Add build script to generate the .gba files

This commit is contained in:
GBA bot 2022-01-01 12:26:11 +00:00
parent 02940b447a
commit ec9a345563
2 changed files with 27 additions and 0 deletions

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.github/scripts/build-example-gba-files.sh vendored Executable file
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#!/usr/bin/env bash
set -e # Fail if any command fails
set -x # print every command before it runs
# Requires gbafix and arm-none-eabi-objcopy to already be installed
function build_rom() {
local GAME_NAME="$1"
local INTERNAL_NAME="$2"
local GBA_FILE="target/$GAME_NAME.gba"
pushd "examples/$GAME_NAME"
cargo build --release
arm-none-eabi-objcopy -O binary "target/thumbv4t-none-eabi/release/$GAME_NAME" "$GBA_FILE"
gbafix -p "-t${INTERNAL_NAME:0:12}" "-c${INTERNAL_NAME:0:4}" -mGC "$GBA_FILE"
cp -v "$GBA_FILE" "../$GAME_NAME.gba"
popd
}
build_rom "the-purple-night" "PURPLENIGHT"
build_rom "the-hat-chooses-the-wizard" "HATWIZARD"

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examples/.gitignore vendored Normal file
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*.gba