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@ -159,6 +159,10 @@ pub fn busy_wait_for_vblank() {
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while VCOUNT.get() < 160 {}
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}
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/// The priority of a background layer or object. A higher priority should be
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/// thought of as rendering first, and so is behind that of a lower priority.
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/// For an equal priority background layer and object, the background has a
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/// higher priority and therefore is behind the object.
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#[bitsize(2)]
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#[derive(FromBits, PartialEq, Eq, Clone, Copy, Debug, Default)]
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pub enum Priority {
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