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Add basic dma effect stuff
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45
agb/examples/dma_effect.rs
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45
agb/examples/dma_effect.rs
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@ -0,0 +1,45 @@
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#![no_std]
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#![no_main]
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extern crate alloc;
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use alloc::boxed::Box;
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use agb::{
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display::{
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example_logo,
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tiled::{RegularBackgroundSize, TileFormat},
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},
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interrupt::VBlank,
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};
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#[agb::entry]
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fn main(mut gba: agb::Gba) -> ! {
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let (gfx, mut vram) = gba.display.video.tiled0();
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let mut map = gfx.background(
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agb::display::Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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let dma = gba.dma.dma().dma0;
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example_logo::display_logo(&mut map, &mut vram);
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let vblank = VBlank::get();
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let offsets: Box<[_]> = (0..160 * 2).collect();
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let mut frame = 0;
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loop {
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let _transfer = unsafe { dma.hblank_transfer(&map.x_scroll_dma(), &offsets[frame..]) };
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vblank.wait_for_vblank();
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frame += 1;
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if frame > 160 {
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frame = 0;
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}
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}
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}
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@ -5,6 +5,7 @@ use crate::bitarray::Bitarray;
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use crate::display::affine::AffineMatrixBackground;
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use crate::display::tile_data::TileData;
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use crate::display::{Priority, DISPLAY_CONTROL};
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use crate::dma;
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use crate::fixnum::Vector2D;
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use crate::memory_mapped::MemoryMapped;
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@ -294,6 +295,11 @@ impl RegularMap {
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self.scroll = pos;
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}
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#[must_use]
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pub fn x_scroll_dma(&self) -> dma::DmaControllable<i16> {
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dma::DmaControllable::new(self.x_register().as_ptr())
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}
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fn x_register(&self) -> MemoryMapped<i16> {
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unsafe { MemoryMapped::new(0x0400_0010 + 4 * self.background_id as usize) }
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}
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139
agb/src/dma.rs
139
agb/src/dma.rs
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@ -1,5 +1,144 @@
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use core::{marker::PhantomData, mem::size_of, pin::Pin};
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use alloc::boxed::Box;
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use crate::memory_mapped::MemoryMapped;
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#[non_exhaustive]
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pub struct DmaController {}
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impl DmaController {
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pub(crate) const fn new() -> Self {
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Self {}
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}
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pub fn dma(&mut self) -> Dmas<'_> {
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unsafe { Dmas::new() }
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}
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}
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pub struct Dmas<'gba> {
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phantom: PhantomData<&'gba ()>,
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pub dma0: Dma,
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pub dma3: Dma,
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}
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impl<'gba> Dmas<'gba> {
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unsafe fn new() -> Self {
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Self {
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phantom: PhantomData,
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dma0: Dma::new(0),
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dma3: Dma::new(3),
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}
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}
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}
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pub struct Dma {
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number: usize,
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source_addr: MemoryMapped<u32>,
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dest_addr: MemoryMapped<u32>,
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ctrl_addr: MemoryMapped<u32>,
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}
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impl Dma {
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unsafe fn new(number: usize) -> Self {
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Self {
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number,
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source_addr: unsafe { MemoryMapped::new(dma_source_addr(number)) },
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dest_addr: unsafe { MemoryMapped::new(dma_dest_addr(number)) },
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ctrl_addr: unsafe { MemoryMapped::new(dma_control_addr(number)) },
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}
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}
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fn disable(&mut self) {
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unsafe { MemoryMapped::new(dma_control_addr(self.number)) }.set(0);
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}
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pub unsafe fn hblank_transfer<'a, T>(
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&'a self,
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location: &DmaControllable<T>,
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values: &[T],
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) -> DmaTransferHandle<'a, T>
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where
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T: Copy,
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{
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assert!(
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values.len() >= 160,
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"need to pass at least 160 values for a hblank_transfer"
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);
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let handle = unsafe { DmaTransferHandle::new(self.number, values) };
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let n_transfers = (size_of::<T>() / 2) as u32;
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self.source_addr.set(handle.data.as_ptr() as u32);
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self.dest_addr.set(location.memory_location as u32);
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self.ctrl_addr.set(
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(0b10 << 0x15) | // keep destination address fixed
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// (0b00 << 0x17) | // increment the source address each time
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1 << 0x19 | // repeat the copy each hblank
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// 0 << 0x1a | // copy in half words (see n_transfers above)
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0b10 << 0x1c | // copy each hblank
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1 << 0x1f | // enable the dma
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n_transfers, // the number of halfwords to copy
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);
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handle
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}
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}
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/// A struct to describe things you can modify using DMA (normally some register within the GBA)
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///
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/// This is generally used to perform fancy graphics tricks like screen wobble on a per-scanline basis or
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/// to be able to create a track like in mario kart. This is an advanced technique and likely not needed
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/// unless you want to do fancy graphics.
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pub struct DmaControllable<Item> {
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memory_location: *mut Item,
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}
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impl<Item> DmaControllable<Item> {
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pub(crate) fn new(memory_location: *mut Item) -> Self {
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Self { memory_location }
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}
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}
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pub struct DmaTransferHandle<'a, T>
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where
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T: Copy,
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{
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number: usize,
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data: Pin<Box<[T]>>,
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phantom: PhantomData<&'a ()>,
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}
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impl<'a, T> DmaTransferHandle<'a, T>
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where
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T: Copy,
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{
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pub(crate) unsafe fn new(number: usize, data: &[T]) -> Self {
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Self {
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number,
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data: Box::into_pin(data.into()),
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phantom: PhantomData,
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}
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}
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}
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impl<'a, T> Drop for DmaTransferHandle<'a, T>
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where
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T: Copy,
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{
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fn drop(&mut self) {
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unsafe {
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Dma::new(self.number).disable();
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}
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}
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}
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const fn dma_source_addr(dma: usize) -> usize {
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0x0400_00b0 + 0x0c * dma
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}
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@ -235,6 +235,8 @@ pub struct Gba {
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pub save: save::SaveManager,
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/// Manages access to the Game Boy Advance's 4 timers.
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pub timers: timer::TimerController,
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/// Manages access to the Game Boy Advance's DMA
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pub dma: dma::DmaController,
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}
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impl Gba {
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mixer: sound::mixer::MixerController::new(),
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save: save::SaveManager::new(),
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timers: timer::TimerController::new(),
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dma: dma::DmaController::new(),
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}
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}
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}
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unsafe { self.address.write_volatile(val) }
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}
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}
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pub(crate) fn as_ptr(&self) -> *mut T {
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self.address
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}
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}
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impl<T> MemoryMapped<T>
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