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be able to clear sprite 0 on drop
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@ -90,7 +90,7 @@ impl UnmanagedOAM<'_> {
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pub(crate) fn new() -> Self {
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pub(crate) fn new() -> Self {
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Self {
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Self {
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up_to: Cell::new(0),
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up_to: Cell::new(-1),
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phantom: PhantomData,
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phantom: PhantomData,
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}
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}
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}
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}
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