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https://github.com/italicsjenga/agb.git
synced 2024-12-23 16:21:33 +11:00
add some inlines to small functions
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e318898197
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@ -31,14 +31,17 @@ impl Windows {
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s
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}
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#[inline(always)]
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pub fn win_out(&mut self) -> &mut Window {
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&mut self.out
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}
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#[inline(always)]
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pub fn win_in(&mut self, id: WinIn) -> &mut MovableWindow {
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&mut self.wins[id as usize]
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}
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#[inline(always)]
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pub fn win_obj(&mut self) -> &mut Window {
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&mut self.obj
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}
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@ -71,12 +74,14 @@ impl Window {
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Self { window_bits: 0 }
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}
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#[inline(always)]
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pub fn enable(&mut self) -> &mut Self {
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self.set_bit(7, true);
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self
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}
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#[inline(always)]
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pub fn disable(&mut self) -> &mut Self {
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self.set_bit(7, false);
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@ -92,21 +97,25 @@ impl Window {
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self.window_bits |= (value as u8) << bit;
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}
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#[inline(always)]
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pub fn reset(&mut self) -> &mut Self {
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*self = Self::new();
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self
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}
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#[inline(always)]
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pub fn set_blend_enable(&mut self, blnd: bool) -> &mut Self {
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self.set_bit(5, blnd);
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self
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}
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#[inline(always)]
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pub fn set_background_enable(&mut self, back: BackgroundID, enable: bool) -> &mut Self {
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self.set_bit(back.0 as usize, enable);
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self
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}
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#[inline(always)]
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pub fn set_object_enable(&mut self, obj: bool) -> &mut Self {
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self.set_bit(4, obj);
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@ -132,12 +141,14 @@ impl MovableWindow {
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}
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}
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#[inline(always)]
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pub fn enable(&mut self) -> &mut Self {
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self.inner.enable();
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self
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}
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#[inline(always)]
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pub fn disable(&mut self) -> &mut Self {
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self.inner.disable();
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@ -148,19 +159,23 @@ impl MovableWindow {
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self.inner.is_enabled()
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}
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#[inline(always)]
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pub fn reset(&mut self) -> &mut Self {
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*self = Self::new();
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self
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}
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#[inline(always)]
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pub fn set_blend_enable(&mut self, blnd: bool) -> &mut Self {
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self.inner.set_blend_enable(blnd);
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self
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}
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#[inline(always)]
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pub fn set_background_enable(&mut self, back: BackgroundID, enable: bool) -> &mut Self {
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self.inner.set_background_enable(back, enable);
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self
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}
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#[inline(always)]
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pub fn set_object_enable(&mut self, obj: bool) -> &mut Self {
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self.inner.set_object_enable(obj);
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self
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@ -180,12 +195,14 @@ impl MovableWindow {
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}
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}
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#[inline(always)]
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pub fn set_position_u8(&mut self, rect: Rect<u8>) -> &mut Self {
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self.rect = rect;
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self
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}
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#[inline(always)]
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pub fn set_position(&mut self, rect: &Rect<i32>) -> &mut Self {
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let new_rect = Rect::new(
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(
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