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Don't need to enable objects in tiled background any more
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@ -2,7 +2,7 @@ use core::cell::RefCell;
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use crate::{
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use crate::{
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bitarray::Bitarray,
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bitarray::Bitarray,
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display::{set_graphics_mode, set_graphics_settings, DisplayMode, GraphicsSettings, Priority},
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display::{set_graphics_mode, DisplayMode, Priority},
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};
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};
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use super::{MapLoan, RegularMap};
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use super::{MapLoan, RegularMap};
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@ -13,7 +13,6 @@ pub struct Tiled0 {
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impl Tiled0 {
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impl Tiled0 {
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pub(crate) unsafe fn new() -> Self {
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pub(crate) unsafe fn new() -> Self {
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set_graphics_settings(GraphicsSettings::empty() | GraphicsSettings::SPRITE1_D);
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set_graphics_mode(DisplayMode::Tiled0);
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set_graphics_mode(DisplayMode::Tiled0);
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Self {
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Self {
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