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https://github.com/italicsjenga/agb.git
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implement allocators as zsts
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3ec95a0277
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@ -9,9 +9,9 @@ use alloc::boxed::Box;
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#[agb::entry]
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#[agb::entry]
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fn main(_gba: agb::Gba) -> ! {
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fn main(_gba: agb::Gba) -> ! {
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loop {
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loop {
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let a = Box::new_in(1, agb::EWRAM_ALLOC);
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let a = Box::new_in(1, agb::ExternalAllocator);
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let b = Box::new(1);
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let b = Box::new(1);
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let c = Box::new_in(3, agb::IWRAM_ALLOC);
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let c = Box::new_in(3, agb::InternalAllocator);
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agb::println!("ewram allocation made to {:?}", &*a as *const _);
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agb::println!("ewram allocation made to {:?}", &*a as *const _);
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agb::println!("global allocation made to {:?}", &*b as *const _);
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agb::println!("global allocation made to {:?}", &*b as *const _);
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agb::println!("iwram allocation made to {:?}", &*c as *const _);
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agb::println!("iwram allocation made to {:?}", &*c as *const _);
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@ -1,4 +1,4 @@
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use core::alloc::Layout;
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use core::alloc::{Allocator, Layout};
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use core::ops::{Deref, DerefMut};
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use core::ops::{Deref, DerefMut};
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use core::ptr::NonNull;
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use core::ptr::NonNull;
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@ -43,6 +43,20 @@ static GLOBAL_ALLOC: BlockAllocator = unsafe {
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})
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})
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};
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};
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macro_rules! impl_zst_allocator {
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($name_of_struct: ty, $name_of_static: ident) => {
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unsafe impl Allocator for $name_of_struct {
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fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, core::alloc::AllocError> {
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$name_of_static.allocate(layout)
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}
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unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout) {
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$name_of_static.deallocate(ptr, layout)
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}
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}
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};
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}
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/// This is the allocator for the External Working Ram. This is currently
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/// This is the allocator for the External Working Ram. This is currently
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/// equivalent to the Global Allocator (where things are allocated if no allocator is provided). This implements the allocator trait, so
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/// equivalent to the Global Allocator (where things are allocated if no allocator is provided). This implements the allocator trait, so
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/// is meant to be used in specifying where certain structures should be
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/// is meant to be used in specifying where certain structures should be
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@ -64,7 +78,9 @@ static GLOBAL_ALLOC: BlockAllocator = unsafe {
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/// );
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/// );
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/// # }
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/// # }
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/// ```
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/// ```
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pub static EWRAM_ALLOC: &BlockAllocator = &GLOBAL_ALLOC;
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pub struct ExternalAllocator;
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impl_zst_allocator!(ExternalAllocator, GLOBAL_ALLOC);
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/// This is the allocator for the Internal Working Ram. This implements the
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/// This is the allocator for the Internal Working Ram. This implements the
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/// allocator trait, so is meant to be used in specifying where certain
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/// allocator trait, so is meant to be used in specifying where certain
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@ -86,7 +102,10 @@ pub static EWRAM_ALLOC: &BlockAllocator = &GLOBAL_ALLOC;
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/// );
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/// );
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/// # }
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/// # }
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/// ```
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/// ```
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pub static IWRAM_ALLOC: &BlockAllocator = &__IWRAM_ALLOC;
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pub struct InternalAllocator;
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impl_zst_allocator!(InternalAllocator, __IWRAM_ALLOC);
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static __IWRAM_ALLOC: BlockAllocator = unsafe {
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static __IWRAM_ALLOC: BlockAllocator = unsafe {
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BlockAllocator::new(StartEnd {
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BlockAllocator::new(StartEnd {
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start: iwram_data_end,
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start: iwram_data_end,
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@ -227,7 +246,7 @@ mod test {
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#[test_case]
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#[test_case]
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fn allocate_to_iwram_works(_gba: &mut crate::Gba) {
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fn allocate_to_iwram_works(_gba: &mut crate::Gba) {
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let a = Box::new_in(1, IWRAM_ALLOC);
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let a = Box::new_in(1, InternalAllocator);
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let p = &*a as *const i32;
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let p = &*a as *const i32;
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let addr = p as usize;
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let addr = p as usize;
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assert!(
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assert!(
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@ -190,7 +190,7 @@ pub mod syscall;
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/// Interactions with the internal timers
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/// Interactions with the internal timers
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pub mod timer;
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pub mod timer;
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pub use {agb_alloc::EWRAM_ALLOC, agb_alloc::IWRAM_ALLOC};
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pub use {agb_alloc::ExternalAllocator, agb_alloc::InternalAllocator};
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#[cfg(not(any(test, feature = "testing")))]
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#[cfg(not(any(test, feature = "testing")))]
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#[panic_handler]
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#[panic_handler]
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@ -206,8 +206,6 @@ fn panic_implementation(info: &core::panic::PanicInfo) -> ! {
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loop {}
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loop {}
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}
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}
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static mut GBASINGLE: single::Singleton<Gba> = single::Singleton::new(unsafe { Gba::single_new() });
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/// The Gba struct is used to control access to the Game Boy Advance's hardware in a way which makes it the
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/// The Gba struct is used to control access to the Game Boy Advance's hardware in a way which makes it the
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/// borrow checker's responsibility to ensure no clashes of global resources.
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/// borrow checker's responsibility to ensure no clashes of global resources.
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///
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///
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@ -245,7 +243,7 @@ impl Gba {
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#[doc(hidden)]
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#[doc(hidden)]
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#[must_use]
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#[must_use]
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pub unsafe fn new_in_entry() -> Self {
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pub unsafe fn new_in_entry() -> Self {
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GBASINGLE.take()
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Self::single_new()
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}
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}
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const unsafe fn single_new() -> Self {
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const unsafe fn single_new() -> Self {
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