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Handle the fact that the output might not be in target/
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7
.github/scripts/build-example-gba-files.sh
vendored
7
.github/scripts/build-example-gba-files.sh
vendored
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@ -9,14 +9,13 @@ function build_rom() {
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local GAME_NAME="$1"
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local GAME_NAME="$1"
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local INTERNAL_NAME="$2"
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local INTERNAL_NAME="$2"
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local GBA_FILE="target/$GAME_NAME.gba"
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local TARGET_FOLDER="${CARGO_TARGET_DIR:-target}"
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local GBA_FILE="$TARGET_FOLDER/$GAME_NAME.gba"
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pushd "examples/$GAME_NAME"
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pushd "examples/$GAME_NAME"
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cargo build --release --verbose --target thumbv4t-none-eabi
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cargo build --release --verbose --target thumbv4t-none-eabi
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find .
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arm-none-eabi-objcopy -O binary "$TARGET_FOLDER/thumbv4t-none-eabi/release/$GAME_NAME" "$GBA_FILE"
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arm-none-eabi-objcopy -O binary "target/thumbv4t-none-eabi/release/$GAME_NAME" "$GBA_FILE"
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gbafix -p "-t${INTERNAL_NAME:0:12}" "-c${INTERNAL_NAME:0:4}" -mGC "$GBA_FILE"
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gbafix -p "-t${INTERNAL_NAME:0:12}" "-c${INTERNAL_NAME:0:4}" -mGC "$GBA_FILE"
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cp -v "$GBA_FILE" "../$GAME_NAME.gba"
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cp -v "$GBA_FILE" "../$GAME_NAME.gba"
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