mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 16:21:33 +11:00
Rewrite the building step
This commit is contained in:
parent
0c6f3330aa
commit
d3b38d9e94
|
@ -1,31 +1,71 @@
|
|||
# Building the template
|
||||
# Building and running the agb template
|
||||
|
||||
By the end of this section, you should be able to build and run the **agb** template.
|
||||
In this section, you will learn how to build and run the agb template.
|
||||
By the end of this section, you will have a working GBA game that you can run on your emulator of choice.
|
||||
|
||||
# 1. Get the source code
|
||||
## 1. Clone the repository
|
||||
|
||||
The source code can be fetched using `git clone https://github.com/agbrs/template.git`.
|
||||
The first step is to clone the agb template repository using Git.
|
||||
Open a terminal or command prompt and run the following command:
|
||||
|
||||
# 2. Build the template
|
||||
```sh
|
||||
git clone https://github.com/agbrs/template.git
|
||||
```
|
||||
|
||||
Build a copy of the template using `cargo build --release`.
|
||||
This could take quite a while, but eventually you'll end up with a copy of the template in `target/thumbv4t-none-eabi/release/template` or `target/thumbv4t-none-eabi/release/template.elf` depending on platform.
|
||||
This will create a copy of the agb template repository on your local machine.
|
||||
|
||||
This can be run directly by some emulators, but we need to run an extra step in order to convert the elf file into a '.gba' file.
|
||||
## 2. Build the template
|
||||
|
||||
Next, navigate to the `template` directory in the repository and build the template using the following command:
|
||||
|
||||
```sh
|
||||
cd template
|
||||
cargo build --release
|
||||
```
|
||||
|
||||
This command will compile the agb template in release mode.
|
||||
The resulting binary file can be found in the `target/thumbv4t-none-eabi/release` directory.
|
||||
Depending on your platform, the file will have either a `.elf` extension or no extension.
|
||||
|
||||
## 3. Convert the binary to a GBA file
|
||||
|
||||
In order to run the game on an emulator, we need to convert the binary file to a GBA file.
|
||||
To do this, we'll use two tools: `arm-none-eabi-objcopy` and `gbafix`.
|
||||
|
||||
Run the following command to convert the binary file to a GBA file:
|
||||
|
||||
```sh
|
||||
arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/template template.gba
|
||||
gbafix template.gba
|
||||
```
|
||||
|
||||
or
|
||||
|
||||
```sh
|
||||
arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/template.elf template.gba
|
||||
```
|
||||
|
||||
Depending on whether your file has the .elf extension.
|
||||
This command will create a template.gba file in the template directory.
|
||||
|
||||
Next, run the following command to fix the GBA header:
|
||||
|
||||
```sh
|
||||
gbafix template.gba
|
||||
```
|
||||
|
||||
And then load the resulting file in your emulator of choice.
|
||||
That's all there is to it!
|
||||
This command will add the correct GBA header to the template.gba file.
|
||||
|
||||
If you have `mgba-qt` in your path, then you can launch the template directly using `cargo run --release`.
|
||||
## 4. Run the game
|
||||
|
||||
Finally, you can run the game on your emulator of choice.
|
||||
Load the template.gba file in your emulator, and you should see the agb template running.
|
||||
|
||||
If you have mgba-qt installed on your machine, you can run the game directly from the command line using the following command:
|
||||
|
||||
```sh
|
||||
cargo run --release
|
||||
```
|
||||
|
||||
This will build and run the agb template in a single step.
|
||||
|
||||
That's it! You now have a working agb template that you can use as a starting point for your own GBA game.
|
||||
|
|
Loading…
Reference in a new issue