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fix bug where the ice is the one to get moved
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@ -251,7 +251,7 @@ impl EntityMap {
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self.attempt_move_in_direction(
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self.attempt_move_in_direction(
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map,
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map,
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animations,
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animations,
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other_entity_key,
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entity_to_update_key,
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direction,
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direction,
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false,
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false,
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push_depth,
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push_depth,
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