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Change distance_to_initial_bucket to be an i32
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parent
9f6797f4ed
commit
cc53b0a911
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@ -10,7 +10,7 @@ type HashType = u32;
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struct Node<K, V> {
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struct Node<K, V> {
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hash: HashType,
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hash: HashType,
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distance_to_initial_bucket: u32,
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distance_to_initial_bucket: i32,
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key: K,
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key: K,
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value: V,
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value: V,
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}
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}
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@ -48,8 +48,8 @@ impl<K, V> NodeStorage<K, V> {
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value: V,
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value: V,
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hash: HashType,
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hash: HashType,
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number_of_elements: usize,
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number_of_elements: usize,
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max_distance_to_initial_bucket: u32,
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max_distance_to_initial_bucket: i32,
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) -> u32 {
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) -> i32 {
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debug_assert!(
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debug_assert!(
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self.len() * 85 / 100 > number_of_elements,
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self.len() * 85 / 100 > number_of_elements,
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"Do not have space to insert into len {} with {number_of_elements}",
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"Do not have space to insert into len {} with {number_of_elements}",
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@ -68,7 +68,7 @@ impl<K, V> NodeStorage<K, V> {
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loop {
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loop {
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let location = fast_mod(
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let location = fast_mod(
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self.len(),
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self.len(),
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new_node.hash + new_node.distance_to_initial_bucket,
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new_node.hash + new_node.distance_to_initial_bucket as HashType,
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);
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);
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let current_node = self.0[location].as_mut();
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let current_node = self.0[location].as_mut();
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@ -123,7 +123,7 @@ impl<K, V> NodeStorage<K, V> {
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pub struct HashMap<K, V> {
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pub struct HashMap<K, V> {
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number_of_elements: usize,
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number_of_elements: usize,
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max_distance_to_initial_bucket: u32,
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max_distance_to_initial_bucket: i32,
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nodes: NodeStorage<K, V>,
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nodes: NodeStorage<K, V>,
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hasher: BuildHasherDefault<FxHasher>,
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hasher: BuildHasherDefault<FxHasher>,
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@ -196,7 +196,10 @@ where
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{
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{
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fn get_location(&self, key: &K, hash: HashType) -> Option<usize> {
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fn get_location(&self, key: &K, hash: HashType) -> Option<usize> {
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for distance_to_initial_bucket in 0..=self.max_distance_to_initial_bucket {
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for distance_to_initial_bucket in 0..=self.max_distance_to_initial_bucket {
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let location = fast_mod(self.nodes.len(), hash + distance_to_initial_bucket);
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let location = fast_mod(
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self.nodes.len(),
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hash + distance_to_initial_bucket as HashType,
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);
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let node = &self.nodes.0[location];
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let node = &self.nodes.0[location];
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if let Some(node) = node {
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if let Some(node) = node {
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