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don't use the loader
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@ -145,7 +145,7 @@ fn generate_sprites() -> Box<[SpriteVram]> {
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}
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pub fn no_game(mut gba: crate::Gba) -> ! {
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let (mut oam, mut loader) = gba.display.object.get_unmanaged();
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let (mut oam, _) = gba.display.object.get_unmanaged();
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let squares = generate_sprites();
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