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Add a section about why you would want to use agb
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**agb** is a powerful and easy-to-use library for writing games for the Game Boy Advance (GBA) in rust.
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**agb** is a powerful and easy-to-use library for writing games for the Game Boy Advance (GBA) in rust.
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It provides an abstracted interface to the hardware, allowing you to take full advantage of its capabilities without needing to know the low-level details of its implementation.
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It provides an abstracted interface to the hardware, allowing you to take full advantage of its capabilities without needing to know the low-level details of its implementation.
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## A little bit about agb
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`agb` is a library for making games on the Game Boy Advance using the Rust
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programming language. The library's main focus is to provide an abstraction
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that allows you to develop games which take advantage of the GBA's capabilities
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without needing to have extensive knowledge of its low-level implementation.
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agb provides the following features:
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* Simple build process with minimal dependencies
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* Built in importing of sprites, backgrounds, music and sound effects
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* High performance audio mixer
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* Easy to use sprite and tiled background usage
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* A global allocator allowing for use of both `core` and `alloc`
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## Why rust?
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Rust is an excellent choice of language for developing games on low-level embedded hardware like the GBA.
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Its strong type system, memory safety, and performance optimizations make it well-suited for building reliable and efficient code in this context.
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Agb leverages rust's unique features by using the type system to model the GBA's hardware.
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This approach helps prevent common programming errors and allows developers to quickly build games that function correctly on the GBA platform.
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In addition to safety and correctness, rust's performance optimizations are crucial for developing games on the GBA's slow processor.
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With a limited amount of time per frame, every optimization counts, and rust's speed and efficiency help ensure that games built with agb run smoothly on the GBA hardware.
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# What is in this book?
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# What is in this book?
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This book serves as an introduction to agb, showcasing its capabilities and providing guidance on how to use it to build your own GBA games.
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This book serves as an introduction to agb, showcasing its capabilities and providing guidance on how to use it to build your own GBA games.
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