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Fix spelling errors in save
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parent
51a8ec4d95
commit
da0ea524d9
2 changed files with 8 additions and 8 deletions
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@ -61,14 +61,14 @@ impl BufferData {
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/// Reads a number from the input buffer.
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fn read_num(&mut self, off: usize, count: usize) -> u32 {
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let mut accum = 0;
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let mut accumulator = 0;
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unsafe {
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for i in 0..count {
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accum <<= 1;
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accum |= self.data.bits[off + i] as u32;
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accumulator <<= 1;
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accumulator |= self.data.bits[off + i] as u32;
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}
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}
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accum
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accumulator
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}
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/// Receives a number of words into the input buffer.
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@ -44,8 +44,8 @@
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//! [`SaveManager::access_with_timer`] methods to create a new [`SaveData`]
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//! object. Its methods are used to read or write save media.
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//!
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//! Reading data from the savegame is simple. Use [`read`] to copy data from an
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//! offset in the savegame into a buffer in memory.
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//! Reading data from the save media is simple. Use [`read`] to copy data from an
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//! offset in the save media into a buffer in memory.
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//!
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//! Writing to save media requires you to prepare the area for writing by
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//! calling the [`prepare_write`] method to return a [`SavePreparedBlock`],
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@ -185,7 +185,7 @@ fn set_save_implementation(access_impl: &'static dyn RawSaveAccess) {
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let mut access = CURRENT_SAVE_ACCESS.lock();
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assert!(
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access.is_none(),
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"Cannot initialize the savegame engine more than once."
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"Cannot initialize the save media engine more than once."
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);
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*access = Some(access_impl);
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}
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@ -202,7 +202,7 @@ pub struct SaveData {
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timeout: utils::Timeout,
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}
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impl SaveData {
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/// Creates a new save accessor around the current save implementaiton.
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/// Creates a new save accessor around the current save implementation.
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fn new(timer: Option<Timer>) -> Result<SaveData, Error> {
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match get_save_implementation() {
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Some(access) => Ok(SaveData {
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