mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
strip to bare renderer
This commit is contained in:
parent
22b3497bb3
commit
d5d3d1a658
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@ -1,11 +1,6 @@
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use core::{cell::Cell, fmt::Write, num::NonZeroUsize};
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use crate::display::Font;
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use agb_fixnum::{Rect, Vector2D};
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use alloc::{collections::VecDeque, vec::Vec};
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use crate::display::{object::ObjectUnmanaged, Font};
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use super::{DynamicSprite, OamIterator, PaletteVram, Size, SpriteVram};
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use super::{DynamicSprite, PaletteVram, Size, SpriteVram};
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struct LetterGroup {
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sprite: SpriteVram,
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@ -14,216 +9,6 @@ struct LetterGroup {
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left: i16,
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}
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enum WhiteSpace {
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Space,
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NewLine,
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}
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enum TextElementReference<'text> {
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Word(Word<'text>),
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WhiteSpace(WhiteSpace),
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}
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struct Word<'letters> {
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letters: &'letters [LetterGroup],
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width: Cell<Option<NonZeroUsize>>,
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}
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impl<'letters> Word<'letters> {
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fn new(letters: &'letters [LetterGroup]) -> Self {
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Self {
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letters,
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width: Cell::new(None),
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}
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}
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}
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impl Word<'_> {
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fn width(&self) -> usize {
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match self.width.get() {
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Some(width) => width.get(),
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None => {
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let width = self.letters.iter().fold(0, |acc, letter| {
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acc + (letter.width as i32 + letter.left as i32)
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});
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let width = width as usize;
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self.width.set(NonZeroUsize::new(width));
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width
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}
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}
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}
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}
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#[derive(Clone, Copy)]
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struct WordLength(u8);
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#[derive(Clone, Copy)]
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enum Element {
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Word(u8),
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NewLine,
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Space,
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}
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const NEW_LINE: u8 = 0xFF;
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const SPACE: u8 = 0xFE;
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impl WordLength {
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fn parse(self) -> Element {
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if self.0 == NEW_LINE {
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Element::NewLine
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} else if self.0 == SPACE {
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Element::Space
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} else {
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Element::Word(self.0)
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}
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}
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fn from_element(e: Element) -> Self {
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WordLength(match e {
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Element::Word(len) => len,
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Element::NewLine => NEW_LINE,
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Element::Space => SPACE,
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})
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}
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}
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struct Letters(Vec<LetterGroup>);
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struct Words {
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letters: Letters,
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word_lengths: Vec<WordLength>,
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}
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struct WordRenderCache {
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objects: Vec<ObjectUnmanaged>,
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state: WordRenderCacheState,
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poison_condition: WordRenderPoisonCondition,
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}
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struct WordRenderPoisonCondition {
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area: Rect<i32>,
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}
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struct WordRenderCacheState {
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depth_in_word_iterator: usize,
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depth_in_word: usize,
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depth_in_elements: usize,
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head_position: Vector2D<i32>,
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}
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impl WordRenderCache {
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fn new() -> Self {
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WordRenderCache {
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objects: Vec::new(),
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state: WordRenderCacheState {
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depth_in_word_iterator: 0,
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depth_in_word: 0,
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depth_in_elements: 0,
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head_position: (0, 0).into(),
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},
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poison_condition: WordRenderPoisonCondition {
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area: Rect::new((0, 0).into(), (0, 0).into()),
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},
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}
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}
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fn reset_state(&mut self, position: Rect<i32>) {
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self.state = WordRenderCacheState {
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depth_in_elements: 0,
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depth_in_word: 0,
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depth_in_word_iterator: 0,
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head_position: position.position,
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};
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self.poison_condition = WordRenderPoisonCondition { area: position };
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}
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fn generate_cache(&mut self, words: &Words, desired_element_count: usize) {
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let position = self.poison_condition.area;
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if self.state.depth_in_elements >= desired_element_count {
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return;
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}
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'outer: for elem in words.iter_words().skip(self.state.depth_in_word_iterator) {
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match elem {
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TextElementReference::Word(word) => {
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let prospective_x = self.state.head_position.x + word.width() as i32;
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if self.state.depth_in_word == 0
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&& prospective_x > position.position.x + position.size.x
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{
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self.state.head_position.x = position.position.x;
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self.state.head_position.y += 9;
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}
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for letter in word.letters.iter().skip(self.state.depth_in_word) {
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self.state.head_position.x += letter.left as i32;
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let mut object = ObjectUnmanaged::new(letter.sprite.clone());
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object.show();
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object.set_position(self.state.head_position);
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self.objects.push(object);
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self.state.head_position.x += letter.width as i32;
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self.state.depth_in_elements += 1;
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self.state.depth_in_word += 1;
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if self.state.depth_in_elements >= desired_element_count {
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break 'outer;
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}
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}
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self.state.depth_in_word = 0;
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}
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TextElementReference::WhiteSpace(space) => {
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match space {
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WhiteSpace::Space => self.state.head_position.x += 2,
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WhiteSpace::NewLine => {
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self.state.head_position.x = position.position.x;
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self.state.head_position.y += 14;
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}
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}
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self.state.depth_in_elements += 1;
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}
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}
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self.state.depth_in_word_iterator += 1;
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if self.state.depth_in_elements >= desired_element_count {
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break 'outer;
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}
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}
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}
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fn update(&mut self, words: &Words, desired_element_count: usize, position: Rect<i32>) {
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if self.poison_condition.area != position {
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self.reset_state(position);
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}
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self.generate_cache(words, desired_element_count);
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}
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fn commit(&self, oam: &mut OamIterator) {
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for (object, slot) in self.objects.iter().zip(oam) {
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slot.set(object);
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}
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}
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}
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impl Words {
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fn iter_words(&self) -> impl Iterator<Item = TextElementReference> {
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let mut letters_idx: usize = 0;
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self.word_lengths.iter().map(move |x| match x.parse() {
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Element::Word(length) => {
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let idx = letters_idx;
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let end_idx = idx + length as usize;
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letters_idx = end_idx;
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TextElementReference::Word(Word::new(&self.letters.0[idx..end_idx]))
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}
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Element::NewLine => TextElementReference::WhiteSpace(WhiteSpace::NewLine),
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Element::Space => TextElementReference::WhiteSpace(WhiteSpace::Space),
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})
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}
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}
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struct WorkingLetter {
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dynamic: DynamicSprite,
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// the x offset of the current letter with respect to the start of the current letter group
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@ -262,113 +47,19 @@ impl Configuration {
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}
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}
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pub struct BufferedWordRender<'font> {
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word_render: WordRender<'font>,
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block: Words,
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current_word_length: usize,
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number_of_elements: usize,
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buffered_chars: VecDeque<char>,
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cache: WordRenderCache,
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}
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impl Write for BufferedWordRender<'_> {
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fn write_str(&mut self, s: &str) -> core::fmt::Result {
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for char in s.chars() {
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self.buffered_chars.push_back(char);
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}
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Ok(())
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}
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}
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impl<'font> BufferedWordRender<'font> {
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#[must_use]
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pub fn new(font: &'font Font, config: Configuration) -> Self {
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BufferedWordRender {
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word_render: WordRender::new(font, config),
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block: Words {
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letters: Letters(Vec::new()),
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word_lengths: Vec::new(),
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},
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current_word_length: 0,
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number_of_elements: 0,
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buffered_chars: VecDeque::new(),
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cache: WordRenderCache::new(),
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}
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}
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}
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impl BufferedWordRender<'_> {
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pub fn process(&mut self) {
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if let Some(char) = self.buffered_chars.pop_front() {
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if char == '\n' {
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if let Some(group) = self.word_render.finalise_letter() {
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self.block.letters.0.push(group);
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self.current_word_length += 1;
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}
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self.block
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.word_lengths
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.push(WordLength::from_element(Element::Word(
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self.current_word_length as u8,
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)));
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self.block
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.word_lengths
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.push(WordLength::from_element(Element::NewLine));
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self.number_of_elements += self.current_word_length + 1;
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self.current_word_length = 0;
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} else if char == ' ' {
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if let Some(group) = self.word_render.finalise_letter() {
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self.block.letters.0.push(group);
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self.current_word_length += 1;
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}
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self.block
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.word_lengths
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.push(WordLength::from_element(Element::Word(
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self.current_word_length as u8,
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)));
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self.block
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.word_lengths
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.push(WordLength::from_element(Element::Space));
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self.number_of_elements += self.current_word_length + 1;
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self.current_word_length = 0;
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} else if let Some(group) = self.word_render.render_char(char) {
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self.block.letters.0.push(group);
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self.current_word_length += 1;
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}
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}
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}
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pub fn update(&mut self, position: Rect<i32>, number_of_elements: usize) {
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while !self.buffered_chars.is_empty() && self.number_of_elements < number_of_elements {
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self.process();
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}
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self.cache.update(&self.block, number_of_elements, position);
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}
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pub fn commit(&self, oam: &mut OamIterator) {
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self.cache.commit(oam);
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}
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}
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struct WordRender<'font> {
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font: &'font Font,
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working: Working,
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working: WorkingLetter,
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config: Configuration,
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}
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struct Working {
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letter: WorkingLetter,
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}
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impl<'font> WordRender<'font> {
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#[must_use]
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fn new(font: &'font Font, config: Configuration) -> Self {
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WordRender {
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font,
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working: Working {
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letter: WorkingLetter::new(config.sprite_size),
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},
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working: WorkingLetter::new(config.sprite_size),
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config,
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}
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}
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@ -377,20 +68,20 @@ impl<'font> WordRender<'font> {
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impl WordRender<'_> {
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#[must_use]
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fn finalise_letter(&mut self) -> Option<LetterGroup> {
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if self.working.letter.x_offset == 0 {
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if self.working.x_offset == 0 {
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return None;
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}
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let mut new_sprite = DynamicSprite::new(self.config.sprite_size);
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core::mem::swap(&mut self.working.letter.dynamic, &mut new_sprite);
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core::mem::swap(&mut self.working.dynamic, &mut new_sprite);
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let sprite = new_sprite.to_vram(self.config.palette.clone());
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let group = LetterGroup {
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sprite,
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width: self.working.letter.x_offset as u16,
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left: self.working.letter.x_position as i16,
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width: self.working.x_offset as u16,
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left: self.working.x_position as i16,
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};
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self.working.letter.reset();
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self.working.reset();
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Some(group)
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}
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@ -400,7 +91,7 @@ impl WordRender<'_> {
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let font_letter = self.font.letter(c);
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// uses more than the sprite can hold
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let group = if self.working.letter.x_offset + font_letter.width as i32
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let group = if self.working.x_offset + font_letter.width as i32
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> self.config.sprite_size.to_width_height().0 as i32
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{
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self.finalise_letter()
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@ -408,10 +99,10 @@ impl WordRender<'_> {
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None
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};
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if self.working.letter.x_offset == 0 {
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self.working.letter.x_position = font_letter.xmin as i32;
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if self.working.x_offset == 0 {
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self.working.x_position = font_letter.xmin as i32;
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} else {
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self.working.letter.x_offset += font_letter.xmin as i32;
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self.working.x_offset += font_letter.xmin as i32;
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}
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let y_position = self.font.ascent() - font_letter.height as i32 - font_letter.ymin as i32;
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@ -420,8 +111,8 @@ impl WordRender<'_> {
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for x in 0..font_letter.width as usize {
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let rendered = font_letter.bit_absolute(x, y);
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if rendered {
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self.working.letter.dynamic.set_pixel(
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x + self.working.letter.x_offset as usize,
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self.working.dynamic.set_pixel(
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x + self.working.x_offset as usize,
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(y_position + y as i32) as usize,
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1,
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);
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@ -429,7 +120,7 @@ impl WordRender<'_> {
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}
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}
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self.working.letter.x_offset += font_letter.advance_width as i32;
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self.working.x_offset += font_letter.advance_width as i32;
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group
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}
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