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This improves mixing performance by about 20%
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@ -433,6 +433,8 @@ impl MixerBuffer {
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channel.pos += 2 * self.frequency.buffer_size() as u32;
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channel.pos += 2 * self.frequency.buffer_size() as u32;
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}
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}
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#[link_section = ".iwram.write_mono"]
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#[inline(never)]
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fn write_mono(&self, channel: &mut SoundChannel, working_buffer: &mut [Num<i16, 4>]) {
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fn write_mono(&self, channel: &mut SoundChannel, working_buffer: &mut [Num<i16, 4>]) {
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let right_amount = ((channel.panning + 1) / 2) * channel.volume;
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let right_amount = ((channel.panning + 1) / 2) * channel.volume;
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let left_amount = ((-channel.panning + 1) / 2) * channel.volume;
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let left_amount = ((-channel.panning + 1) / 2) * channel.volume;
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