||||||
let mut sprites = Vec::with_capacity(digits * 2 + 1);
|
let mut sprites = Vec::with_capacity(digits * 2 + 1);
|
||||||
|
|
||||||
for i in 0..digits {
|
for i in 0..digits {
|
||||||
let mut left_digit = obj.add_object_static_sprite(SMALL_SPRITES.number(0));
|
let mut left_digit = obj.object_sprite(SMALL_SPRITES.number(0));
|
||||||
left_digit.set_position(pos + (i as i32 * 4, 0).into());
|
left_digit.set_position(pos + (i as i32 * 4, 0).into());
|
||||||
|
|
||||||
sprites.push(left_digit);
|
sprites.push(left_digit);
|
||||||
|
|
||||||
let mut right_digit = obj.add_object_static_sprite(SMALL_SPRITES.number(0));
|
let mut right_digit = obj.object_sprite(SMALL_SPRITES.number(0));
|
||||||
right_digit.set_position(pos + (i as i32 * 4 + digits as i32 * 4 + 7, 0).into());
|
right_digit.set_position(pos + (i as i32 * 4 + digits as i32 * 4 + 7, 0).into());
|
||||||
|
|
||||||
sprites.push(right_digit);
|
sprites.push(right_digit);
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut slash = obj.add_object_static_sprite(SMALL_SPRITES.slash());
|
let mut slash = obj.object_sprite(SMALL_SPRITES.slash());
|
||||||
slash.set_position(pos + (digits as i32 * 4 + 1, 0).into());
|
slash.set_position(pos + (digits as i32 * 4 + 1, 0).into());
|
||||||
sprites.push(slash);
|
sprites.push(slash);
|
||||||
|
|
||||||
|
@ -222,7 +220,7 @@ impl<'a> FractionDisplay<'a> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_value(&mut self, current: usize, max: usize, obj: &'a OamManager) {
|
pub fn set_value(&mut self, current: usize, max: usize, obj: &'a OamManaged) {
|
||||||
if self.current_current == current && self.current_max == max {
|
if self.current_current == current && self.current_max == max {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -235,13 +233,13 @@ impl<'a> FractionDisplay<'a> {
|
||||||
current /= 10;
|
current /= 10;
|
||||||
let current_value_sprite = &mut self.sprites[(self.digits - i) * 2 - 2];
|
let current_value_sprite = &mut self.sprites[(self.digits - i) * 2 - 2];
|
||||||
current_value_sprite
|
current_value_sprite
|
||||||
.set_sprite(obj.get_vram_sprite(SMALL_SPRITES.number(current_value_digit as u32)));
|
.set_sprite(obj.get_sprite(SMALL_SPRITES.number(current_value_digit as u32)));
|
||||||
|
|
||||||
let max_value_digit = max % 10;
|
let max_value_digit = max % 10;
|
||||||
max /= 10;
|
max /= 10;
|
||||||
let max_value_sprite = &mut self.sprites[(self.digits - i) * 2 - 1];
|
let max_value_sprite = &mut self.sprites[(self.digits - i) * 2 - 1];
|
||||||
max_value_sprite
|
max_value_sprite
|
||||||
.set_sprite(obj.get_vram_sprite(SMALL_SPRITES.number(max_value_digit as u32)));
|
.set_sprite(obj.get_sprite(SMALL_SPRITES.number(max_value_digit as u32)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -261,7 +259,7 @@ impl<'a> NumberDisplay<'a> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_value(&mut self, new_value: Option<u32>, obj: &'a OamManager) {
|
pub fn set_value(&mut self, new_value: Option<u32>, obj: &'a OamManaged) {
|
||||||
if self.value == new_value {
|
if self.value == new_value {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -272,7 +270,7 @@ impl<'a> NumberDisplay<'a> {
|
||||||
|
|
||||||
if let Some(mut new_value) = new_value {
|
if let Some(mut new_value) = new_value {
|
||||||
if new_value == 0 {
|
if new_value == 0 {
|
||||||
let mut zero_object = obj.add_object_static_sprite(SMALL_SPRITES.number(0));
|
let mut zero_object = obj.object_sprite(SMALL_SPRITES.number(0));
|
||||||
zero_object.show().set_position(self.position);
|
zero_object.show().set_position(self.position);
|
||||||
|
|
||||||
self.objects.push(zero_object);
|
self.objects.push(zero_object);
|
||||||
|
@ -285,7 +283,7 @@ impl<'a> NumberDisplay<'a> {
|
||||||
new_value /= 10;
|
new_value /= 10;
|
||||||
|
|
||||||
let mut current_value_obj =
|
let mut current_value_obj =
|
||||||
obj.add_object_static_sprite(SMALL_SPRITES.number(current_value_digit));
|
obj.object_sprite(SMALL_SPRITES.number(current_value_digit));
|
||||||
|
|
||||||
current_value_obj
|
current_value_obj
|
||||||
.show()
|
.show()
|
||||||
|
|
|
@ -12,7 +12,7 @@
|
||||||
#![cfg_attr(test, reexport_test_harness_main = "test_main")]
|
#![cfg_attr(test, reexport_test_harness_main = "test_main")]
|
||||||
#![cfg_attr(test, test_runner(agb::test_runner::test_runner))]
|
#![cfg_attr(test, test_runner(agb::test_runner::test_runner))]
|
||||||
|
|
||||||
use agb::display::object::OamManager;
|
use agb::display::object::OamManaged;
|
||||||
use agb::display::tiled::{TileFormat, TiledMap, VRamManager};
|
use agb::display::tiled::{TileFormat, TiledMap, VRamManager};
|
||||||
use agb::display::Priority;
|
use agb::display::Priority;
|
||||||
use agb::interrupt::VBlank;
|
use agb::interrupt::VBlank;
|
||||||
|
@ -90,7 +90,7 @@ pub struct PlayerDice {
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Agb<'a> {
|
struct Agb<'a> {
|
||||||
obj: OamManager<'a>,
|
obj: OamManaged<'a>,
|
||||||
vblank: VBlank,
|
vblank: VBlank,
|
||||||
star_background: StarBackground<'a>,
|
star_background: StarBackground<'a>,
|
||||||
vram: VRamManager,
|
vram: VRamManager,
|
||||||
|
|
|
@ -2,7 +2,7 @@ use crate::TAG_MAP;
|
||||||
|
|
||||||
use super::{sfx::SfxPlayer, Entity, FixedNumberType, HatState, Level};
|
use super::{sfx::SfxPlayer, Entity, FixedNumberType, HatState, Level};
|
||||||
use agb::{
|
use agb::{
|
||||||
display::object::{OamManager, Tag},
|
display::object::{OamManaged, Tag},
|
||||||
fixnum::Vector2D,
|
fixnum::Vector2D,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -35,11 +35,11 @@ pub enum EnemyUpdateState {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Enemy<'a> {
|
impl<'a> Enemy<'a> {
|
||||||
pub fn new_slime(object: &'a OamManager, start_pos: Vector2D<FixedNumberType>) -> Self {
|
pub fn new_slime(object: &'a OamManaged, start_pos: Vector2D<FixedNumberType>) -> Self {
|
||||||
Enemy::Slime(Slime::new(object, start_pos + (0, 1).into()))
|
Enemy::Slime(Slime::new(object, start_pos + (0, 1).into()))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_snail(object: &'a OamManager, start_pos: Vector2D<FixedNumberType>) -> Self {
|
pub fn new_snail(object: &'a OamManaged, start_pos: Vector2D<FixedNumberType>) -> Self {
|
||||||
Enemy::Snail(Snail::new(object, start_pos))
|
Enemy::Snail(Snail::new(object, start_pos))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,7 +52,7 @@ impl<'a> Enemy<'a> {
|
||||||
|
|
||||||
pub fn update(
|
pub fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
player_pos: Vector2D<FixedNumberType>,
|
player_pos: Vector2D<FixedNumberType>,
|
||||||
hat_state: HatState,
|
hat_state: HatState,
|
||||||
|
@ -94,7 +94,7 @@ struct EnemyInfo<'a> {
|
||||||
|
|
||||||
impl<'a> EnemyInfo<'a> {
|
impl<'a> EnemyInfo<'a> {
|
||||||
fn new(
|
fn new(
|
||||||
object: &'a OamManager,
|
object: &'a OamManaged,
|
||||||
start_pos: Vector2D<FixedNumberType>,
|
start_pos: Vector2D<FixedNumberType>,
|
||||||
collision: Vector2D<u16>,
|
collision: Vector2D<u16>,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
|
@ -135,7 +135,7 @@ pub struct Slime<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Slime<'a> {
|
impl<'a> Slime<'a> {
|
||||||
fn new(object: &'a OamManager, start_pos: Vector2D<FixedNumberType>) -> Self {
|
fn new(object: &'a OamManaged, start_pos: Vector2D<FixedNumberType>) -> Self {
|
||||||
let slime = Slime {
|
let slime = Slime {
|
||||||
enemy_info: EnemyInfo::new(object, start_pos, (14u16, 14u16).into()),
|
enemy_info: EnemyInfo::new(object, start_pos, (14u16, 14u16).into()),
|
||||||
state: SlimeState::Idle,
|
state: SlimeState::Idle,
|
||||||
|
@ -146,7 +146,7 @@ impl<'a> Slime<'a> {
|
||||||
|
|
||||||
fn update(
|
fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
player_pos: Vector2D<FixedNumberType>,
|
player_pos: Vector2D<FixedNumberType>,
|
||||||
hat_state: HatState,
|
hat_state: HatState,
|
||||||
|
@ -161,7 +161,7 @@ impl<'a> Slime<'a> {
|
||||||
let offset = (timer / 16) as usize;
|
let offset = (timer / 16) as usize;
|
||||||
|
|
||||||
let frame = SLIME_IDLE.animation_sprite(offset);
|
let frame = SLIME_IDLE.animation_sprite(offset);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.enemy_info.entity.sprite.set_sprite(sprite);
|
self.enemy_info.entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -201,7 +201,7 @@ impl<'a> Slime<'a> {
|
||||||
self.state = SlimeState::Idle;
|
self.state = SlimeState::Idle;
|
||||||
} else {
|
} else {
|
||||||
let frame = SLIME_JUMP.animation_sprite(offset);
|
let frame = SLIME_JUMP.animation_sprite(offset);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.enemy_info.entity.sprite.set_sprite(sprite);
|
self.enemy_info.entity.sprite.set_sprite(sprite);
|
||||||
}
|
}
|
||||||
|
@ -227,7 +227,7 @@ impl<'a> Slime<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
let frame = SLIME_SPLAT.animation_sprite(offset);
|
let frame = SLIME_SPLAT.animation_sprite(offset);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.enemy_info.entity.sprite.set_sprite(sprite);
|
self.enemy_info.entity.sprite.set_sprite(sprite);
|
||||||
}
|
}
|
||||||
|
@ -257,7 +257,7 @@ pub struct Snail<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Snail<'a> {
|
impl<'a> Snail<'a> {
|
||||||
fn new(object: &'a OamManager, start_pos: Vector2D<FixedNumberType>) -> Self {
|
fn new(object: &'a OamManaged, start_pos: Vector2D<FixedNumberType>) -> Self {
|
||||||
let snail = Snail {
|
let snail = Snail {
|
||||||
enemy_info: EnemyInfo::new(object, start_pos, (16u16, 16u16).into()),
|
enemy_info: EnemyInfo::new(object, start_pos, (16u16, 16u16).into()),
|
||||||
state: SnailState::Idle(0),
|
state: SnailState::Idle(0),
|
||||||
|
@ -272,7 +272,7 @@ impl<'a> Snail<'a> {
|
||||||
|
|
||||||
fn update(
|
fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
player_pos: Vector2D<FixedNumberType>,
|
player_pos: Vector2D<FixedNumberType>,
|
||||||
hat_state: HatState,
|
hat_state: HatState,
|
||||||
|
@ -298,7 +298,7 @@ impl<'a> Snail<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
let frame = SNAIL_IDLE.animation_sprite(0);
|
let frame = SNAIL_IDLE.animation_sprite(0);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.enemy_info.entity.sprite.set_sprite(sprite);
|
self.enemy_info.entity.sprite.set_sprite(sprite);
|
||||||
if player_has_collided {
|
if player_has_collided {
|
||||||
|
@ -318,7 +318,7 @@ impl<'a> Snail<'a> {
|
||||||
self.enemy_info.entity.velocity = (0, 0).into();
|
self.enemy_info.entity.velocity = (0, 0).into();
|
||||||
|
|
||||||
let frame = SNAIL_EMERGE.animation_sprite(offset);
|
let frame = SNAIL_EMERGE.animation_sprite(offset);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.enemy_info.entity.sprite.set_sprite(sprite);
|
self.enemy_info.entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -340,7 +340,7 @@ impl<'a> Snail<'a> {
|
||||||
let offset = (timer - time) as usize / 8;
|
let offset = (timer - time) as usize / 8;
|
||||||
|
|
||||||
let frame = SNAIL_MOVE.animation_sprite(offset);
|
let frame = SNAIL_MOVE.animation_sprite(offset);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.enemy_info.entity.sprite.set_sprite(sprite);
|
self.enemy_info.entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -374,7 +374,7 @@ impl<'a> Snail<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
let frame = SNAIL_EMERGE.animation_sprite(offset);
|
let frame = SNAIL_EMERGE.animation_sprite(offset);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.enemy_info.entity.sprite.set_sprite(sprite);
|
self.enemy_info.entity.sprite.set_sprite(sprite);
|
||||||
self.enemy_info.entity.velocity = (0, 0).into();
|
self.enemy_info.entity.velocity = (0, 0).into();
|
||||||
|
@ -403,7 +403,7 @@ impl<'a> Snail<'a> {
|
||||||
return UpdateState::Remove;
|
return UpdateState::Remove;
|
||||||
};
|
};
|
||||||
|
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.enemy_info.entity.sprite.set_sprite(sprite);
|
self.enemy_info.entity.sprite.set_sprite(sprite);
|
||||||
self.enemy_info.entity.velocity = (0, 0).into();
|
self.enemy_info.entity.velocity = (0, 0).into();
|
||||||
|
|
|
@ -8,7 +8,7 @@ extern crate alloc;
|
||||||
|
|
||||||
use agb::{
|
use agb::{
|
||||||
display::{
|
display::{
|
||||||
object::{Graphics, OamManager, Object, Tag, TagMap},
|
object::{Graphics, OamManaged, Object, Tag, TagMap},
|
||||||
tiled::{
|
tiled::{
|
||||||
InfiniteScrolledMap, PartialUpdateStatus, RegularBackgroundSize, TileFormat, TileSet,
|
InfiniteScrolledMap, PartialUpdateStatus, RegularBackgroundSize, TileFormat, TileSet,
|
||||||
TileSetting, TiledMap, VRamManager,
|
TileSetting, TiledMap, VRamManager,
|
||||||
|
@ -124,8 +124,8 @@ pub struct Entity<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Entity<'a> {
|
impl<'a> Entity<'a> {
|
||||||
pub fn new(object: &'a OamManager, collision_mask: Vector2D<u16>) -> Self {
|
pub fn new(object: &'a OamManaged, collision_mask: Vector2D<u16>) -> Self {
|
||||||
let mut dummy_object = object.add_object_static_sprite(WALKING.sprite(0));
|
let mut dummy_object = object.object_sprite(WALKING.sprite(0));
|
||||||
dummy_object.set_priority(Priority::P1);
|
dummy_object.set_priority(Priority::P1);
|
||||||
Entity {
|
Entity {
|
||||||
sprite: dummy_object,
|
sprite: dummy_object,
|
||||||
|
@ -347,15 +347,15 @@ fn ping_pong(i: i32, n: i32) -> i32 {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Player<'a> {
|
impl<'a> Player<'a> {
|
||||||
fn new(controller: &'a OamManager, start_position: Vector2D<FixedNumberType>) -> Self {
|
fn new(controller: &'a OamManaged, start_position: Vector2D<FixedNumberType>) -> Self {
|
||||||
let mut wizard = Entity::new(controller, (6_u16, 14_u16).into());
|
let mut wizard = Entity::new(controller, (6_u16, 14_u16).into());
|
||||||
let mut hat = Entity::new(controller, (6_u16, 6_u16).into());
|
let mut hat = Entity::new(controller, (6_u16, 6_u16).into());
|
||||||
|
|
||||||
wizard
|
wizard
|
||||||
.sprite
|
.sprite
|
||||||
.set_sprite(controller.get_vram_sprite(HAT_SPIN_1.sprite(0)));
|
.set_sprite(controller.get_sprite(HAT_SPIN_1.sprite(0)));
|
||||||
hat.sprite
|
hat.sprite
|
||||||
.set_sprite(controller.get_vram_sprite(HAT_SPIN_1.sprite(0)));
|
.set_sprite(controller.get_sprite(HAT_SPIN_1.sprite(0)));
|
||||||
|
|
||||||
wizard.sprite.show();
|
wizard.sprite.show();
|
||||||
hat.sprite.show();
|
hat.sprite.show();
|
||||||
|
@ -381,7 +381,7 @@ impl<'a> Player<'a> {
|
||||||
fn update_frame(
|
fn update_frame(
|
||||||
&mut self,
|
&mut self,
|
||||||
input: &ButtonController,
|
input: &ButtonController,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
timer: i32,
|
timer: i32,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
enemies: &[enemies::Enemy],
|
enemies: &[enemies::Enemy],
|
||||||
|
@ -460,7 +460,7 @@ impl<'a> Player<'a> {
|
||||||
self.wizard_frame = offset as u8;
|
self.wizard_frame = offset as u8;
|
||||||
|
|
||||||
let frame = WALKING.animation_sprite(offset);
|
let frame = WALKING.animation_sprite(offset);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.wizard.sprite.set_sprite(sprite);
|
self.wizard.sprite.set_sprite(sprite);
|
||||||
}
|
}
|
||||||
|
@ -470,7 +470,7 @@ impl<'a> Player<'a> {
|
||||||
self.wizard_frame = 5;
|
self.wizard_frame = 5;
|
||||||
|
|
||||||
let frame = JUMPING.animation_sprite(0);
|
let frame = JUMPING.animation_sprite(0);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.wizard.sprite.set_sprite(sprite);
|
self.wizard.sprite.set_sprite(sprite);
|
||||||
} else if self.wizard.velocity.y > FixedNumberType::new(1) / 16 {
|
} else if self.wizard.velocity.y > FixedNumberType::new(1) / 16 {
|
||||||
|
@ -485,7 +485,7 @@ impl<'a> Player<'a> {
|
||||||
self.wizard_frame = 0;
|
self.wizard_frame = 0;
|
||||||
|
|
||||||
let frame = FALLING.animation_sprite(offset);
|
let frame = FALLING.animation_sprite(offset);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.wizard.sprite.set_sprite(sprite);
|
self.wizard.sprite.set_sprite(sprite);
|
||||||
}
|
}
|
||||||
|
@ -512,13 +512,13 @@ impl<'a> Player<'a> {
|
||||||
self.wizard.sprite.set_hflip(true);
|
self.wizard.sprite.set_hflip(true);
|
||||||
self.hat
|
self.hat
|
||||||
.sprite
|
.sprite
|
||||||
.set_sprite(controller.get_vram_sprite(hat_base_tile.sprite(5)));
|
.set_sprite(controller.get_sprite(hat_base_tile.sprite(5)));
|
||||||
}
|
}
|
||||||
agb::input::Tri::Positive => {
|
agb::input::Tri::Positive => {
|
||||||
self.wizard.sprite.set_hflip(false);
|
self.wizard.sprite.set_hflip(false);
|
||||||
self.hat
|
self.hat
|
||||||
.sprite
|
.sprite
|
||||||
.set_sprite(controller.get_vram_sprite(hat_base_tile.sprite(0)));
|
.set_sprite(controller.get_sprite(hat_base_tile.sprite(0)));
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
|
@ -544,7 +544,7 @@ impl<'a> Player<'a> {
|
||||||
let hat_sprite_offset = (timer / hat_sprite_divider) as usize;
|
let hat_sprite_offset = (timer / hat_sprite_divider) as usize;
|
||||||
|
|
||||||
self.hat.sprite.set_sprite(
|
self.hat.sprite.set_sprite(
|
||||||
controller.get_vram_sprite(hat_base_tile.animation_sprite(hat_sprite_offset)),
|
controller.get_sprite(hat_base_tile.animation_sprite(hat_sprite_offset)),
|
||||||
);
|
);
|
||||||
|
|
||||||
if self.hat_slow_counter < 30 && self.hat.velocity.magnitude() < 2.into() {
|
if self.hat_slow_counter < 30 && self.hat.velocity.magnitude() < 2.into() {
|
||||||
|
@ -577,7 +577,7 @@ impl<'a> Player<'a> {
|
||||||
}
|
}
|
||||||
HatState::WizardTowards => {
|
HatState::WizardTowards => {
|
||||||
self.hat.sprite.set_sprite(
|
self.hat.sprite.set_sprite(
|
||||||
controller.get_vram_sprite(hat_base_tile.animation_sprite(timer as usize / 2)),
|
controller.get_sprite(hat_base_tile.animation_sprite(timer as usize / 2)),
|
||||||
);
|
);
|
||||||
let distance_vector =
|
let distance_vector =
|
||||||
self.hat.position - self.wizard.position + hat_resting_position;
|
self.hat.position - self.wizard.position + hat_resting_position;
|
||||||
|
@ -615,7 +615,7 @@ enum UpdateState {
|
||||||
impl<'a, 'b> PlayingLevel<'a, 'b> {
|
impl<'a, 'b> PlayingLevel<'a, 'b> {
|
||||||
fn open_level(
|
fn open_level(
|
||||||
level: &'a Level,
|
level: &'a Level,
|
||||||
object_control: &'a OamManager,
|
object_control: &'a OamManaged,
|
||||||
background: &'a mut InfiniteScrolledMap<'b>,
|
background: &'a mut InfiniteScrolledMap<'b>,
|
||||||
foreground: &'a mut InfiniteScrolledMap<'b>,
|
foreground: &'a mut InfiniteScrolledMap<'b>,
|
||||||
input: ButtonController,
|
input: ButtonController,
|
||||||
|
@ -676,11 +676,11 @@ impl<'a, 'b> PlayingLevel<'a, 'b> {
|
||||||
self.player.wizard.sprite.set_priority(Priority::P0);
|
self.player.wizard.sprite.set_priority(Priority::P0);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn dead_update(&mut self, controller: &'a OamManager) -> bool {
|
fn dead_update(&mut self, controller: &'a OamManaged) -> bool {
|
||||||
self.timer += 1;
|
self.timer += 1;
|
||||||
|
|
||||||
let frame = PLAYER_DEATH.animation_sprite(self.timer as usize / 8);
|
let frame = PLAYER_DEATH.animation_sprite(self.timer as usize / 8);
|
||||||
let sprite = controller.get_vram_sprite(frame);
|
let sprite = controller.get_sprite(frame);
|
||||||
|
|
||||||
self.player.wizard.velocity += (0.into(), FixedNumberType::new(1) / 32).into();
|
self.player.wizard.velocity += (0.into(), FixedNumberType::new(1) / 32).into();
|
||||||
self.player.wizard.position += self.player.wizard.velocity;
|
self.player.wizard.position += self.player.wizard.velocity;
|
||||||
|
@ -695,7 +695,7 @@ impl<'a, 'b> PlayingLevel<'a, 'b> {
|
||||||
&mut self,
|
&mut self,
|
||||||
sfx_player: &mut SfxPlayer,
|
sfx_player: &mut SfxPlayer,
|
||||||
vram: &mut VRamManager,
|
vram: &mut VRamManager,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
) -> UpdateState {
|
) -> UpdateState {
|
||||||
self.timer += 1;
|
self.timer += 1;
|
||||||
self.input.update();
|
self.input.update();
|
||||||
|
|
|
@ -14,7 +14,7 @@ use alloc::{boxed::Box, vec::Vec};
|
||||||
|
|
||||||
use agb::{
|
use agb::{
|
||||||
display::{
|
display::{
|
||||||
object::{Graphics, OamManager, Object, Sprite, Tag, TagMap},
|
object::{Graphics, OamManaged, Object, Sprite, Tag, TagMap},
|
||||||
tiled::{
|
tiled::{
|
||||||
InfiniteScrolledMap, RegularBackgroundSize, TileFormat, TileSet, TileSetting,
|
InfiniteScrolledMap, RegularBackgroundSize, TileFormat, TileSet, TileSetting,
|
||||||
VRamManager,
|
VRamManager,
|
||||||
|
@ -164,8 +164,8 @@ struct Entity<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Entity<'a> {
|
impl<'a> Entity<'a> {
|
||||||
fn new(object_controller: &'a OamManager, collision_mask: Rect<u16>) -> Self {
|
fn new(object_controller: &'a OamManaged, collision_mask: Rect<u16>) -> Self {
|
||||||
let mut sprite = object_controller.add_object_static_sprite(LONG_SWORD_IDLE.sprite(0));
|
let mut sprite = object_controller.object_sprite(LONG_SWORD_IDLE.sprite(0));
|
||||||
sprite.set_priority(Priority::P1);
|
sprite.set_priority(Priority::P1);
|
||||||
Entity {
|
Entity {
|
||||||
sprite,
|
sprite,
|
||||||
|
@ -532,12 +532,12 @@ struct Player<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Player<'a> {
|
impl<'a> Player<'a> {
|
||||||
fn new(object_controller: &'a OamManager<'a>) -> Player {
|
fn new(object_controller: &'a OamManaged<'_>) -> Player<'a> {
|
||||||
let mut entity = Entity::new(
|
let mut entity = Entity::new(
|
||||||
object_controller,
|
object_controller,
|
||||||
Rect::new((0_u16, 0_u16).into(), (4_u16, 12_u16).into()),
|
Rect::new((0_u16, 0_u16).into(), (4_u16, 12_u16).into()),
|
||||||
);
|
);
|
||||||
let s = object_controller.get_vram_sprite(LONG_SWORD_IDLE.sprite(0));
|
let s = object_controller.get_sprite(LONG_SWORD_IDLE.sprite(0));
|
||||||
entity.sprite.set_sprite(s);
|
entity.sprite.set_sprite(s);
|
||||||
entity.sprite.show();
|
entity.sprite.show();
|
||||||
entity.position = (144, 0).into();
|
entity.position = (144, 0).into();
|
||||||
|
@ -558,7 +558,7 @@ impl<'a> Player<'a> {
|
||||||
|
|
||||||
fn update(
|
fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
buttons: &ButtonController,
|
buttons: &ButtonController,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
sfx: &mut sfx::Sfx,
|
sfx: &mut sfx::Sfx,
|
||||||
|
@ -590,11 +590,11 @@ impl<'a> Player<'a> {
|
||||||
self.entity.velocity.x += self.sword.ground_walk_force() * x as i32;
|
self.entity.velocity.x += self.sword.ground_walk_force() * x as i32;
|
||||||
if self.entity.velocity.x.abs() > Number::new(1) / 10 {
|
if self.entity.velocity.x.abs() > Number::new(1) / 10 {
|
||||||
let sprite = controller
|
let sprite = controller
|
||||||
.get_vram_sprite(self.sword.walk_animation(self.sprite_offset));
|
.get_sprite(self.sword.walk_animation(self.sprite_offset));
|
||||||
self.entity.sprite.set_sprite(sprite);
|
self.entity.sprite.set_sprite(sprite);
|
||||||
} else {
|
} else {
|
||||||
let sprite = controller
|
let sprite = controller
|
||||||
.get_vram_sprite(self.sword.idle_animation(self.sprite_offset));
|
.get_sprite(self.sword.idle_animation(self.sprite_offset));
|
||||||
self.entity.sprite.set_sprite(sprite);
|
self.entity.sprite.set_sprite(sprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -614,8 +614,7 @@ impl<'a> Player<'a> {
|
||||||
let frame = self.sword.attack_frame(*a);
|
let frame = self.sword.attack_frame(*a);
|
||||||
self.fudge_factor.x = self.sword.fudge(frame) * self.facing as i32;
|
self.fudge_factor.x = self.sword.fudge(frame) * self.facing as i32;
|
||||||
let tag = self.sword.attack_tag();
|
let tag = self.sword.attack_tag();
|
||||||
let sprite =
|
let sprite = controller.get_sprite(tag.animation_sprite(frame as usize));
|
||||||
controller.get_vram_sprite(tag.animation_sprite(frame as usize));
|
|
||||||
self.entity.sprite.set_sprite(sprite);
|
self.entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
hurtbox = self.sword.ground_attack_hurtbox(frame);
|
hurtbox = self.sword.ground_attack_hurtbox(frame);
|
||||||
|
@ -629,8 +628,7 @@ impl<'a> Player<'a> {
|
||||||
let frame = self.sword.hold_frame();
|
let frame = self.sword.hold_frame();
|
||||||
self.fudge_factor.x = self.sword.fudge(frame) * self.facing as i32;
|
self.fudge_factor.x = self.sword.fudge(frame) * self.facing as i32;
|
||||||
let tag = self.sword.attack_tag();
|
let tag = self.sword.attack_tag();
|
||||||
let sprite =
|
let sprite = controller.get_sprite(tag.animation_sprite(frame as usize));
|
||||||
controller.get_vram_sprite(tag.animation_sprite(frame as usize));
|
|
||||||
self.entity.sprite.set_sprite(sprite);
|
self.entity.sprite.set_sprite(sprite);
|
||||||
if *a == 0 {
|
if *a == 0 {
|
||||||
self.attack_timer = AttackTimer::Idle;
|
self.attack_timer = AttackTimer::Idle;
|
||||||
|
@ -655,8 +653,7 @@ impl<'a> Player<'a> {
|
||||||
2
|
2
|
||||||
};
|
};
|
||||||
let tag = self.sword.jump_tag();
|
let tag = self.sword.jump_tag();
|
||||||
let sprite =
|
let sprite = controller.get_sprite(tag.animation_sprite(frame as usize));
|
||||||
controller.get_vram_sprite(tag.animation_sprite(frame as usize));
|
|
||||||
self.entity.sprite.set_sprite(sprite);
|
self.entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
if x != Tri::Zero {
|
if x != Tri::Zero {
|
||||||
|
@ -678,8 +675,7 @@ impl<'a> Player<'a> {
|
||||||
*a -= 1;
|
*a -= 1;
|
||||||
let frame = self.sword.jump_attack_frame(*a);
|
let frame = self.sword.jump_attack_frame(*a);
|
||||||
let tag = self.sword.jump_attack_tag();
|
let tag = self.sword.jump_attack_tag();
|
||||||
let sprite =
|
let sprite = controller.get_sprite(tag.animation_sprite(frame as usize));
|
||||||
controller.get_vram_sprite(tag.animation_sprite(frame as usize));
|
|
||||||
self.entity.sprite.set_sprite(sprite);
|
self.entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
hurtbox = self.sword.air_attack_hurtbox(frame);
|
hurtbox = self.sword.air_attack_hurtbox(frame);
|
||||||
|
@ -814,7 +810,7 @@ impl BatData {
|
||||||
|
|
||||||
fn update<'a>(
|
fn update<'a>(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
entity: &mut Entity<'a>,
|
entity: &mut Entity<'a>,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
|
@ -842,7 +838,7 @@ impl BatData {
|
||||||
}
|
}
|
||||||
|
|
||||||
let sprite = BAT_IDLE.sprite(self.sprite_offset as usize / 8);
|
let sprite = BAT_IDLE.sprite(self.sprite_offset as usize / 8);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -877,7 +873,7 @@ impl BatData {
|
||||||
}
|
}
|
||||||
|
|
||||||
let sprite = BAT_IDLE.sprite(self.sprite_offset as usize / 2);
|
let sprite = BAT_IDLE.sprite(self.sprite_offset as usize / 2);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -904,7 +900,7 @@ impl BatData {
|
||||||
BatState::Dead => {
|
BatState::Dead => {
|
||||||
const BAT_DEAD: &Tag = TAG_MAP.get("bat dead");
|
const BAT_DEAD: &Tag = TAG_MAP.get("bat dead");
|
||||||
let sprite = BAT_DEAD.sprite(0);
|
let sprite = BAT_DEAD.sprite(0);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -947,7 +943,7 @@ impl SlimeData {
|
||||||
|
|
||||||
fn update<'a>(
|
fn update<'a>(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
entity: &mut Entity<'a>,
|
entity: &mut Entity<'a>,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
|
@ -972,7 +968,7 @@ impl SlimeData {
|
||||||
const IDLE: &Tag = TAG_MAP.get("slime idle");
|
const IDLE: &Tag = TAG_MAP.get("slime idle");
|
||||||
|
|
||||||
let sprite = IDLE.sprite(self.sprite_offset as usize / 16);
|
let sprite = IDLE.sprite(self.sprite_offset as usize / 16);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -1012,7 +1008,7 @@ impl SlimeData {
|
||||||
const CHASE: &Tag = TAG_MAP.get("Slime jump");
|
const CHASE: &Tag = TAG_MAP.get("Slime jump");
|
||||||
|
|
||||||
let sprite = CHASE.sprite(frame as usize);
|
let sprite = CHASE.sprite(frame as usize);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -1042,7 +1038,7 @@ impl SlimeData {
|
||||||
if *count < 5 * 4 {
|
if *count < 5 * 4 {
|
||||||
const DEATH: &Tag = TAG_MAP.get("Slime death");
|
const DEATH: &Tag = TAG_MAP.get("Slime death");
|
||||||
let sprite = DEATH.sprite(*count as usize / 4);
|
let sprite = DEATH.sprite(*count as usize / 4);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
*count += 1;
|
*count += 1;
|
||||||
|
@ -1076,7 +1072,7 @@ impl MiniFlameData {
|
||||||
|
|
||||||
fn update<'a>(
|
fn update<'a>(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
entity: &mut Entity<'a>,
|
entity: &mut Entity<'a>,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
_level: &Level,
|
_level: &Level,
|
||||||
|
@ -1110,7 +1106,7 @@ impl MiniFlameData {
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
let sprite = ANGRY.animation_sprite(self.sprite_offset as usize / 8);
|
let sprite = ANGRY.animation_sprite(self.sprite_offset as usize / 8);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
entity.velocity = (0.into(), Number::new(-1) / Number::new(4)).into();
|
entity.velocity = (0.into(), Number::new(-1) / Number::new(4)).into();
|
||||||
|
@ -1158,7 +1154,7 @@ impl MiniFlameData {
|
||||||
}
|
}
|
||||||
|
|
||||||
let sprite = ANGRY.animation_sprite(self.sprite_offset as usize / 2);
|
let sprite = ANGRY.animation_sprite(self.sprite_offset as usize / 2);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
}
|
}
|
||||||
MiniFlameState::Dead => {
|
MiniFlameState::Dead => {
|
||||||
|
@ -1170,7 +1166,7 @@ impl MiniFlameData {
|
||||||
const DEATH: &Tag = TAG_MAP.get("angry boss dead");
|
const DEATH: &Tag = TAG_MAP.get("angry boss dead");
|
||||||
|
|
||||||
let sprite = DEATH.animation_sprite(self.sprite_offset as usize / 12);
|
let sprite = DEATH.animation_sprite(self.sprite_offset as usize / 12);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
self.sprite_offset += 1;
|
self.sprite_offset += 1;
|
||||||
|
@ -1205,7 +1201,7 @@ impl EmuData {
|
||||||
|
|
||||||
fn update<'a>(
|
fn update<'a>(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
entity: &mut Entity<'a>,
|
entity: &mut Entity<'a>,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
|
@ -1231,7 +1227,7 @@ impl EmuData {
|
||||||
const IDLE: &Tag = TAG_MAP.get("emu - idle");
|
const IDLE: &Tag = TAG_MAP.get("emu - idle");
|
||||||
|
|
||||||
let sprite = IDLE.sprite(self.sprite_offset as usize / 16);
|
let sprite = IDLE.sprite(self.sprite_offset as usize / 16);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
if (entity.position.y - player.entity.position.y).abs() < 10.into() {
|
if (entity.position.y - player.entity.position.y).abs() < 10.into() {
|
||||||
|
@ -1278,7 +1274,7 @@ impl EmuData {
|
||||||
const WALK: &Tag = TAG_MAP.get("emu-walk");
|
const WALK: &Tag = TAG_MAP.get("emu-walk");
|
||||||
|
|
||||||
let sprite = WALK.sprite(self.sprite_offset as usize / 2);
|
let sprite = WALK.sprite(self.sprite_offset as usize / 2);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
let gravity: Number = 1.into();
|
let gravity: Number = 1.into();
|
||||||
|
@ -1333,7 +1329,7 @@ impl EmuData {
|
||||||
const DEATH: &Tag = TAG_MAP.get("emu - die");
|
const DEATH: &Tag = TAG_MAP.get("emu - die");
|
||||||
|
|
||||||
let sprite = DEATH.animation_sprite(self.sprite_offset as usize / 4);
|
let sprite = DEATH.animation_sprite(self.sprite_offset as usize / 4);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
self.sprite_offset += 1;
|
self.sprite_offset += 1;
|
||||||
|
@ -1378,7 +1374,7 @@ impl EnemyData {
|
||||||
|
|
||||||
fn update<'a>(
|
fn update<'a>(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
entity: &mut Entity<'a>,
|
entity: &mut Entity<'a>,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
|
@ -1399,11 +1395,11 @@ struct Enemy<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Enemy<'a> {
|
impl<'a> Enemy<'a> {
|
||||||
fn new(object_controller: &'a OamManager, enemy_data: EnemyData) -> Self {
|
fn new(object_controller: &'a OamManaged, enemy_data: EnemyData) -> Self {
|
||||||
let mut entity = Entity::new(object_controller, enemy_data.collision_mask());
|
let mut entity = Entity::new(object_controller, enemy_data.collision_mask());
|
||||||
|
|
||||||
let sprite = enemy_data.sprite();
|
let sprite = enemy_data.sprite();
|
||||||
let sprite = object_controller.get_vram_sprite(sprite);
|
let sprite = object_controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
entity.sprite.show();
|
entity.sprite.show();
|
||||||
|
@ -1413,7 +1409,7 @@ impl<'a> Enemy<'a> {
|
||||||
|
|
||||||
fn update(
|
fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
sfx: &mut sfx::Sfx,
|
sfx: &mut sfx::Sfx,
|
||||||
|
@ -1444,7 +1440,7 @@ impl ParticleData {
|
||||||
|
|
||||||
fn update<'a>(
|
fn update<'a>(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
entity: &mut Entity<'a>,
|
entity: &mut Entity<'a>,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
_level: &Level,
|
_level: &Level,
|
||||||
|
@ -1457,7 +1453,7 @@ impl ParticleData {
|
||||||
|
|
||||||
const DUST: &Tag = TAG_MAP.get("dust");
|
const DUST: &Tag = TAG_MAP.get("dust");
|
||||||
let sprite = DUST.sprite(*frame as usize / 3);
|
let sprite = DUST.sprite(*frame as usize / 3);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -1471,7 +1467,7 @@ impl ParticleData {
|
||||||
|
|
||||||
const HEALTH: &Tag = TAG_MAP.get("Heath");
|
const HEALTH: &Tag = TAG_MAP.get("Heath");
|
||||||
let sprite = HEALTH.animation_sprite(*frame as usize / 3);
|
let sprite = HEALTH.animation_sprite(*frame as usize / 3);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -1497,7 +1493,7 @@ impl ParticleData {
|
||||||
ParticleData::BossHealer(frame, target) => {
|
ParticleData::BossHealer(frame, target) => {
|
||||||
const HEALTH: &Tag = TAG_MAP.get("Heath");
|
const HEALTH: &Tag = TAG_MAP.get("Heath");
|
||||||
let sprite = HEALTH.animation_sprite(*frame as usize / 3);
|
let sprite = HEALTH.animation_sprite(*frame as usize / 3);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
entity.sprite.set_sprite(sprite);
|
entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -1532,7 +1528,7 @@ struct Particle<'a> {
|
||||||
|
|
||||||
impl<'a> Particle<'a> {
|
impl<'a> Particle<'a> {
|
||||||
fn new(
|
fn new(
|
||||||
object_controller: &'a OamManager,
|
object_controller: &'a OamManaged,
|
||||||
particle_data: ParticleData,
|
particle_data: ParticleData,
|
||||||
position: Vector2D<Number>,
|
position: Vector2D<Number>,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
|
@ -1551,7 +1547,7 @@ impl<'a> Particle<'a> {
|
||||||
|
|
||||||
fn update(
|
fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
controller: &'a OamManager,
|
controller: &'a OamManaged,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
level: &Level,
|
level: &Level,
|
||||||
) -> UpdateInstruction {
|
) -> UpdateInstruction {
|
||||||
|
@ -1578,7 +1574,7 @@ impl<'a> BossState<'a> {
|
||||||
fn update(
|
fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
enemies: &mut Arena<Enemy<'a>>,
|
enemies: &mut Arena<Enemy<'a>>,
|
||||||
object_controller: &'a OamManager,
|
object_controller: &'a OamManaged,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
sfx: &mut sfx::Sfx,
|
sfx: &mut sfx::Sfx,
|
||||||
) -> BossInstruction {
|
) -> BossInstruction {
|
||||||
|
@ -1613,7 +1609,7 @@ struct FollowingBoss<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> FollowingBoss<'a> {
|
impl<'a> FollowingBoss<'a> {
|
||||||
fn new(object_controller: &'a OamManager, position: Vector2D<Number>) -> Self {
|
fn new(object_controller: &'a OamManaged, position: Vector2D<Number>) -> Self {
|
||||||
let mut entity = Entity::new(
|
let mut entity = Entity::new(
|
||||||
object_controller,
|
object_controller,
|
||||||
Rect::new((0_u16, 0_u16).into(), (0_u16, 0_u16).into()),
|
Rect::new((0_u16, 0_u16).into(), (0_u16, 0_u16).into()),
|
||||||
|
@ -1628,7 +1624,7 @@ impl<'a> FollowingBoss<'a> {
|
||||||
gone: false,
|
gone: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn update(&mut self, controller: &'a OamManager, player: &Player) {
|
fn update(&mut self, controller: &'a OamManaged, player: &Player) {
|
||||||
let difference = player.entity.position - self.entity.position;
|
let difference = player.entity.position - self.entity.position;
|
||||||
self.timer += 1;
|
self.timer += 1;
|
||||||
|
|
||||||
|
@ -1661,7 +1657,7 @@ impl<'a> FollowingBoss<'a> {
|
||||||
const BOSS: &Tag = TAG_MAP.get("happy boss");
|
const BOSS: &Tag = TAG_MAP.get("happy boss");
|
||||||
|
|
||||||
let sprite = BOSS.animation_sprite(frame as usize);
|
let sprite = BOSS.animation_sprite(frame as usize);
|
||||||
let sprite = controller.get_vram_sprite(sprite);
|
let sprite = controller.get_sprite(sprite);
|
||||||
|
|
||||||
self.entity.sprite.set_sprite(sprite);
|
self.entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -1697,7 +1693,7 @@ enum BossInstruction {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Boss<'a> {
|
impl<'a> Boss<'a> {
|
||||||
fn new(object_controller: &'a OamManager, screen_coords: Vector2D<Number>) -> Self {
|
fn new(object_controller: &'a OamManaged, screen_coords: Vector2D<Number>) -> Self {
|
||||||
let mut entity = Entity::new(
|
let mut entity = Entity::new(
|
||||||
object_controller,
|
object_controller,
|
||||||
Rect::new((0_u16, 0_u16).into(), (28_u16, 28_u16).into()),
|
Rect::new((0_u16, 0_u16).into(), (28_u16, 28_u16).into()),
|
||||||
|
@ -1716,7 +1712,7 @@ impl<'a> Boss<'a> {
|
||||||
fn update(
|
fn update(
|
||||||
&mut self,
|
&mut self,
|
||||||
enemies: &mut Arena<Enemy<'a>>,
|
enemies: &mut Arena<Enemy<'a>>,
|
||||||
object_controller: &'a OamManager,
|
object_controller: &'a OamManaged,
|
||||||
player: &Player,
|
player: &Player,
|
||||||
sfx: &mut sfx::Sfx,
|
sfx: &mut sfx::Sfx,
|
||||||
) -> BossInstruction {
|
) -> BossInstruction {
|
||||||
|
@ -1797,7 +1793,7 @@ impl<'a> Boss<'a> {
|
||||||
const BOSS: &Tag = TAG_MAP.get("Boss");
|
const BOSS: &Tag = TAG_MAP.get("Boss");
|
||||||
|
|
||||||
let sprite = BOSS.animation_sprite(frame as usize);
|
let sprite = BOSS.animation_sprite(frame as usize);
|
||||||
let sprite = object_controller.get_vram_sprite(sprite);
|
let sprite = object_controller.get_sprite(sprite);
|
||||||
|
|
||||||
self.entity.sprite.set_sprite(sprite);
|
self.entity.sprite.set_sprite(sprite);
|
||||||
|
|
||||||
|
@ -1820,7 +1816,7 @@ impl<'a> Boss<'a> {
|
||||||
self.entity
|
self.entity
|
||||||
.commit_with_size(offset + shake, (32, 32).into());
|
.commit_with_size(offset + shake, (32, 32).into());
|
||||||
}
|
}
|
||||||
fn explode(&self, enemies: &mut Arena<Enemy<'a>>, object_controller: &'a OamManager) {
|
fn explode(&self, enemies: &mut Arena<Enemy<'a>>, object_controller: &'a OamManaged) {
|
||||||
for _ in 0..(6 - self.health) {
|
for _ in 0..(6 - self.health) {
|
||||||
let x_offset: Number = Number::from_raw(rng::gen()).rem_euclid(2.into()) - 1;
|
let x_offset: Number = Number::from_raw(rng::gen()).rem_euclid(2.into()) - 1;
|
||||||
let y_offset: Number = Number::from_raw(rng::gen()).rem_euclid(2.into()) - 1;
|
let y_offset: Number = Number::from_raw(rng::gen()).rem_euclid(2.into()) - 1;
|
||||||
|
@ -1894,7 +1890,7 @@ impl<'a> Game<'a> {
|
||||||
|
|
||||||
fn advance_frame(
|
fn advance_frame(
|
||||||
&mut self,
|
&mut self,
|
||||||
object_controller: &'a OamManager,
|
object_controller: &'a OamManaged,
|
||||||
vram: &mut VRamManager,
|
vram: &mut VRamManager,
|
||||||
sfx: &mut sfx::Sfx,
|
sfx: &mut sfx::Sfx,
|
||||||
) -> GameStatus {
|
) -> GameStatus {
|
||||||
|
@ -2108,7 +2104,7 @@ impl<'a> Game<'a> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn load_enemies(&mut self, object_controller: &'a OamManager) {
|
fn load_enemies(&mut self, object_controller: &'a OamManaged) {
|
||||||
if self.slime_load < self.level.slime_spawns.len() {
|
if self.slime_load < self.level.slime_spawns.len() {
|
||||||
for (idx, slime_spawn) in self
|
for (idx, slime_spawn) in self
|
||||||
.level
|
.level
|
||||||
|
@ -2178,7 +2174,7 @@ impl<'a> Game<'a> {
|
||||||
vram.set_background_palettes(&modified_palettes);
|
vram.set_background_palettes(&modified_palettes);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn new(object: &'a OamManager<'a>, level: Level<'a>, start_at_boss: bool) -> Self {
|
fn new(object: &'a OamManaged<'a>, level: Level<'a>, start_at_boss: bool) -> Self {
|
||||||
let mut player = Player::new(object);
|
let mut player = Player::new(object);
|
||||||
let mut offset = (8, 8).into();
|
let mut offset = (8, 8).into();
|
||||||
if start_at_boss {
|
if start_at_boss {
|
||||||
|
|
Loading…
Reference in a new issue