strip to bare renderer

This commit is contained in:
Corwin 2023-06-27 22:00:34 +01:00
parent 22b3497bb3
commit d5d3d1a658
No known key found for this signature in database

View file

@ -1,11 +1,6 @@
use core::{cell::Cell, fmt::Write, num::NonZeroUsize};
use crate::display::Font;
use agb_fixnum::{Rect, Vector2D};
use alloc::{collections::VecDeque, vec::Vec};
use crate::display::{object::ObjectUnmanaged, Font};
use super::{DynamicSprite, OamIterator, PaletteVram, Size, SpriteVram};
use super::{DynamicSprite, PaletteVram, Size, SpriteVram};
struct LetterGroup {
sprite: SpriteVram,
@ -14,216 +9,6 @@ struct LetterGroup {
left: i16,
}
enum WhiteSpace {
Space,
NewLine,
}
enum TextElementReference<'text> {
Word(Word<'text>),
WhiteSpace(WhiteSpace),
}
struct Word<'letters> {
letters: &'letters [LetterGroup],
width: Cell<Option<NonZeroUsize>>,
}
impl<'letters> Word<'letters> {
fn new(letters: &'letters [LetterGroup]) -> Self {
Self {
letters,
width: Cell::new(None),
}
}
}
impl Word<'_> {
fn width(&self) -> usize {
match self.width.get() {
Some(width) => width.get(),
None => {
let width = self.letters.iter().fold(0, |acc, letter| {
acc + (letter.width as i32 + letter.left as i32)
});
let width = width as usize;
self.width.set(NonZeroUsize::new(width));
width
}
}
}
}
#[derive(Clone, Copy)]
struct WordLength(u8);
#[derive(Clone, Copy)]
enum Element {
Word(u8),
NewLine,
Space,
}
const NEW_LINE: u8 = 0xFF;
const SPACE: u8 = 0xFE;
impl WordLength {
fn parse(self) -> Element {
if self.0 == NEW_LINE {
Element::NewLine
} else if self.0 == SPACE {
Element::Space
} else {
Element::Word(self.0)
}
}
fn from_element(e: Element) -> Self {
WordLength(match e {
Element::Word(len) => len,
Element::NewLine => NEW_LINE,
Element::Space => SPACE,
})
}
}
struct Letters(Vec<LetterGroup>);
struct Words {
letters: Letters,
word_lengths: Vec<WordLength>,
}
struct WordRenderCache {
objects: Vec<ObjectUnmanaged>,
state: WordRenderCacheState,
poison_condition: WordRenderPoisonCondition,
}
struct WordRenderPoisonCondition {
area: Rect<i32>,
}
struct WordRenderCacheState {
depth_in_word_iterator: usize,
depth_in_word: usize,
depth_in_elements: usize,
head_position: Vector2D<i32>,
}
impl WordRenderCache {
fn new() -> Self {
WordRenderCache {
objects: Vec::new(),
state: WordRenderCacheState {
depth_in_word_iterator: 0,
depth_in_word: 0,
depth_in_elements: 0,
head_position: (0, 0).into(),
},
poison_condition: WordRenderPoisonCondition {
area: Rect::new((0, 0).into(), (0, 0).into()),
},
}
}
fn reset_state(&mut self, position: Rect<i32>) {
self.state = WordRenderCacheState {
depth_in_elements: 0,
depth_in_word: 0,
depth_in_word_iterator: 0,
head_position: position.position,
};
self.poison_condition = WordRenderPoisonCondition { area: position };
}
fn generate_cache(&mut self, words: &Words, desired_element_count: usize) {
let position = self.poison_condition.area;
if self.state.depth_in_elements >= desired_element_count {
return;
}
'outer: for elem in words.iter_words().skip(self.state.depth_in_word_iterator) {
match elem {
TextElementReference::Word(word) => {
let prospective_x = self.state.head_position.x + word.width() as i32;
if self.state.depth_in_word == 0
&& prospective_x > position.position.x + position.size.x
{
self.state.head_position.x = position.position.x;
self.state.head_position.y += 9;
}
for letter in word.letters.iter().skip(self.state.depth_in_word) {
self.state.head_position.x += letter.left as i32;
let mut object = ObjectUnmanaged::new(letter.sprite.clone());
object.show();
object.set_position(self.state.head_position);
self.objects.push(object);
self.state.head_position.x += letter.width as i32;
self.state.depth_in_elements += 1;
self.state.depth_in_word += 1;
if self.state.depth_in_elements >= desired_element_count {
break 'outer;
}
}
self.state.depth_in_word = 0;
}
TextElementReference::WhiteSpace(space) => {
match space {
WhiteSpace::Space => self.state.head_position.x += 2,
WhiteSpace::NewLine => {
self.state.head_position.x = position.position.x;
self.state.head_position.y += 14;
}
}
self.state.depth_in_elements += 1;
}
}
self.state.depth_in_word_iterator += 1;
if self.state.depth_in_elements >= desired_element_count {
break 'outer;
}
}
}
fn update(&mut self, words: &Words, desired_element_count: usize, position: Rect<i32>) {
if self.poison_condition.area != position {
self.reset_state(position);
}
self.generate_cache(words, desired_element_count);
}
fn commit(&self, oam: &mut OamIterator) {
for (object, slot) in self.objects.iter().zip(oam) {
slot.set(object);
}
}
}
impl Words {
fn iter_words(&self) -> impl Iterator<Item = TextElementReference> {
let mut letters_idx: usize = 0;
self.word_lengths.iter().map(move |x| match x.parse() {
Element::Word(length) => {
let idx = letters_idx;
let end_idx = idx + length as usize;
letters_idx = end_idx;
TextElementReference::Word(Word::new(&self.letters.0[idx..end_idx]))
}
Element::NewLine => TextElementReference::WhiteSpace(WhiteSpace::NewLine),
Element::Space => TextElementReference::WhiteSpace(WhiteSpace::Space),
})
}
}
struct WorkingLetter {
dynamic: DynamicSprite,
// the x offset of the current letter with respect to the start of the current letter group
@ -262,113 +47,19 @@ impl Configuration {
}
}
pub struct BufferedWordRender<'font> {
word_render: WordRender<'font>,
block: Words,
current_word_length: usize,
number_of_elements: usize,
buffered_chars: VecDeque<char>,
cache: WordRenderCache,
}
impl Write for BufferedWordRender<'_> {
fn write_str(&mut self, s: &str) -> core::fmt::Result {
for char in s.chars() {
self.buffered_chars.push_back(char);
}
Ok(())
}
}
impl<'font> BufferedWordRender<'font> {
#[must_use]
pub fn new(font: &'font Font, config: Configuration) -> Self {
BufferedWordRender {
word_render: WordRender::new(font, config),
block: Words {
letters: Letters(Vec::new()),
word_lengths: Vec::new(),
},
current_word_length: 0,
number_of_elements: 0,
buffered_chars: VecDeque::new(),
cache: WordRenderCache::new(),
}
}
}
impl BufferedWordRender<'_> {
pub fn process(&mut self) {
if let Some(char) = self.buffered_chars.pop_front() {
if char == '\n' {
if let Some(group) = self.word_render.finalise_letter() {
self.block.letters.0.push(group);
self.current_word_length += 1;
}
self.block
.word_lengths
.push(WordLength::from_element(Element::Word(
self.current_word_length as u8,
)));
self.block
.word_lengths
.push(WordLength::from_element(Element::NewLine));
self.number_of_elements += self.current_word_length + 1;
self.current_word_length = 0;
} else if char == ' ' {
if let Some(group) = self.word_render.finalise_letter() {
self.block.letters.0.push(group);
self.current_word_length += 1;
}
self.block
.word_lengths
.push(WordLength::from_element(Element::Word(
self.current_word_length as u8,
)));
self.block
.word_lengths
.push(WordLength::from_element(Element::Space));
self.number_of_elements += self.current_word_length + 1;
self.current_word_length = 0;
} else if let Some(group) = self.word_render.render_char(char) {
self.block.letters.0.push(group);
self.current_word_length += 1;
}
}
}
pub fn update(&mut self, position: Rect<i32>, number_of_elements: usize) {
while !self.buffered_chars.is_empty() && self.number_of_elements < number_of_elements {
self.process();
}
self.cache.update(&self.block, number_of_elements, position);
}
pub fn commit(&self, oam: &mut OamIterator) {
self.cache.commit(oam);
}
}
struct WordRender<'font> {
font: &'font Font,
working: Working,
working: WorkingLetter,
config: Configuration,
}
struct Working {
letter: WorkingLetter,
}
impl<'font> WordRender<'font> {
#[must_use]
fn new(font: &'font Font, config: Configuration) -> Self {
WordRender {
font,
working: Working {
letter: WorkingLetter::new(config.sprite_size),
},
working: WorkingLetter::new(config.sprite_size),
config,
}
}
@ -377,20 +68,20 @@ impl<'font> WordRender<'font> {
impl WordRender<'_> {
#[must_use]
fn finalise_letter(&mut self) -> Option<LetterGroup> {
if self.working.letter.x_offset == 0 {
if self.working.x_offset == 0 {
return None;
}
let mut new_sprite = DynamicSprite::new(self.config.sprite_size);
core::mem::swap(&mut self.working.letter.dynamic, &mut new_sprite);
core::mem::swap(&mut self.working.dynamic, &mut new_sprite);
let sprite = new_sprite.to_vram(self.config.palette.clone());
let group = LetterGroup {
sprite,
width: self.working.letter.x_offset as u16,
left: self.working.letter.x_position as i16,
width: self.working.x_offset as u16,
left: self.working.x_position as i16,
};
self.working.letter.reset();
self.working.reset();
Some(group)
}
@ -400,7 +91,7 @@ impl WordRender<'_> {
let font_letter = self.font.letter(c);
// uses more than the sprite can hold
let group = if self.working.letter.x_offset + font_letter.width as i32
let group = if self.working.x_offset + font_letter.width as i32
> self.config.sprite_size.to_width_height().0 as i32
{
self.finalise_letter()
@ -408,10 +99,10 @@ impl WordRender<'_> {
None
};
if self.working.letter.x_offset == 0 {
self.working.letter.x_position = font_letter.xmin as i32;
if self.working.x_offset == 0 {
self.working.x_position = font_letter.xmin as i32;
} else {
self.working.letter.x_offset += font_letter.xmin as i32;
self.working.x_offset += font_letter.xmin as i32;
}
let y_position = self.font.ascent() - font_letter.height as i32 - font_letter.ymin as i32;
@ -420,8 +111,8 @@ impl WordRender<'_> {
for x in 0..font_letter.width as usize {
let rendered = font_letter.bit_absolute(x, y);
if rendered {
self.working.letter.dynamic.set_pixel(
x + self.working.letter.x_offset as usize,
self.working.dynamic.set_pixel(
x + self.working.x_offset as usize,
(y_position + y as i32) as usize,
1,
);
@ -429,7 +120,7 @@ impl WordRender<'_> {
}
}
self.working.letter.x_offset += font_letter.advance_width as i32;
self.working.x_offset += font_letter.advance_width as i32;
group
}