mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 16:21:33 +11:00
Fix 256 colours (#392)
Fixes #386. Turns out we weren't correctly setting the 256 colour mode flag 🤦. It worked fine in affine mode because those are 256 colour mode by default, but now it'll also work for regular backgrounds. - [x] Changelog updated / no changelog update needed
This commit is contained in:
commit
ea55278c7d
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@ -13,6 +13,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Alpha channel is now considered by `include_gfx!()` even when `transparent_colour` is absent.
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- 256 colour backgrounds are now correctly rendered (breaking change).
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## [0.13.0] - 2023/01/19
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@ -20,7 +20,11 @@ fn main(mut gba: agb::Gba) -> ! {
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vram.set_background_palettes(water_tiles::PALETTES);
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let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32);
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let mut bg = gfx.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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for y in 0..20u16 {
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for x in 0..30u16 {
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@ -58,6 +58,7 @@ fn main(mut gba: agb::Gba) -> ! {
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let mut background = gfx.background(
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agb::display::Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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for (i, &tile) in MAP_MAP.iter().enumerate() {
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@ -3,7 +3,7 @@
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use agb::display::{
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palette16::Palette16,
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tiled::{RegularBackgroundSize, TileSetting, TiledMap},
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tiled::{RegularBackgroundSize, TileFormat, TileSetting, TiledMap},
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Priority,
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};
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@ -17,7 +17,11 @@ fn main(mut gba: agb::Gba) -> ! {
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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])]);
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let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32);
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let mut bg = gfx.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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for y in 0..20u32 {
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for x in 0..30u32 {
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@ -3,7 +3,9 @@
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use agb::{
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display::{
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tiled::{RegularBackgroundSize, RegularMap, TileSetting, TiledMap, VRamManager},
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tiled::{
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RegularBackgroundSize, RegularMap, TileFormat, TileSetting, TiledMap, VRamManager,
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},
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Font, Priority,
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},
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include_font, include_wav,
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@ -23,7 +25,11 @@ fn main(mut gba: Gba) -> ! {
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let vblank_provider = agb::interrupt::VBlank::get();
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let (gfx, mut vram) = gba.display.video.tiled0();
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let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32);
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let mut bg = gfx.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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init_background(&mut bg, &mut vram);
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@ -3,7 +3,9 @@
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use agb::{
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display::{
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tiled::{RegularBackgroundSize, RegularMap, TileSetting, TiledMap, VRamManager},
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tiled::{
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RegularBackgroundSize, RegularMap, TileFormat, TileSetting, TiledMap, VRamManager,
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},
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Font, Priority,
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},
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include_font, include_wav,
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@ -23,7 +25,11 @@ fn main(mut gba: Gba) -> ! {
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let vblank_provider = agb::interrupt::VBlank::get();
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let (gfx, mut vram) = gba.display.video.tiled0();
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let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32);
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let mut bg = gfx.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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init_background(&mut bg, &mut vram);
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@ -1,7 +1,10 @@
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#![no_std]
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#![no_main]
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use agb::display::{example_logo, tiled::RegularBackgroundSize};
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use agb::display::{
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example_logo,
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tiled::{RegularBackgroundSize, TileFormat},
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};
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#[agb::entry]
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fn main(mut gba: agb::Gba) -> ! {
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@ -10,6 +13,7 @@ fn main(mut gba: agb::Gba) -> ! {
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let mut map = gfx.background(
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agb::display::Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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example_logo::display_logo(&mut map, &mut vram);
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@ -3,7 +3,7 @@
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use agb::{
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display::{
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tiled::{RegularBackgroundSize, TileSetting, TiledMap},
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tiled::{RegularBackgroundSize, TileFormat, TileSetting, TiledMap},
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Font, Priority,
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},
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include_font,
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@ -25,7 +25,11 @@ fn main(mut gba: agb::Gba) -> ! {
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let background_tile = vram.new_dynamic_tile().fill_with(0);
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let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32);
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let mut bg = gfx.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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for y in 0..20u16 {
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for x in 0..30u16 {
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@ -4,7 +4,10 @@
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use core::cell::RefCell;
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use agb::{
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display::{example_logo, tiled::RegularBackgroundSize},
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display::{
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example_logo,
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tiled::{RegularBackgroundSize, TileFormat},
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},
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fixnum::FixedNum,
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interrupt::{free, Interrupt},
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};
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@ -22,6 +25,7 @@ fn main(mut gba: agb::Gba) -> ! {
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let mut background = gfx.background(
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agb::display::Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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example_logo::display_logo(&mut background, &mut vram);
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@ -2,6 +2,7 @@
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#![no_main]
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use agb::display::blend::{BlendMode, Layer};
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use agb::display::tiled::TileFormat;
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use agb::display::{example_logo, tiled::RegularBackgroundSize, window::WinIn};
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use agb::display::{HEIGHT, WIDTH};
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use agb::fixnum::{num, Num, Rect, Vector2D};
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@ -20,6 +21,7 @@ fn main(mut gba: agb::Gba) -> ! {
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let mut map = gfx.background(
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agb::display::Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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let mut window = gba.display.window.get();
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window
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@ -32,7 +32,11 @@ mod tests {
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fn logo_display(gba: &mut crate::Gba) {
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let (gfx, mut vram) = gba.display.video.tiled0();
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let mut map = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32);
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let mut map = gfx.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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display_logo(&mut map, &mut vram);
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@ -253,7 +253,7 @@ impl<'a, 'b> TextRenderer<'b> {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::display::tiled::TiledMap;
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use crate::display::tiled::{TileFormat, TiledMap};
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const FONT: Font = crate::include_font!("examples/font/yoster.ttf", 12);
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#[test_case]
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@ -263,6 +263,7 @@ mod tests {
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let mut bg = gfx.background(
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crate::display::Priority::P0,
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crate::display::tiled::RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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vram.set_background_palette_raw(&[
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@ -54,7 +54,7 @@ use crate::{
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/// let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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///
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/// let mut backdrop = InfiniteScrolledMap::new(
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/// gfx.background(Priority::P2, RegularBackgroundSize::Background32x32),
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/// gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// Box::new(|pos| {
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/// (
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/// &tileset,
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@ -146,7 +146,7 @@ impl<'a> InfiniteScrolledMap<'a> {
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/// # let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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/// #
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/// # let mut backdrop = InfiniteScrolledMap::new(
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32),
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// # Box::new(|pos| {
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/// # (
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/// # &tileset,
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@ -221,7 +221,7 @@ impl<'a> InfiniteScrolledMap<'a> {
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/// # let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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/// #
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/// # let mut backdrop = InfiniteScrolledMap::new(
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32),
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// # Box::new(|pos| {
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/// # (
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/// # &tileset,
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@ -26,6 +26,8 @@ trait TiledMapPrivate: TiledMapTypes {
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fn tiles_mut(&mut self) -> &mut [Self::TileType];
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fn tiles_dirty(&mut self) -> &mut bool;
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fn colours(&self) -> TileFormat;
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fn background_id(&self) -> usize;
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fn screenblock(&self) -> usize;
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fn priority(&self) -> Priority;
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@ -79,26 +81,28 @@ where
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}
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fn commit(&mut self, vram: &mut VRamManager) {
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let new_bg_control_value = (self.priority() as u16)
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| ((self.screenblock() as u16) << 8)
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| (self.map_size().size_flag() << 14);
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self.bg_control_register().set(new_bg_control_value);
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self.update_bg_registers();
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let screenblock_memory = self.screenblock_memory();
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let x: TileIndex = unsafe { *self.tiles_mut().get_unchecked(0) }.into();
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let x = x.format().tile_size() / TileFormat::FourBpp.tile_size();
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let tile_count_divisor = self.colours().tile_size() / TileFormat::FourBpp.tile_size();
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if *self.tiles_dirty() {
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unsafe {
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dma_copy16(
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self.tiles_mut().as_ptr() as *const u16,
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screenblock_memory,
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self.map_size().num_tiles() / x,
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self.map_size().num_tiles() / tile_count_divisor,
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);
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}
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}
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let tile_colour_flag: u16 = (tile_count_divisor == 2).into();
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let new_bg_control_value = (self.priority() as u16)
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| ((self.screenblock() as u16) << 8)
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| (tile_colour_flag << 7)
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| (self.map_size().size_flag() << 14);
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self.bg_control_register().set(new_bg_control_value);
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self.update_bg_registers();
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vram.gc();
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*self.tiles_dirty() = false;
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|
@ -115,6 +119,8 @@ pub struct RegularMap {
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priority: Priority,
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size: RegularBackgroundSize,
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colours: TileFormat,
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scroll: Vector2D<i16>,
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tiles: Vec<Tile>,
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|
@ -154,6 +160,9 @@ impl TiledMapPrivate for RegularMap {
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self.x_register().set(self.scroll.x);
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self.y_register().set(self.scroll.y);
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}
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fn colours(&self) -> TileFormat {
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self.colours
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}
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}
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impl RegularMap {
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|
@ -162,6 +171,7 @@ impl RegularMap {
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screenblock: u8,
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priority: Priority,
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size: RegularBackgroundSize,
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colours: TileFormat,
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) -> Self {
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Self {
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background_id,
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|
@ -171,6 +181,8 @@ impl RegularMap {
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scroll: Default::default(),
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colours,
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tiles: vec![Default::default(); size.num_tiles()],
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tiles_dirty: true,
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}
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|
@ -183,6 +195,14 @@ impl RegularMap {
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tileset: &TileSet<'_>,
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tile_setting: TileSetting,
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) {
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if tileset.format() != self.colours() {
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panic!(
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"Cannot set a {:?} colour tile on a {:?} colour background",
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tileset.format(),
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self.colours()
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);
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}
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let pos = self.map_size().gba_offset(pos);
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let old_tile = self.tiles_mut()[pos];
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|
@ -267,6 +287,9 @@ impl TiledMapPrivate for AffineMap {
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fn update_bg_registers(&self) {
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self.bg_affine_matrix().set(self.transform);
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}
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fn colours(&self) -> TileFormat {
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TileFormat::EightBpp
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}
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}
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impl AffineMap {
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|
|
|
@ -229,6 +229,7 @@ trait RegularTiledMode {
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|||
&self,
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priority: Priority,
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size: RegularBackgroundSize,
|
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colours: TileFormat,
|
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) -> MapLoan<'_, RegularMap>;
|
||||
}
|
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|
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|
@ -248,6 +249,7 @@ where
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|||
&self,
|
||||
priority: Priority,
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size: RegularBackgroundSize,
|
||||
colours: TileFormat,
|
||||
) -> MapLoan<'_, RegularMap> {
|
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let mut regular = self.regular().borrow_mut();
|
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let new_background = regular.first_zero().unwrap();
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|
@ -266,7 +268,13 @@ where
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screenblocks.set(id, true);
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}
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||||
|
||||
let bg = RegularMap::new(new_background as u8, screenblock as u8 + 16, priority, size);
|
||||
let bg = RegularMap::new(
|
||||
new_background as u8,
|
||||
screenblock as u8 + 16,
|
||||
priority,
|
||||
size,
|
||||
colours,
|
||||
);
|
||||
|
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regular.set(new_background, true);
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ use core::{cell::RefCell, marker::PhantomData};
|
|||
|
||||
use super::{
|
||||
CreatableRegularTiledMode, MapLoan, RegularBackgroundSize, RegularMap, RegularTiledMode,
|
||||
TiledMode,
|
||||
TileFormat, TiledMode,
|
||||
};
|
||||
use crate::{
|
||||
bitarray::Bitarray,
|
||||
|
@ -30,8 +30,9 @@ impl Tiled0<'_> {
|
|||
&self,
|
||||
priority: Priority,
|
||||
size: RegularBackgroundSize,
|
||||
colours: TileFormat,
|
||||
) -> MapLoan<'_, RegularMap> {
|
||||
self.regular_background(priority, size)
|
||||
self.regular_background(priority, size, colours)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ use core::{cell::RefCell, marker::PhantomData};
|
|||
use super::{
|
||||
AffineBackgroundSize, AffineMap, AffineTiledMode, CreatableAffineTiledMode,
|
||||
CreatableRegularTiledMode, MapLoan, RegularBackgroundSize, RegularMap, RegularTiledMode,
|
||||
TiledMode,
|
||||
TileFormat, TiledMode,
|
||||
};
|
||||
use crate::{
|
||||
bitarray::Bitarray,
|
||||
|
@ -38,8 +38,9 @@ impl Tiled1<'_> {
|
|||
&self,
|
||||
priority: Priority,
|
||||
size: RegularBackgroundSize,
|
||||
colours: TileFormat,
|
||||
) -> MapLoan<'_, RegularMap> {
|
||||
self.regular_background(priority, size)
|
||||
self.regular_background(priority, size, colours)
|
||||
}
|
||||
|
||||
pub fn affine(&self, priority: Priority, size: AffineBackgroundSize) -> MapLoan<'_, AffineMap> {
|
||||
|
|
|
@ -57,6 +57,10 @@ impl<'a> TileSet<'a> {
|
|||
fn reference(&self) -> NonNull<[u8]> {
|
||||
self.tiles.into()
|
||||
}
|
||||
|
||||
pub(crate) fn format(&self) -> TileFormat {
|
||||
self.format
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
|
|
|
@ -96,7 +96,7 @@
|
|||
///
|
||||
/// vram.set_background_palettes(water_tiles::PALETTES);
|
||||
///
|
||||
/// let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32);
|
||||
/// let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32, TileFormat::FourBpp);
|
||||
///
|
||||
/// for y in 0..20u16 {
|
||||
/// for x in 0..30u16 {
|
||||
|
|
|
@ -65,7 +65,11 @@ fn get_game(gba: &mut agb::Gba) -> Game {
|
|||
vram.set_background_palettes(games::PALETTES);
|
||||
|
||||
let mut bg = InfiniteScrolledMap::new(
|
||||
tile.background(Priority::P0, RegularBackgroundSize::Background32x32),
|
||||
tile.background(
|
||||
Priority::P0,
|
||||
RegularBackgroundSize::Background32x32,
|
||||
TileFormat::FourBpp,
|
||||
),
|
||||
Box::new(|pos| {
|
||||
let y = pos.y.rem_euclid(20);
|
||||
let x = pos.x.rem_euclid(30);
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#![cfg_attr(test, test_runner(agb::test_runner::test_runner))]
|
||||
|
||||
use agb::display::object::ObjectController;
|
||||
use agb::display::tiled::{TiledMap, VRamManager};
|
||||
use agb::display::tiled::{TileFormat, TiledMap, VRamManager};
|
||||
use agb::display::Priority;
|
||||
use agb::interrupt::VBlank;
|
||||
use agb::{display, sound::mixer::Frequency};
|
||||
|
@ -111,19 +111,23 @@ pub fn main(mut gba: agb::Gba) -> ! {
|
|||
let mut background0 = tiled.background(
|
||||
Priority::P0,
|
||||
display::tiled::RegularBackgroundSize::Background64x32,
|
||||
TileFormat::FourBpp,
|
||||
);
|
||||
let mut background1 = tiled.background(
|
||||
Priority::P0,
|
||||
display::tiled::RegularBackgroundSize::Background64x32,
|
||||
TileFormat::FourBpp,
|
||||
);
|
||||
let mut card_descriptions = tiled.background(
|
||||
Priority::P1,
|
||||
display::tiled::RegularBackgroundSize::Background32x32,
|
||||
TileFormat::FourBpp,
|
||||
);
|
||||
|
||||
let mut help_background = tiled.background(
|
||||
Priority::P1,
|
||||
display::tiled::RegularBackgroundSize::Background32x32,
|
||||
TileFormat::FourBpp,
|
||||
);
|
||||
|
||||
let basic_die = Die {
|
||||
|
|
|
@ -783,8 +783,16 @@ impl<'a, 'b> PlayingLevel<'a, 'b> {
|
|||
pub fn main(mut agb: agb::Gba) -> ! {
|
||||
let (tiled, mut vram) = agb.display.video.tiled0();
|
||||
vram.set_background_palettes(tile_sheet::PALETTES);
|
||||
let mut splash_screen = tiled.background(Priority::P0, RegularBackgroundSize::Background32x32);
|
||||
let mut world_display = tiled.background(Priority::P0, RegularBackgroundSize::Background32x32);
|
||||
let mut splash_screen = tiled.background(
|
||||
Priority::P0,
|
||||
RegularBackgroundSize::Background32x32,
|
||||
TileFormat::FourBpp,
|
||||
);
|
||||
let mut world_display = tiled.background(
|
||||
Priority::P0,
|
||||
RegularBackgroundSize::Background32x32,
|
||||
TileFormat::FourBpp,
|
||||
);
|
||||
|
||||
let tileset = TileSet::new(tile_sheet::background.tiles, TileFormat::FourBpp);
|
||||
|
||||
|
@ -849,7 +857,11 @@ pub fn main(mut agb: agb::Gba) -> ! {
|
|||
|
||||
let map_current_level = current_level;
|
||||
let mut background = InfiniteScrolledMap::new(
|
||||
tiled.background(Priority::P2, RegularBackgroundSize::Background32x64),
|
||||
tiled.background(
|
||||
Priority::P2,
|
||||
RegularBackgroundSize::Background32x64,
|
||||
TileFormat::FourBpp,
|
||||
),
|
||||
Box::new(|pos: Vector2D<i32>| {
|
||||
let level = &map_tiles::LEVELS[map_current_level as usize];
|
||||
(
|
||||
|
@ -864,7 +876,11 @@ pub fn main(mut agb: agb::Gba) -> ! {
|
|||
}),
|
||||
);
|
||||
let mut foreground = InfiniteScrolledMap::new(
|
||||
tiled.background(Priority::P0, RegularBackgroundSize::Background64x32),
|
||||
tiled.background(
|
||||
Priority::P0,
|
||||
RegularBackgroundSize::Background64x32,
|
||||
TileFormat::FourBpp,
|
||||
),
|
||||
Box::new(|pos: Vector2D<i32>| {
|
||||
let level = &map_tiles::LEVELS[map_current_level as usize];
|
||||
(
|
||||
|
|
|
@ -2225,7 +2225,11 @@ fn game_with_level(gba: &mut agb::Gba) {
|
|||
let object = gba.display.object.get();
|
||||
|
||||
let backdrop = InfiniteScrolledMap::new(
|
||||
background.background(Priority::P2, RegularBackgroundSize::Background32x32),
|
||||
background.background(
|
||||
Priority::P2,
|
||||
RegularBackgroundSize::Background32x32,
|
||||
TileFormat::FourBpp,
|
||||
),
|
||||
Box::new(|pos| {
|
||||
(
|
||||
&tileset,
|
||||
|
@ -2239,7 +2243,11 @@ fn game_with_level(gba: &mut agb::Gba) {
|
|||
);
|
||||
|
||||
let foreground = InfiniteScrolledMap::new(
|
||||
background.background(Priority::P0, RegularBackgroundSize::Background32x32),
|
||||
background.background(
|
||||
Priority::P0,
|
||||
RegularBackgroundSize::Background32x32,
|
||||
TileFormat::FourBpp,
|
||||
),
|
||||
Box::new(|pos| {
|
||||
(
|
||||
&tileset,
|
||||
|
@ -2253,7 +2261,11 @@ fn game_with_level(gba: &mut agb::Gba) {
|
|||
);
|
||||
|
||||
let clouds = InfiniteScrolledMap::new(
|
||||
background.background(Priority::P3, RegularBackgroundSize::Background32x32),
|
||||
background.background(
|
||||
Priority::P3,
|
||||
RegularBackgroundSize::Background32x32,
|
||||
TileFormat::FourBpp,
|
||||
),
|
||||
Box::new(|pos| {
|
||||
(
|
||||
&tileset,
|
||||
|
|
Loading…
Reference in a new issue