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Add build script to generate the .gba files
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.github/scripts/build-example-gba-files.sh
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.github/scripts/build-example-gba-files.sh
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#!/usr/bin/env bash
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set -e # Fail if any command fails
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set -x # print every command before it runs
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# Requires gbafix and arm-none-eabi-objcopy to already be installed
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function build_rom() {
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local GAME_NAME="$1"
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local INTERNAL_NAME="$2"
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local GBA_FILE="target/$GAME_NAME.gba"
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pushd "examples/$GAME_NAME"
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cargo build --release
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arm-none-eabi-objcopy -O binary "target/thumbv4t-none-eabi/release/$GAME_NAME" "$GBA_FILE"
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gbafix -p "-t${INTERNAL_NAME:0:12}" "-c${INTERNAL_NAME:0:4}" -mGC "$GBA_FILE"
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cp -v "$GBA_FILE" "../$GAME_NAME.gba"
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popd
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}
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build_rom "the-purple-night" "PURPLENIGHT"
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build_rom "the-hat-chooses-the-wizard" "HATWIZARD"
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examples/.gitignore
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examples/.gitignore
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*.gba
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