mirror of
https://github.com/italicsjenga/agb.git
synced 2025-01-22 23:26:33 +11:00
fix rename of gba -> agb
This commit is contained in:
parent
12ca9e522c
commit
d761714f62
7 changed files with 33 additions and 33 deletions
|
@ -1,9 +1,9 @@
|
||||||
#![no_std]
|
#![no_std]
|
||||||
#![feature(start)]
|
#![feature(start)]
|
||||||
|
|
||||||
extern crate gba;
|
extern crate agb;
|
||||||
|
|
||||||
use gba::display;
|
use agb::display;
|
||||||
|
|
||||||
struct Vector2D {
|
struct Vector2D {
|
||||||
x: i32,
|
x: i32,
|
||||||
|
@ -12,11 +12,11 @@ struct Vector2D {
|
||||||
|
|
||||||
#[start]
|
#[start]
|
||||||
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
let mut gba = gba::Gba::new();
|
let mut gba = agb::Gba::new();
|
||||||
let mut bitmap = gba.display.video.bitmap3();
|
let mut bitmap = gba.display.video.bitmap3();
|
||||||
let vblank = gba.display.vblank.get();
|
let vblank = gba.display.vblank.get();
|
||||||
|
|
||||||
let mut input = gba::input::ButtonController::new();
|
let mut input = agb::input::ButtonController::new();
|
||||||
let mut pos = Vector2D {
|
let mut pos = Vector2D {
|
||||||
x: display::WIDTH / 2,
|
x: display::WIDTH / 2,
|
||||||
y: display::HEIGHT / 2,
|
y: display::HEIGHT / 2,
|
||||||
|
|
|
@ -1,13 +1,13 @@
|
||||||
#![no_std]
|
#![no_std]
|
||||||
#![feature(start)]
|
#![feature(start)]
|
||||||
|
|
||||||
extern crate gba;
|
extern crate agb;
|
||||||
|
|
||||||
use gba::display;
|
use agb::display;
|
||||||
|
|
||||||
#[start]
|
#[start]
|
||||||
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
let mut gba = gba::Gba::new();
|
let mut gba = agb::Gba::new();
|
||||||
let mut bitmap = gba.display.video.bitmap4();
|
let mut bitmap = gba.display.video.bitmap4();
|
||||||
let vblank = gba.display.vblank.get();
|
let vblank = gba.display.vblank.get();
|
||||||
|
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
#![no_std]
|
#![no_std]
|
||||||
#![feature(start)]
|
#![feature(start)]
|
||||||
|
|
||||||
extern crate gba;
|
extern crate agb;
|
||||||
use core::convert::TryInto;
|
use agb::{
|
||||||
use gba::{
|
|
||||||
display::{object::ObjectStandard, tiled0, HEIGHT, WIDTH},
|
display::{object::ObjectStandard, tiled0, HEIGHT, WIDTH},
|
||||||
input::Button,
|
input::Button,
|
||||||
};
|
};
|
||||||
|
use core::convert::TryInto;
|
||||||
|
|
||||||
#[derive(PartialEq, Eq)]
|
#[derive(PartialEq, Eq)]
|
||||||
enum State {
|
enum State {
|
||||||
|
@ -43,10 +43,10 @@ fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
.unwrap()
|
.unwrap()
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut gba = gba::Gba::new();
|
let mut gba = agb::Gba::new();
|
||||||
let mut gfx = gba.display.video.tiled0();
|
let mut gfx = gba.display.video.tiled0();
|
||||||
let vblank = gba.display.vblank.get();
|
let vblank = gba.display.vblank.get();
|
||||||
let mut input = gba::input::ButtonController::new();
|
let mut input = agb::input::ButtonController::new();
|
||||||
|
|
||||||
gfx.set_sprite_palette(&CHICKEN_PALETTE);
|
gfx.set_sprite_palette(&CHICKEN_PALETTE);
|
||||||
gfx.set_sprite_tilemap(&CHICKEN_TILES);
|
gfx.set_sprite_tilemap(&CHICKEN_TILES);
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
#![no_std]
|
#![no_std]
|
||||||
#![feature(start)]
|
#![feature(start)]
|
||||||
|
|
||||||
extern crate gba;
|
extern crate agb;
|
||||||
|
|
||||||
use gba::display;
|
use agb::display;
|
||||||
|
|
||||||
struct Vector2D {
|
struct Vector2D {
|
||||||
x: i32,
|
x: i32,
|
||||||
|
@ -12,9 +12,9 @@ struct Vector2D {
|
||||||
|
|
||||||
#[start]
|
#[start]
|
||||||
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
let mut gba = gba::Gba::new();
|
let mut gba = agb::Gba::new();
|
||||||
let mut vblank = gba.display.vblank.get();
|
let mut vblank = gba.display.vblank.get();
|
||||||
let mut input = gba::input::ButtonController::new();
|
let mut input = agb::input::ButtonController::new();
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
bitmap3_mode(&mut gba.display.video.bitmap3(), &mut vblank, &mut input);
|
bitmap3_mode(&mut gba.display.video.bitmap3(), &mut vblank, &mut input);
|
||||||
|
@ -25,7 +25,7 @@ fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
fn bitmap3_mode(
|
fn bitmap3_mode(
|
||||||
bitmap: &mut display::bitmap3::Bitmap3,
|
bitmap: &mut display::bitmap3::Bitmap3,
|
||||||
vblank: &mut display::vblank::VBlank,
|
vblank: &mut display::vblank::VBlank,
|
||||||
input: &mut gba::input::ButtonController,
|
input: &mut agb::input::ButtonController,
|
||||||
) {
|
) {
|
||||||
let mut pos = Vector2D {
|
let mut pos = Vector2D {
|
||||||
x: display::WIDTH / 2,
|
x: display::WIDTH / 2,
|
||||||
|
@ -36,7 +36,7 @@ fn bitmap3_mode(
|
||||||
vblank.wait_for_VBlank();
|
vblank.wait_for_VBlank();
|
||||||
|
|
||||||
input.update();
|
input.update();
|
||||||
if input.is_just_pressed(gba::input::Button::B) {
|
if input.is_just_pressed(agb::input::Button::B) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,7 +52,7 @@ fn bitmap3_mode(
|
||||||
fn bitmap4_mode(
|
fn bitmap4_mode(
|
||||||
bitmap: &mut display::bitmap4::Bitmap4,
|
bitmap: &mut display::bitmap4::Bitmap4,
|
||||||
vblank: &mut display::vblank::VBlank,
|
vblank: &mut display::vblank::VBlank,
|
||||||
input: &mut gba::input::ButtonController,
|
input: &mut agb::input::ButtonController,
|
||||||
) {
|
) {
|
||||||
bitmap.set_palette_entry(1, 0x001F);
|
bitmap.set_palette_entry(1, 0x001F);
|
||||||
bitmap.set_palette_entry(2, 0x03E0);
|
bitmap.set_palette_entry(2, 0x03E0);
|
||||||
|
@ -75,7 +75,7 @@ fn bitmap4_mode(
|
||||||
vblank.wait_for_VBlank();
|
vblank.wait_for_VBlank();
|
||||||
|
|
||||||
input.update();
|
input.update();
|
||||||
if input.is_just_pressed(gba::input::Button::B) {
|
if input.is_just_pressed(agb::input::Button::B) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
#![no_std]
|
#![no_std]
|
||||||
#![feature(start)]
|
#![feature(start)]
|
||||||
|
|
||||||
extern crate gba;
|
extern crate agb;
|
||||||
#[start]
|
#[start]
|
||||||
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
let mut gba = gba::Gba::new();
|
let mut gba = agb::Gba::new();
|
||||||
let mut mgba = gba::mgba::Mgba::new().unwrap();
|
let mut mgba = agb::mgba::Mgba::new().unwrap();
|
||||||
|
|
||||||
let vblank = gba.display.vblank.get();
|
let vblank = gba.display.vblank.get();
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@ fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
|
|
||||||
mgba.print(
|
mgba.print(
|
||||||
format_args!("Hello, world, frame = {}", count),
|
format_args!("Hello, world, frame = {}", count),
|
||||||
gba::mgba::DebugLevel::Info,
|
agb::mgba::DebugLevel::Info,
|
||||||
)
|
)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
|
|
|
@ -1,24 +1,24 @@
|
||||||
#![no_std]
|
#![no_std]
|
||||||
#![feature(start)]
|
#![feature(start)]
|
||||||
|
|
||||||
extern crate gba;
|
extern crate agb;
|
||||||
|
|
||||||
use gba::display;
|
use agb::display;
|
||||||
|
|
||||||
#[start]
|
#[start]
|
||||||
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
let mut gba = gba::Gba::new();
|
let mut gba = agb::Gba::new();
|
||||||
|
|
||||||
let mut bitmap = gba.display.video.bitmap3();
|
let mut bitmap = gba.display.video.bitmap3();
|
||||||
let mut input = gba::input::ButtonController::new();
|
let mut input = agb::input::ButtonController::new();
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
input.update();
|
input.update();
|
||||||
// if A is pressed, draw out of range
|
// if A is pressed, draw out of range
|
||||||
if input.is_just_pressed(gba::input::Button::A) {
|
if input.is_just_pressed(agb::input::Button::A) {
|
||||||
bitmap.draw_point(display::WIDTH, 0, 0x05);
|
bitmap.draw_point(display::WIDTH, 0, 0x05);
|
||||||
}
|
}
|
||||||
if input.is_just_pressed(gba::input::Button::B) {
|
if input.is_just_pressed(agb::input::Button::B) {
|
||||||
#[allow(arithmetic_overflow)]
|
#[allow(arithmetic_overflow)]
|
||||||
let _p = core::i32::MAX + 1;
|
let _p = core::i32::MAX + 1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
#![no_std]
|
#![no_std]
|
||||||
#![feature(start)]
|
#![feature(start)]
|
||||||
|
|
||||||
extern crate gba;
|
extern crate agb;
|
||||||
use gba::{display, syscall};
|
use agb::{display, syscall};
|
||||||
|
|
||||||
#[start]
|
#[start]
|
||||||
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
fn main(_argc: isize, _argv: *const *const u8) -> isize {
|
||||||
let mut gba = gba::Gba::new();
|
let mut gba = agb::Gba::new();
|
||||||
let mut bitmap = gba.display.video.bitmap3();
|
let mut bitmap = gba.display.video.bitmap3();
|
||||||
|
|
||||||
for x in 0..display::WIDTH {
|
for x in 0..display::WIDTH {
|
||||||
|
|
Loading…
Add table
Reference in a new issue