mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 16:21:33 +11:00
fix warnings
This commit is contained in:
parent
4ea75bc064
commit
d54560f362
|
@ -9,10 +9,10 @@ extern crate alloc;
|
||||||
use agb::{
|
use agb::{
|
||||||
display::{
|
display::{
|
||||||
self,
|
self,
|
||||||
affine::{self, AffineMatrix},
|
affine::AffineMatrix,
|
||||||
object::{
|
object::{
|
||||||
AffineMatrixInstance, AffineMode, Graphics, OamIterator, ObjectUnmanaged, Sprite,
|
AffineMatrixInstance, AffineMode, Graphics, OamIterator, ObjectUnmanaged, Sprite,
|
||||||
SpriteLoader, SpriteVram, Tag, TagMap,
|
SpriteLoader, SpriteVram, Tag,
|
||||||
},
|
},
|
||||||
palette16::Palette16,
|
palette16::Palette16,
|
||||||
},
|
},
|
||||||
|
@ -124,7 +124,6 @@ struct Game {
|
||||||
head_position: Vector2D<Number>,
|
head_position: Vector2D<Number>,
|
||||||
phase_time: Number,
|
phase_time: Number,
|
||||||
input: ButtonController,
|
input: ButtonController,
|
||||||
energy: Number,
|
|
||||||
frame_since_last_saw: i32,
|
frame_since_last_saw: i32,
|
||||||
alive_frames: u32,
|
alive_frames: u32,
|
||||||
}
|
}
|
||||||
|
@ -150,7 +149,6 @@ impl Game {
|
||||||
}
|
}
|
||||||
|
|
||||||
Game {
|
Game {
|
||||||
energy: 100.into(),
|
|
||||||
input: agb::input::ButtonController::new(),
|
input: agb::input::ButtonController::new(),
|
||||||
settings: finalised,
|
settings: finalised,
|
||||||
circles,
|
circles,
|
||||||
|
@ -362,7 +360,7 @@ pub fn main(mut gba: agb::Gba) -> ! {
|
||||||
);
|
);
|
||||||
game.render(oam_frame, &sprite_cache);
|
game.render(oam_frame, &sprite_cache);
|
||||||
|
|
||||||
if let GameState::Loss(score) = state {
|
if let GameState::Loss(_) = state {
|
||||||
for _ in 0..30 {
|
for _ in 0..30 {
|
||||||
vblank.wait_for_vblank();
|
vblank.wait_for_vblank();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue