16x16 levels!!

This commit is contained in:
Gwilym Inzani 2023-07-25 23:15:34 +01:00
parent 999a73439c
commit ea3ba89f92
14 changed files with 561 additions and 25 deletions

View file

@ -9,21 +9,25 @@ use std::{
use proc_macro2::TokenStream;
const LEVEL_NAMES: &[&str] = &[
"level1", "level2", "level3", "level4", "level5",
"level1",
"level2",
"level3",
"level4",
"level5",
"level6",
// "level_switch",
// "level_spikes",
// "level_spikes2",
// "squid_force_button",
// "level_squid_intro",
// "level_squid2",
// "level_squid1",
// "level_squid_item",
// "level_squid_button",
// "level_squid_drop",
// "level_spikes3",
// "level_around",
// "level_squidprogramming",
"level_switch",
"level_spikes",
"level_spikes2",
"level_squid_force_button",
"level_squid_intro",
"level_squid2",
"level_squid1",
"level_squid_item",
"level_squid_button",
"level_squid_drop",
"level_spikes3",
"level_around",
"level_squidprogramming",
];
fn main() {
@ -312,24 +316,24 @@ fn export_tiles(map: &tiled::Map, background: TokenStream) -> TokenStream {
match tile {
Some(tile) => {
let vflip = tile.flip_h;
let hflip = tile.flip_v;
let vflip = tile.flip_v;
let hflip = tile.flip_h;
// calculate the actual tile ID based on the properties here
// since the tiles in tiled are 16x16, but we want to export to 8x8, we have to work this out carefully
let tile_tileset_x = tile.id() % 9;
let tile_tileset_y = tile.id() / 9;
let x_offset = if x % 2 == 0 && !hflip { 0 } else { 1 };
let y_offset = if y % 2 == 0 && !vflip { 0 } else { 1 };
// calculate the actual tile ID based on the properties here
// since the tiles in tiled are 16x16, but we want to export to 8x8, we have to work this out carefully
let x_offset = if (x % 2 == 0) ^ hflip { 0 } else { 1 };
let y_offset = if (y % 2 == 0) ^ vflip { 0 } else { 1 };
let gba_tile_id =
tile_tileset_x * 2 + x_offset + tile_tileset_y * 9 * 4 + y_offset * 9 * 2;
let gba_tile_id = gba_tile_id as u16;
let palette_id =
quote! { backgrounds::#background.palette_assignments[#gba_tile_id as usize] };
quote! { TileSetting::new(#gba_tile_id, #vflip, #hflip, #palette_id) }
quote! { TileSetting::new(#gba_tile_id, #hflip, #vflip, #palette_id) }
}
None => {
quote! { TileSetting::new(1023, false, false, 0) }
@ -355,11 +359,11 @@ fn export_ui_tiles(map: &tiled::Map, background: TokenStream) -> TokenStream {
match tile {
Some(tile) => {
let tile_id = tile.id() as u16;
let vflip = tile.flip_h;
let hflip = tile.flip_v;
let vflip = tile.flip_v;
let hflip = tile.flip_h;
let palette_id =
quote! { backgrounds::#background.palette_assignments[#tile_id as usize] };
quote! { TileSetting::new(#tile_id, #vflip, #hflip, #palette_id) }
quote! { TileSetting::new(#tile_id, #hflip, #vflip, #palette_id) }
}
None => {
quote! { TileSetting::new(1023, false, false, 0) }

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="3">
<properties>
<property name="DIRECTIONS" value="RULDRULDRULD"/>
<property name="ITEMS" value="DOOR,SWORD,SLIME,SQUID_UP"/>
<property name="NAME" value="Now they're just going in circles"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<point/>
</object>
</objectgroup>
</map>

View file

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="6">
<properties>
<property name="DIRECTIONS" value="RRRRRRDDRR"/>
<property name="ITEMS" value="DOOR_SWITCHED_OPEN,SWITCH"/>
<property name="NAME" value="Be careful of the spikes"/>
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<point/>
</object>
<object id="3" name="SWITCH" x="86.7686" y="91.5401">
<point/>
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<object id="4" name="STAIRS" x="120.981" y="110.26">
<point/>
</object>
<object id="5" name="SPIKES" x="103.768" y="108.323">
<point/>
</object>
</objectgroup>
</map>

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8"?>
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<properties>
<property name="DIRECTIONS" value="ULULULULULULULUL"/>
<property name="ITEMS" value="DOOR_SWITCHED_OPEN,SWITCH,SWITCH,DOOR_SWITCHED"/>
<property name="NAME" value="Why do people leave things in awkward places?"/>
</properties>
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View file

@ -0,0 +1,46 @@
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<properties>
<property name="DIRECTIONS" value="RRRRRRRRRRRRRR"/>
<property name="ITEMS" value="DOOR,SQUID_DOWN,DOOR_SWITCHED,DOOR_SWITCHED_OPEN"/>
<property name="NAME" value="Why are they running right at it?"/>
</properties>
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View file

@ -0,0 +1,37 @@
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<properties>
<property name="DIRECTIONS" value="RRRRRRRRR"/>
<property name="ITEMS" value="SWORD,SQUID_DOWN,HERO"/>
<property name="NAME" value="Squids keep stealing the treasure. Why did I put them here again?"/>
</properties>
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View file

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<properties>
<property name="DIRECTIONS" value="DDDRRRR"/>
<property name="ITEMS" value="SQUID_DOWN,DOOR_SWITCHED_OPEN,DOOR_SWITCHED,KEY"/>
<property name="NAME" value="I'm sorry squid"/>
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View file

@ -0,0 +1,43 @@
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<property name="ITEMS" value="SWITCH,SWORD,DOOR,SLIME,SLIME"/>
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View file

@ -0,0 +1,37 @@
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